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- /*
- * ExecuteHeroChain.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CGoal.h"
- #include "../Pathfinding/AIPathfinder.h"
- namespace NKAI
- {
- namespace Goals
- {
- class DLL_EXPORT ExecuteHeroChain : public ElementarGoal<ExecuteHeroChain>
- {
- private:
- AIPath chainPath;
- std::string targetName;
- public:
- float closestWayRatio;
- ExecuteHeroChain(const AIPath & path, const CGObjectInstance * obj = nullptr);
- void accept(AIGateway * ai) override;
- std::string toString() const override;
- bool operator==(const ExecuteHeroChain & other) const override;
- const AIPath & getPath() const { return chainPath; }
- int getHeroExchangeCount() const override { return chainPath.exchangeCount; }
- std::vector<ObjectInstanceID> getAffectedObjects() const override;
- bool isObjectAffected(ObjectInstanceID id) const override;
- private:
- bool moveHeroToTile(AIGateway * ai, const CGHeroInstance * hero, const int3 & tile);
- };
- }
- }
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