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- /*
- * GlobalLobbyWindow.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "GlobalLobbyObserver.h"
- #include "../windows/CWindowObject.h"
- class GlobalLobbyWidget;
- struct GlobalLobbyAccount;
- struct GlobalLobbyRoom;
- class GlobalLobbyWindow final : public CWindowObject, public GlobalLobbyObserver
- {
- std::string chatHistory;
- std::string currentChannelType;
- std::string currentChannelName;
- std::shared_ptr<GlobalLobbyWidget> widget;
- std::set<std::string> unreadChannels;
- public:
- GlobalLobbyWindow();
- // Callbacks for UI
- void doSendChatMessage();
- void doCreateGameRoom();
- void doOpenChannel(const std::string & channelType, const std::string & channelName, const std::string & roomDescription);
- void doInviteAccount(const std::string & accountID);
- void doJoinRoom(const std::string & roomID);
- /// Returns true if provided chat channel is the one that is currently open in UI
- bool isChannelOpen(const std::string & channelType, const std::string & channelName) const;
- /// Returns true if provided channel has unread messages (only messages that were received after login)
- bool isChannelUnread(const std::string & channelType, const std::string & channelName) const;
- // Callbacks for network packs
- void onGameChatMessage(const std::string & sender, const std::string & message, const std::string & when, const std::string & channelType, const std::string & channelName);
- void refreshChatText();
- void refreshActiveChannels();
- void onActiveAccounts(const std::vector<GlobalLobbyAccount> & accounts) override;
- void onActiveGameRooms(const std::vector<GlobalLobbyRoom> & rooms) override;
- void onMatchesHistory(const std::vector<GlobalLobbyRoom> & history);
- void onInviteReceived(const std::string & invitedRoomID);
- void onJoinedRoom();
- void onLeftRoom();
- };
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