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- /*
- * AntilagServer.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/networkPacks/NetPackVisitor.h"
- /// Class that filters which client request to server can be predicted, at least partially
- class NetworkLagPredictionTestVisitor final : public ICPackVisitor
- {
- bool canBeAppliedValue = false;
- //void visitSaveGame(SaveGame & pack) override;
- //void visitGamePause(GamePause & pack) override;
- //void visitEndTurn(EndTurn & pack) override;
- //void visitDismissHero(DismissHero & pack) override;
- void visitMoveHero(MoveHero & pack) override
- {
- canBeAppliedValue = true;
- }
- //void visitCastleTeleportHero(CastleTeleportHero & pack) override;
- void visitArrangeStacks(ArrangeStacks & pack) override
- {
- canBeAppliedValue = true;
- }
- //void visitBulkMoveArmy(BulkMoveArmy & pack) override;
- //void visitBulkSplitStack(BulkSplitStack & pack) override;
- //void visitBulkMergeStacks(BulkMergeStacks & pack) override;
- //void visitBulkSplitAndRebalanceStack(BulkSplitAndRebalanceStack & pack) override;
- //void visitDisbandCreature(DisbandCreature & pack) override;
- //void visitBuildStructure(BuildStructure & pack) override;
- //void visitSpellResearch(SpellResearch & pack) override;
- //void visitVisitTownBuilding(VisitTownBuilding & pack) override;
- //void visitRecruitCreatures(RecruitCreatures & pack) override;
- //void visitUpgradeCreature(UpgradeCreature & pack) override;
- //void visitGarrisonHeroSwap(GarrisonHeroSwap & pack) override;
- //void visitExchangeArtifacts(ExchangeArtifacts & pack) override;
- //void visitBulkExchangeArtifacts(BulkExchangeArtifacts & pack) override;
- //void visitManageBackpackArtifacts(ManageBackpackArtifacts & pack) override;
- //void visitManageEquippedArtifacts(ManageEquippedArtifacts & pack) override;
- //void visitAssembleArtifacts(AssembleArtifacts & pack) override;
- //void visitEraseArtifactByClient(EraseArtifactByClient & pack) override;
- //void visitBuyArtifact(BuyArtifact & pack) override;
- //void visitTradeOnMarketplace(TradeOnMarketplace & pack) override;
- //void visitSetFormation(SetFormation & pack) override;
- //void visitHireHero(HireHero & pack) override;
- //void visitBuildBoat(BuildBoat & pack) override;
- //void visitQueryReply(QueryReply & pack) override;
- //void visitMakeAction(MakeAction & pack) override;
- //void visitDigWithHero(DigWithHero & pack) override;
- //void visitCastAdvSpell(CastAdvSpell & pack) override;
- //void visitPlayerMessage(PlayerMessage & pack) override;
- //void visitSaveLocalState(SaveLocalState & pack) override;
- public:
- /// Returns true if game should try to predict results of pack on which this class was applied
- bool canBeApplied() const
- {
- return canBeAppliedValue;
- }
- };
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