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- /*
- * CMainMenu.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../windows/CWindowObject.h"
- #include "../../lib/json/JsonNode.h"
- #include "../../lib/LoadProgress.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CampaignState;
- VCMI_LIB_NAMESPACE_END
- class CTextInput;
- class CGStatusBar;
- class CTextBox;
- class CTabbedInt;
- class CAnimImage;
- class CButton;
- class CFilledTexture;
- class CLabel;
- class VideoWidget;
- // TODO: Find new location for these enums
- enum class ESelectionScreen : ui8 {
- unknown = 0, newGame, loadGame, saveGame, scenarioInfo, campaignList
- };
- enum class ELoadMode : ui8
- {
- NONE = 0, SINGLE, MULTI, CAMPAIGN, TUTORIAL
- };
- /// The main menu screens listed in the EState enum
- class CMenuScreen : public CWindowObject
- {
- const JsonNode & config;
- std::shared_ptr<CTabbedInt> tabs;
- std::shared_ptr<CPicture> background;
- std::shared_ptr<VideoWidget> videoPlayer;
- std::vector<std::shared_ptr<CPicture>> images;
- std::shared_ptr<CIntObject> createTab(size_t index);
- public:
- std::vector<std::string> menuNameToEntry;
- CMenuScreen(const JsonNode & configNode);
- void activate() override;
- void show(Canvas & to) override;
- void switchToTab(size_t index);
- void switchToTab(std::string name);
- size_t getActiveTab() const;
- };
- class CMenuEntry : public CIntObject
- {
- std::vector<std::shared_ptr<CPicture>> images;
- std::vector<std::shared_ptr<CButton>> buttons;
- std::shared_ptr<CButton> createButton(CMenuScreen * parent, const JsonNode & button);
- public:
- CMenuEntry(CMenuScreen * parent, const JsonNode & config);
- };
- /// Multiplayer mode
- class CMultiMode : public WindowBase
- {
- public:
- ESelectionScreen screenType;
- std::shared_ptr<CPicture> background;
- std::shared_ptr<CPicture> picture;
- std::shared_ptr<CTextBox> textTitle;
- std::shared_ptr<CTextInput> playerName;
- std::shared_ptr<CButton> buttonHotseat;
- std::shared_ptr<CButton> buttonLobby;
- std::shared_ptr<CButton> buttonHost;
- std::shared_ptr<CButton> buttonJoin;
- std::shared_ptr<CButton> buttonCancel;
- std::shared_ptr<CGStatusBar> statusBar;
- CMultiMode(ESelectionScreen ScreenType);
- void openLobby();
- void hostTCP(EShortcut shortcut);
- void joinTCP(EShortcut shortcut);
- /// Get all configured player names. The first name would always be present and initialized to its default value.
- std::vector<std::string> getPlayersNames();
- void onNameChange(std::string newText);
- };
- /// Hot seat player window
- class CMultiPlayers : public WindowBase
- {
- bool host;
- ELoadMode loadMode;
- ESelectionScreen screenType;
- std::shared_ptr<CPicture> background;
- std::shared_ptr<CTextBox> textTitle;
- std::array<std::shared_ptr<CTextInput>, 8> inputNames;
- std::shared_ptr<CButton> buttonOk;
- std::shared_ptr<CButton> buttonCancel;
- std::shared_ptr<CGStatusBar> statusBar;
- void onChange(std::string newText);
- void enterSelectionScreen();
- public:
- CMultiPlayers(const std::vector<std::string> & playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut);
- };
- /// Manages the configuration of pregame GUI elements like campaign screen, main menu, loading screen,...
- class CMainMenuConfig
- {
- public:
- static const CMainMenuConfig & get();
- const JsonNode & getConfig() const;
- const JsonNode & getCampaigns() const;
- private:
- CMainMenuConfig();
- const JsonNode campaignSets;
- const JsonNode config;
- };
- /// Handles background screen, loads graphics for victory/loss condition and random town or hero selection
- class CMainMenu final : public CIntObject, public std::enable_shared_from_this<CMainMenu>
- {
- std::shared_ptr<CFilledTexture> backgroundAroundMenu;
- std::vector<VideoPath> videoPlayList;
- public:
- CMainMenu();
- std::shared_ptr<CMenuScreen> menu;
- ~CMainMenu();
- void activate() override;
- void onScreenResize() override;
- void makeActiveInterface();
- static void openLobby(ESelectionScreen screenType, bool host, const std::vector<std::string> & names, ELoadMode loadMode);
- static void openCampaignLobby(const std::string & campaignFileName, std::string campaignSet = "");
- static void openCampaignLobby(std::shared_ptr<CampaignState> campaign);
- static void startTutorial();
- static void openHighScoreScreen();
- void openCampaignScreen(std::string name);
- static std::shared_ptr<CPicture> createPicture(const JsonNode & config);
- void playIntroVideos();
- void playMusic();
- };
- /// Simple window to enter the server's address.
- class CSimpleJoinScreen : public WindowBase
- {
- std::shared_ptr<CPicture> background;
- std::shared_ptr<CTextBox> textTitle;
- std::shared_ptr<CButton> buttonOk;
- std::shared_ptr<CButton> buttonCancel;
- std::shared_ptr<CGStatusBar> statusBar;
- std::shared_ptr<CTextInput> inputAddress;
- std::shared_ptr<CTextInput> inputPort;
- void connectToServer();
- void leaveScreen();
- void onChange(const std::string & newText);
- void startConnection(const std::string & addr = {}, ui16 port = 0);
- public:
- CSimpleJoinScreen(bool host = true);
- };
- class CLoadingScreen : virtual public CWindowObject, virtual public Load::Progress
- {
- std::shared_ptr<CPicture> backimg;
- std::vector<std::shared_ptr<CPicture>> images;
- std::shared_ptr<CPicture> loadFrame;
- std::vector<std::shared_ptr<CAnimImage>> progressBlocks;
- ImagePath getBackground();
- public:
- CLoadingScreen();
- CLoadingScreen(ImagePath background);
- ~CLoadingScreen();
- void tick(uint32_t msPassed) override;
- };
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