AccessibilityInfo.cpp 1.6 KB

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  1. /*
  2. * AccessibilityInfo.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AccessibilityInfo.h"
  12. #include "BattleHex.h"
  13. #include "Unit.h"
  14. #include "../GameConstants.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. bool AccessibilityInfo::tileAccessibleWithGate(BattleHex tile, BattleSide side) const
  17. {
  18. //at(otherHex) != EAccessibility::ACCESSIBLE && (at(otherHex) != EAccessibility::GATE || side != BattleSide::DEFENDER)
  19. auto accessibility = at(tile);
  20. if(accessibility == EAccessibility::ALIVE_STACK)
  21. {
  22. auto destructible = destructibleEnemyTurns.find(tile);
  23. return destructible != destructibleEnemyTurns.end();
  24. }
  25. if(accessibility != EAccessibility::ACCESSIBLE)
  26. if(accessibility != EAccessibility::GATE || side != BattleSide::DEFENDER)
  27. return false;
  28. return true;
  29. }
  30. bool AccessibilityInfo::accessible(BattleHex tile, const battle::Unit * stack) const
  31. {
  32. return accessible(tile, stack->doubleWide(), stack->unitSide());
  33. }
  34. bool AccessibilityInfo::accessible(BattleHex tile, bool doubleWide, BattleSide side) const
  35. {
  36. // All hexes that stack would cover if standing on tile have to be accessible.
  37. //do not use getHexes for speed reasons
  38. if(!tile.isValid())
  39. return false;
  40. if(!tileAccessibleWithGate(tile, side))
  41. return false;
  42. if(doubleWide)
  43. {
  44. auto otherHex = battle::Unit::occupiedHex(tile, doubleWide, side);
  45. if(!otherHex.isValid())
  46. return false;
  47. if(!tileAccessibleWithGate(otherHex, side))
  48. return false;
  49. }
  50. return true;
  51. }
  52. VCMI_LIB_NAMESPACE_END