MapIdentifiersH3M.h 1.4 KB

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  1. /*
  2. * MapIdentifiersH3M.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. class JsonNode;
  14. class MapIdentifiersH3M
  15. {
  16. std::map<BuildingID, BuildingID> mappingBuilding;
  17. std::map<FactionID, std::map<BuildingID, BuildingID>> mappingFactionBuilding;
  18. std::map<FactionID, FactionID> mappingFaction;
  19. std::map<CreatureID, CreatureID> mappingCreature;
  20. std::map<HeroTypeID, HeroTypeID> mappingHeroType;
  21. std::map<HeroClassID, HeroClassID> mappingHeroClass;
  22. std::map<TerrainId, TerrainId> mappingTerrain;
  23. std::map<ArtifactID, ArtifactID> mappingArtifact;
  24. std::map<SecondarySkill, SecondarySkill> mappingSecondarySkill;
  25. template<typename IdentifierID>
  26. std::map<IdentifierID, IdentifierID> loadMapping(const JsonNode & mapping, const std::string & identifierName);
  27. public:
  28. void loadMapping(const JsonNode & mapping);
  29. BuildingID remapBuilding(std::optional<FactionID> owner, BuildingID input) const;
  30. FactionID remap(FactionID input) const;
  31. CreatureID remap(CreatureID input) const;
  32. HeroTypeID remap(HeroTypeID input) const;
  33. HeroClassID remap(HeroClassID input) const;
  34. TerrainId remap(TerrainId input) const;
  35. ArtifactID remap(ArtifactID input) const;
  36. SecondarySkill remap(SecondarySkill input) const;
  37. };
  38. VCMI_LIB_NAMESPACE_END