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- /*
- * BuildThis.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CGoal.h"
- namespace NKAI
- {
- namespace Goals
- {
- class DLL_EXPORT Composition : public ElementarGoal<Composition>
- {
- private:
- std::vector<TGoalVec> subtasks; // things we want to do now
- public:
- Composition()
- : ElementarGoal(Goals::COMPOSITION), subtasks()
- {
- }
- bool operator==(const Composition & other) const override;
- std::string toString() const override;
- void accept(AIGateway * ai) override;
- Composition & addNext(const AbstractGoal & goal);
- Composition & addNext(TSubgoal goal);
- Composition & addNextSequence(const TGoalVec & taskSequence);
- TGoalVec decompose(const Nullkiller * ai) const override;
- bool isElementar() const override;
- int getHeroExchangeCount() const override;
- std::vector<ObjectInstanceID> getAffectedObjects() const override;
- bool isObjectAffected(ObjectInstanceID id) const override;
- };
- }
- }
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