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- /*
- * Colors.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/Color.h"
- /**
- * The colors class defines color constants of type ColorRGBA.
- */
- class Colors
- {
- public:
- /** the h3 yellow color, typically used for headlines */
- static const ColorRGBA YELLOW;
- /** the standard h3 white color */
- static const ColorRGBA WHITE;
- /** actual 100% white color */
- static const ColorRGBA WHITE_TRUE;
- /** the metallic gold color used mostly as a border around buttons */
- static const ColorRGBA METALLIC_GOLD;
- /** green color used for in-game console */
- static const ColorRGBA GREEN;
- /** the h3 orange color, used for blocked buttons */
- static const ColorRGBA ORANGE;
- /** the h3 bright yellow color, used for selection border */
- static const ColorRGBA BRIGHT_YELLOW;
- /** default key color for all 8 & 24 bit graphics */
- static const ColorRGBA DEFAULT_KEY_COLOR;
- /// Selected creature card
- static const ColorRGBA RED;
- /// Minimap border
- static const ColorRGBA PURPLE;
- static const ColorRGBA CYAN;
- static const ColorRGBA BLACK;
- static const ColorRGBA TRANSPARENCY;
- /// parse color
- static std::optional<ColorRGBA> parseColor(std::string text);
- static std::string colorToHexString(const ColorRGBA& color);
- };
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