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- /*
- * AttackPossibility.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/battle/CUnitState.h"
- #include "StackWithBonuses.h"
- #define BATTLE_TRACE_LEVEL 0
- class DamageCache
- {
- private:
- std::unordered_map<uint32_t, std::unordered_map<uint32_t, float>> damageCache;
- std::map<BattleHex, std::unordered_map<uint32_t, int64_t>> obstacleDamage;
- DamageCache * parent;
- void buildObstacleDamageCache(std::shared_ptr<HypotheticBattle> hb, BattleSide side);
- public:
- DamageCache() : parent(nullptr) {}
- DamageCache(DamageCache * parent) : parent(parent) {}
- void cacheDamage(const battle::Unit * attacker, const battle::Unit * defender, std::shared_ptr<CBattleInfoCallback> hb);
- int64_t getDamage(const battle::Unit * attacker, const battle::Unit * defender, std::shared_ptr<CBattleInfoCallback> hb);
- int64_t getObstacleDamage(const BattleHex & hex, const battle::Unit * defender);
- int64_t getOriginalDamage(const battle::Unit * attacker, const battle::Unit * defender, std::shared_ptr<CBattleInfoCallback> hb);
- void buildDamageCache(std::shared_ptr<HypotheticBattle> hb, BattleSide side);
- };
- /// <summary>
- /// Evaluate attack value of one particular attack taking into account various effects like
- /// retaliation, 2-hex breath, collateral damage, shooters blocked damage
- /// </summary>
- class AttackPossibility
- {
- public:
- BattleHex from; //tile from which we attack
- BattleHex dest; //tile which we attack
- BattleAttackInfo attack;
- std::shared_ptr<battle::CUnitState> attackerState;
- std::vector<std::shared_ptr<battle::CUnitState>> affectedUnits;
- float defenderDamageReduce = 0;
- float attackerDamageReduce = 0; //usually by counter-attack
- float collateralDamageReduce = 0; // friendly fire (usually by two-hex attacks)
- int64_t shootersBlockedDmg = 0;
- bool defenderDead = false;
- AttackPossibility(const BattleHex & from, const BattleHex & dest, const BattleAttackInfo & attack_);
- float damageDiff() const;
- float attackValue() const;
- float damageDiff(float positiveEffectMultiplier, float negativeEffectMultiplier) const;
- static AttackPossibility evaluate(
- const BattleAttackInfo & attackInfo,
- BattleHex hex,
- DamageCache & damageCache,
- std::shared_ptr<CBattleInfoCallback> state);
- static float calculateDamageReduce(
- const battle::Unit * attacker,
- const battle::Unit * defender,
- uint64_t damageDealt,
- DamageCache & damageCache,
- std::shared_ptr<CBattleInfoCallback> cb);
- private:
- static int64_t evaluateBlockedShootersDmg(
- const BattleAttackInfo & attackInfo,
- BattleHex hex,
- DamageCache & damageCache,
- std::shared_ptr<CBattleInfoCallback> state);
- };
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