GameInstance.cpp 2.4 KB

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  1. /*
  2. * GameInstance.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GameInstance.h"
  12. #include "CPlayerInterface.h"
  13. #include "CMT.h"
  14. #include "CServerHandler.h"
  15. #include "mapView/mapHandler.h"
  16. #include "globalLobby/GlobalLobbyClient.h"
  17. #include "mainmenu/CMainMenu.h"
  18. #include "windows/InfoWindows.h"
  19. #include "../lib/CConfigHandler.h"
  20. #include "../lib/GameLibrary.h"
  21. #include "../lib/texts/CGeneralTextHandler.h"
  22. std::unique_ptr<GameInstance> GAME = nullptr;
  23. GameInstance::GameInstance()
  24. : serverInstance(std::make_unique<CServerHandler>())
  25. , interfaceInstance(nullptr)
  26. {
  27. }
  28. GameInstance::~GameInstance() = default;
  29. CServerHandler & GameInstance::server()
  30. {
  31. if (!serverInstance)
  32. throw std::runtime_error("Invalid access to GameInstance::server");
  33. return *serverInstance;
  34. }
  35. CMapHandler & GameInstance::map()
  36. {
  37. if (!mapInstance)
  38. throw std::runtime_error("Invalid access to GameInstance::map");
  39. return *mapInstance;
  40. }
  41. std::shared_ptr<CMainMenu> GameInstance::mainmenu()
  42. {
  43. if(settings["session"]["headless"].Bool())
  44. return nullptr;
  45. if (!mainMenuInstance)
  46. mainMenuInstance = std::make_shared<CMainMenu>();
  47. return mainMenuInstance;
  48. }
  49. CPlayerInterface * GameInstance::interface()
  50. {
  51. return interfaceInstance;
  52. }
  53. void GameInstance::setServerInstance(std::unique_ptr<CServerHandler> ptr)
  54. {
  55. serverInstance = std::move(ptr);
  56. }
  57. void GameInstance::setMapInstance(std::unique_ptr<CMapHandler> ptr)
  58. {
  59. mapInstance = std::move(ptr);
  60. }
  61. void GameInstance::setInterfaceInstance(CPlayerInterface * ptr)
  62. {
  63. interfaceInstance = ptr;
  64. }
  65. void GameInstance::onGlobalLobbyInterfaceActivated()
  66. {
  67. server().getGlobalLobby().activateInterface();
  68. }
  69. void GameInstance::onUpdate()
  70. {
  71. if (interfaceInstance)
  72. interfaceInstance->update();
  73. }
  74. bool GameInstance::capturedAllEvents()
  75. {
  76. if (interfaceInstance)
  77. return interfaceInstance->capturedAllEvents();
  78. else
  79. return false;
  80. }
  81. void GameInstance::onShutdownRequested(bool ask)
  82. {
  83. auto doQuit = [](){ throw GameShutdownException(); };
  84. if(!ask)
  85. doQuit();
  86. else
  87. {
  88. if (interface())
  89. interface()->showYesNoDialog(LIBRARY->generaltexth->allTexts[69], doQuit, nullptr);
  90. else
  91. CInfoWindow::showYesNoDialog(LIBRARY->generaltexth->allTexts[69], {}, doQuit, {}, PlayerColor(1));
  92. }
  93. }