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- /*
- * GlobalLobbyServerSetup.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "GlobalLobbyServerSetup.h"
- #include "GlobalLobbyClient.h"
- #include "../CServerHandler.h"
- #include "../GameEngine.h"
- #include "../GameInstance.h"
- #include "../gui/Shortcut.h"
- #include "../mainmenu/CMainMenu.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/Images.h"
- #include "../widgets/TextControls.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/texts/CGeneralTextHandler.h"
- #include "../../lib/texts/MetaString.h"
- #include "../../lib/GameLibrary.h"
- GlobalLobbyServerSetup::GlobalLobbyServerSetup()
- : CWindowObject(BORDERED)
- {
- OBJECT_CONSTRUCTION;
- pos.w = 284;
- pos.h = 340;
- filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
- labelTitle = std::make_shared<CLabel>( pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->translate("vcmi.lobby.room.create.hover"));
- labelPlayerLimit = std::make_shared<CLabel>( pos.w / 2, 48, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->translate("vcmi.lobby.room.players.limit"));
- labelRoomType = std::make_shared<CLabel>( pos.w / 2, 108, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->translate("vcmi.lobby.room.type"));
- labelGameMode = std::make_shared<CLabel>( pos.w / 2, 158, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, LIBRARY->generaltexth->translate("vcmi.lobby.room.mode"));
- togglePlayerLimit = std::make_shared<CToggleGroup>(nullptr);
- togglePlayerLimit->addToggle(2, std::make_shared<CToggleButton>(Point(10 + 39*0, 60), AnimationPath::builtin("RanNum2"), CButton::tooltip(), 0));
- togglePlayerLimit->addToggle(3, std::make_shared<CToggleButton>(Point(10 + 39*1, 60), AnimationPath::builtin("RanNum3"), CButton::tooltip(), 0));
- togglePlayerLimit->addToggle(4, std::make_shared<CToggleButton>(Point(10 + 39*2, 60), AnimationPath::builtin("RanNum4"), CButton::tooltip(), 0));
- togglePlayerLimit->addToggle(5, std::make_shared<CToggleButton>(Point(10 + 39*3, 60), AnimationPath::builtin("RanNum5"), CButton::tooltip(), 0));
- togglePlayerLimit->addToggle(6, std::make_shared<CToggleButton>(Point(10 + 39*4, 60), AnimationPath::builtin("RanNum6"), CButton::tooltip(), 0));
- togglePlayerLimit->addToggle(7, std::make_shared<CToggleButton>(Point(10 + 39*5, 60), AnimationPath::builtin("RanNum7"), CButton::tooltip(), 0));
- togglePlayerLimit->addToggle(8, std::make_shared<CToggleButton>(Point(10 + 39*6, 60), AnimationPath::builtin("RanNum8"), CButton::tooltip(), 0));
- togglePlayerLimit->setSelected(settings["lobby"]["roomPlayerLimit"].Integer());
- togglePlayerLimit->addCallback([this](int index){onPlayerLimitChanged(index);});
- auto buttonPublic = std::make_shared<CToggleButton>(Point(10, 120), AnimationPath::builtin("GSPBUT2"), CButton::tooltip(), 0);
- auto buttonPrivate = std::make_shared<CToggleButton>(Point(146, 120), AnimationPath::builtin("GSPBUT2"), CButton::tooltip(), 0);
- buttonPublic->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.lobby.room.state.public"), EFonts::FONT_SMALL, Colors::YELLOW);
- buttonPrivate->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.lobby.room.state.private"), EFonts::FONT_SMALL, Colors::YELLOW);
- toggleRoomType = std::make_shared<CToggleGroup>(nullptr);
- toggleRoomType->addToggle(0, buttonPublic);
- toggleRoomType->addToggle(1, buttonPrivate);
- toggleRoomType->setSelected(settings["lobby"]["roomType"].Integer());
- toggleRoomType->addCallback([this](int index){onRoomTypeChanged(index);});
- auto buttonNewGame = std::make_shared<CToggleButton>(Point(10, 170), AnimationPath::builtin("GSPBUT2"), CButton::tooltip(), 0);
- auto buttonLoadGame = std::make_shared<CToggleButton>(Point(146, 170), AnimationPath::builtin("GSPBUT2"), CButton::tooltip(), 0);
- buttonNewGame->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.lobby.room.new"), EFonts::FONT_SMALL, Colors::YELLOW);
- buttonLoadGame->setTextOverlay(LIBRARY->generaltexth->translate("vcmi.lobby.room.load"), EFonts::FONT_SMALL, Colors::YELLOW);
- toggleGameMode = std::make_shared<CToggleGroup>(nullptr);
- toggleGameMode->addToggle(0, buttonNewGame);
- toggleGameMode->addToggle(1, buttonLoadGame);
- toggleGameMode->setSelected(settings["lobby"]["roomMode"].Integer());
- toggleGameMode->addCallback([this](int index){onGameModeChanged(index);});
- labelDescription = std::make_shared<CTextBox>("", Rect(10, 195, pos.w - 20, 80), 1, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
- buttonCreate = std::make_shared<CButton>(Point(10, 300), AnimationPath::builtin("MuBchck"), CButton::tooltip(), [this](){ onCreate(); }, EShortcut::GLOBAL_ACCEPT);
- buttonClose = std::make_shared<CButton>(Point(210, 300), AnimationPath::builtin("MuBcanc"), CButton::tooltip(), [this](){ onClose(); }, EShortcut::GLOBAL_CANCEL);
- filledBackground->setPlayerColor(PlayerColor(1));
- updateDescription();
- center();
- }
- void GlobalLobbyServerSetup::updateDescription()
- {
- MetaString description;
- description.appendRawString("%s %s %s");
- if(toggleRoomType->getSelected() == 0)
- description.replaceTextID("vcmi.lobby.room.description.public");
- else
- description.replaceTextID("vcmi.lobby.room.description.private");
- if(toggleGameMode->getSelected() == 0)
- description.replaceTextID("vcmi.lobby.room.description.new");
- else
- description.replaceTextID("vcmi.lobby.room.description.load");
- description.replaceTextID("vcmi.lobby.room.description.limit");
- description.replaceNumber(togglePlayerLimit->getSelected());
- labelDescription->setText(description.toString());
- }
- void GlobalLobbyServerSetup::onPlayerLimitChanged(int value)
- {
- Settings config = settings.write["lobby"]["roomPlayerLimit"];
- config->Integer() = value;
- updateDescription();
- }
- void GlobalLobbyServerSetup::onRoomTypeChanged(int value)
- {
- Settings config = settings.write["lobby"]["roomType"];
- config->Integer() = value;
- updateDescription();
- }
- void GlobalLobbyServerSetup::onGameModeChanged(int value)
- {
- Settings config = settings.write["lobby"]["roomMode"];
- config->Integer() = value;
- updateDescription();
- }
- void GlobalLobbyServerSetup::onCreate()
- {
- if(toggleGameMode->getSelected() == 0)
- GAME->server().resetStateForLobby(EStartMode::NEW_GAME, ESelectionScreen::newGame, EServerMode::LOBBY_HOST, { GAME->server().getGlobalLobby().getAccountDisplayName() });
- else
- GAME->server().resetStateForLobby(EStartMode::LOAD_GAME, ESelectionScreen::loadGame, EServerMode::LOBBY_HOST, { GAME->server().getGlobalLobby().getAccountDisplayName() });
- GAME->server().loadMode = ELoadMode::MULTI;
- GAME->server().startLocalServerAndConnect(true);
- buttonCreate->block(true);
- buttonClose->block(true);
- }
- void GlobalLobbyServerSetup::onClose()
- {
- close();
- }
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