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- /*
- * GlobalLobbyServerSetup.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../windows/CWindowObject.h"
- class CLabel;
- class CTextBox;
- class FilledTexturePlayerColored;
- class CButton;
- class CToggleGroup;
- class GlobalLobbyServerSetup : public CWindowObject
- {
- std::shared_ptr<FilledTexturePlayerColored> filledBackground;
- std::shared_ptr<CLabel> labelTitle;
- std::shared_ptr<CLabel> labelPlayerLimit;
- std::shared_ptr<CLabel> labelRoomType;
- std::shared_ptr<CLabel> labelGameMode;
- std::shared_ptr<CToggleGroup> togglePlayerLimit; // 2-8
- std::shared_ptr<CToggleGroup> toggleRoomType; // public or private
- std::shared_ptr<CToggleGroup> toggleGameMode; // new game or load game
- std::shared_ptr<CTextBox> labelDescription;
- std::shared_ptr<CTextBox> labelStatus;
- std::shared_ptr<CButton> buttonCreate;
- std::shared_ptr<CButton> buttonClose;
- void updateDescription();
- void onPlayerLimitChanged(int value);
- void onRoomTypeChanged(int value);
- void onGameModeChanged(int value);
- void onCreate();
- void onClose();
- public:
- GlobalLobbyServerSetup();
- };
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