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- /*
- * ServerRunner.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- VCMI_LIB_NAMESPACE_BEGIN
- struct StartInfo;
- class INetworkHandler;
- class INetworkClientListener;
- VCMI_LIB_NAMESPACE_END
- class CVCMIServer;
- class IServerRunner
- {
- public:
- virtual void start(bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) = 0;
- virtual void shutdown() = 0;
- virtual void wait() = 0;
- virtual int exitCode() = 0;
- virtual void connect(INetworkHandler & network, INetworkClientListener & listener) = 0;
- virtual ~IServerRunner() = default;
- };
- /// Class that runs server instance as a thread of client process
- class ServerThreadRunner final : public IServerRunner, boost::noncopyable
- {
- std::unique_ptr<CVCMIServer> server;
- std::thread threadRunLocalServer;
- uint16_t serverPort = 0;
- bool lobbyMode = false;
- public:
- void start(bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
- void shutdown() override;
- void wait() override;
- int exitCode() override;
- void connect(INetworkHandler & network, INetworkClientListener & listener) override;
- ServerThreadRunner();
- ~ServerThreadRunner();
- };
- #ifndef VCMI_MOBILE
- // Enable support for running vcmiserver as separate process. Unavailable on mobile systems
- #define ENABLE_SERVER_PROCESS
- #endif
- #ifdef ENABLE_SERVER_PROCESS
- #if BOOST_VERSION >= 108600
- namespace boost::process {
- inline namespace v1 {
- class child;
- }
- }
- #else
- namespace boost::process {
- class child;
- }
- #endif
- /// Class that runs server instance as a child process
- /// Available only on desktop systems where process management is allowed
- class ServerProcessRunner final : public IServerRunner, boost::noncopyable
- {
- std::unique_ptr<boost::process::child> child;
- public:
- void start(bool listenForConnections, bool connectToLobby, std::shared_ptr<StartInfo> startingInfo) override;
- void shutdown() override;
- void wait() override;
- int exitCode() override;
- void connect(INetworkHandler & network, INetworkClientListener & listener) override;
- ServerProcessRunner();
- ~ServerProcessRunner();
- };
- #endif
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