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- /*
- * GlobalLobbyObserver.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- struct GlobalLobbyAccount;
- struct GlobalLobbyRoom;
- /// Interface for windows that want to receive updates whenever state of global lobby changes
- class GlobalLobbyObserver
- {
- public:
- virtual void onActiveAccounts(const std::vector<GlobalLobbyAccount> & accounts) {}
- virtual void onActiveGameRooms(const std::vector<GlobalLobbyRoom> & rooms) {}
- virtual ~GlobalLobbyObserver() = default;
- };
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