AILayerTransitionRule.h 1.4 KB

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  1. /*
  2. * AILayerTransitionRule.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../AINodeStorage.h"
  12. #include "../../VCAI.h"
  13. #include "../Actions/BoatActions.h"
  14. #include "../../../../lib/mapObjects/MapObjects.h"
  15. #include "../../../../lib/pathfinder/PathfindingRules.h"
  16. namespace AIPathfinding
  17. {
  18. class AILayerTransitionRule : public LayerTransitionRule
  19. {
  20. private:
  21. CPlayerSpecificInfoCallback * cb;
  22. VCAI * ai;
  23. std::map<int3, std::shared_ptr<const BuildBoatAction>> virtualBoats;
  24. std::shared_ptr<AINodeStorage> nodeStorage;
  25. std::shared_ptr<const SummonBoatAction> summonableVirtualBoat;
  26. public:
  27. AILayerTransitionRule(CPlayerSpecificInfoCallback * cb, VCAI * ai, std::shared_ptr<AINodeStorage> nodeStorage);
  28. virtual void process(
  29. const PathNodeInfo & source,
  30. CDestinationNodeInfo & destination,
  31. const PathfinderConfig * pathfinderConfig,
  32. CPathfinderHelper * pathfinderHelper) const override;
  33. private:
  34. void setup();
  35. std::shared_ptr<const VirtualBoatAction> findVirtualBoat(
  36. CDestinationNodeInfo & destination,
  37. const PathNodeInfo & source) const;
  38. bool tryEmbarkVirtualBoat(
  39. CDestinationNodeInfo & destination,
  40. const PathNodeInfo & source,
  41. std::shared_ptr<const VirtualBoatAction> virtualBoat) const;
  42. };
  43. }