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- /*
- * BoatActions.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "ISpecialAction.h"
- #include "../../../../lib/mapObjects/MapObjects.h"
- namespace AIPathfinding
- {
- class VirtualBoatAction : public ISpecialAction
- {
- private:
- uint64_t specialChain;
- public:
- VirtualBoatAction(uint64_t specialChain)
- :specialChain(specialChain)
- {
- }
- uint64_t getSpecialChain() const
- {
- return specialChain;
- }
- };
-
- class SummonBoatAction : public VirtualBoatAction
- {
- SpellID usedSpell;
- public:
- SummonBoatAction(SpellID usedSpell)
- :VirtualBoatAction(AINodeStorage::CAST_CHAIN)
- ,usedSpell(usedSpell)
- {
- }
- Goals::TSubgoal whatToDo(const HeroPtr & hero) const override;
- virtual void applyOnDestination(
- const CGHeroInstance * hero,
- CDestinationNodeInfo & destination,
- const PathNodeInfo & source,
- AIPathNode * dstMode,
- const AIPathNode * srcNode) const override;
- bool isAffordableBy(const CGHeroInstance * hero, const AIPathNode * source) const;
- private:
- uint32_t getManaCost(const CGHeroInstance * hero) const;
- };
- class BuildBoatAction : public VirtualBoatAction
- {
- private:
- const IShipyard * shipyard;
- public:
- BuildBoatAction(const IShipyard * shipyard)
- :VirtualBoatAction(AINodeStorage::RESOURCE_CHAIN), shipyard(shipyard)
- {
- }
- Goals::TSubgoal whatToDo(const HeroPtr & hero) const override;
- };
- }
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