IBattleState.h 3.0 KB

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  1. /*
  2. * IBattleState.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CBattleInfoEssentials.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. class ObstacleChanges;
  14. class UnitChanges;
  15. struct Bonus;
  16. class JsonNode;
  17. class JsonSerializeFormat;
  18. class BattleField;
  19. class int3;
  20. namespace vstd
  21. {
  22. class RNG;
  23. }
  24. namespace battle
  25. {
  26. class UnitInfo;
  27. }
  28. class DLL_LINKAGE IBattleInfo : public IConstBonusProvider
  29. {
  30. public:
  31. using ObstacleCList = std::vector<std::shared_ptr<const CObstacleInstance>>;
  32. virtual ~IBattleInfo() = default;
  33. virtual BattleID getBattleID() const = 0;
  34. virtual int32_t getActiveStackID() const = 0;
  35. virtual TStacks getStacksIf(const TStackFilter & predicate) const = 0;
  36. virtual battle::Units getUnitsIf(const battle::UnitFilter & predicate) const = 0;
  37. virtual BattleField getBattlefieldType() const = 0;
  38. virtual TerrainId getTerrainType() const = 0;
  39. virtual ObstacleCList getAllObstacles() const = 0;
  40. virtual const CGTownInstance * getDefendedTown() const = 0;
  41. virtual EWallState getWallState(EWallPart partOfWall) const = 0;
  42. virtual EGateState getGateState() const = 0;
  43. virtual PlayerColor getSidePlayer(BattleSide side) const = 0;
  44. virtual const CArmedInstance * getSideArmy(BattleSide side) const = 0;
  45. virtual const CGHeroInstance * getSideHero(BattleSide side) const = 0;
  46. /// Returns list of all spells used by specified side (and that can be learned by opposite hero)
  47. virtual std::vector<SpellID> getUsedSpells(BattleSide side) const = 0;
  48. virtual uint32_t getCastSpells(BattleSide side) const = 0;
  49. virtual int32_t getEnchanterCounter(BattleSide side) const = 0;
  50. virtual ui8 getTacticDist() const = 0;
  51. virtual BattleSide getTacticsSide() const = 0;
  52. virtual uint32_t nextUnitId() const = 0;
  53. virtual int64_t getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const = 0;
  54. virtual int3 getLocation() const = 0;
  55. virtual bool isCreatureBank() const = 0;
  56. };
  57. class DLL_LINKAGE IBattleState : public IBattleInfo
  58. {
  59. public:
  60. virtual void nextRound() = 0;
  61. virtual void nextTurn(uint32_t unitId) = 0;
  62. virtual void addUnit(uint32_t id, const JsonNode & data) = 0;
  63. virtual void setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta) = 0;
  64. virtual void moveUnit(uint32_t id, BattleHex destination) = 0;
  65. virtual void removeUnit(uint32_t id) = 0;
  66. virtual void updateUnit(uint32_t id, const JsonNode & data) = 0;
  67. virtual void addUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
  68. virtual void updateUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
  69. virtual void removeUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
  70. virtual void setWallState(EWallPart partOfWall, EWallState state) = 0;
  71. virtual void addObstacle(const ObstacleChanges & changes) = 0;
  72. virtual void updateObstacle(const ObstacleChanges & changes) = 0;
  73. virtual void removeObstacle(uint32_t id) = 0;
  74. };
  75. VCMI_LIB_NAMESPACE_END