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							- /*
 
-  * GameSettings.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class JsonNode;
 
- enum class EGameSettings
 
- {
 
- 	BONUSES_GLOBAL,
 
- 	BONUSES_PER_HERO,
 
- 	COMBAT_ATTACK_POINT_DAMAGE_FACTOR,
 
- 	COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP,
 
- 	COMBAT_BAD_LUCK_DICE,
 
- 	COMBAT_BAD_MORALE_DICE,
 
- 	COMBAT_DEFENSE_POINT_DAMAGE_FACTOR,
 
- 	COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP,
 
- 	COMBAT_GOOD_LUCK_DICE,
 
- 	COMBAT_GOOD_MORALE_DICE,
 
- 	CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH,
 
- 	CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS,
 
- 	CREATURES_DAILY_STACK_EXPERIENCE,
 
- 	CREATURES_WEEKLY_GROWTH_CAP,
 
- 	CREATURES_WEEKLY_GROWTH_PERCENT,
 
- 	DWELLINGS_ACCUMULATE_WHEN_NEUTRAL,
 
- 	DWELLINGS_ACCUMULATE_WHEN_OWNED,
 
- 	HEROES_PER_PLAYER_ON_MAP_CAP,
 
- 	HEROES_PER_PLAYER_TOTAL_CAP,
 
- 	HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS,
 
- 	HEROES_STARTING_STACKS_CHANCES,
 
- 	MARKETS_BLACK_MARKET_RESTOCK_PERIOD,
 
- 	MODULE_COMMANDERS,
 
- 	MODULE_STACK_ARTIFACT,
 
- 	MODULE_STACK_EXPERIENCE,
 
- 	TEXTS_ARTIFACT,
 
- 	TEXTS_CREATURE,
 
- 	TEXTS_FACTION,
 
- 	TEXTS_HERO,
 
- 	TEXTS_HERO_CLASS,
 
- 	TEXTS_MAP_VERSION,
 
- 	TEXTS_OBJECT,
 
- 	TEXTS_RIVER,
 
- 	TEXTS_ROAD,
 
- 	TEXTS_SPELL,
 
- 	TEXTS_TERRAIN,
 
- 	TOWNS_BUILDINGS_PER_TURN_CAP,
 
- 	TOWNS_STARTING_DWELLING_CHANCES,
 
- 	OPTIONS_COUNT
 
- };
 
- class DLL_LINKAGE IGameSettings
 
- {
 
- public:
 
- 	virtual const JsonNode & getValue(EGameSettings option) const = 0;
 
- 	bool getBoolean(EGameSettings option) const;
 
- 	int64_t getInteger(EGameSettings option) const;
 
- 	double getDouble(EGameSettings option) const;
 
- 	std::vector<int> getVector(EGameSettings option) const;
 
- };
 
- class DLL_LINKAGE GameSettings final : public IGameSettings
 
- {
 
- 	std::vector<JsonNode> gameSettings;
 
- public:
 
- 	GameSettings();
 
- 	void load(const JsonNode & input);
 
- 	const JsonNode & getValue(EGameSettings option) const override;
 
- 	template<typename Handler>
 
- 	void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & gameSettings;
 
- 	}
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
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