| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 | 
							- /*
 
-  * BattleStateInfoForRetreat.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "BattleStateInfoForRetreat.h"
 
- #include "Unit.h"
 
- #include "CBattleInfoCallback.h"
 
- #include "../CCreatureSet.h"
 
- #include "../mapObjects/CGHeroInstance.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- BattleStateInfoForRetreat::BattleStateInfoForRetreat():
 
- 	canFlee(false),
 
- 	canSurrender(false),
 
- 	isLastTurnBeforeDie(false),
 
- 	ourHero(nullptr),
 
- 	enemyHero(nullptr),
 
- 	ourSide(-1)
 
- {
 
- }
 
- uint64_t getFightingStrength(const std::vector<const battle::Unit *> & stacks, const CGHeroInstance * hero = nullptr)
 
- {
 
- 	uint64_t result = 0;
 
- 	for(const battle::Unit * stack : stacks)
 
- 	{
 
- 		result += stack->creatureId().toCreature()->AIValue * stack->getCount();
 
- 	}
 
- 	if(hero)
 
- 	{
 
- 		result = static_cast<uint64_t>(result * hero->getFightingStrength());
 
- 	}
 
- 	return result;
 
- }
 
- uint64_t BattleStateInfoForRetreat::getOurStrength() const
 
- {
 
- 	return getFightingStrength(ourStacks, ourHero);
 
- }
 
- uint64_t BattleStateInfoForRetreat::getEnemyStrength() const
 
- {
 
- 	return getFightingStrength(enemyStacks, enemyHero);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
  |