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- /*
- * IFont.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- VCMI_LIB_NAMESPACE_BEGIN
- class Point;
- class ColorRGBA;
- VCMI_LIB_NAMESPACE_END
- struct SDL_Surface;
- class IFont : boost::noncopyable
- {
- protected:
- int getScalingFactor() const;
- public:
- virtual ~IFont()
- {}
- /// Returns height of font
- virtual size_t getLineHeightScaled() const = 0;
- /// Returns width, in pixels of a character glyph. Pointer must contain at least characterSize valid bytes
- virtual size_t getGlyphWidthScaled(const char * data) const = 0;
- /// Return width of the string
- virtual size_t getStringWidthScaled(const std::string & data) const;
- /// Returns distance from top of the font glyphs to baseline
- virtual size_t getFontAscentScaled() const = 0;
- /// Returns height of font
- size_t getLineHeight() const;
- /// Returns width, in pixels of a character glyph. Pointer must contain at least characterSize valid bytes
- size_t getGlyphWidth(const char * data) const;
- /// Return width of the string
- size_t getStringWidth(const std::string & data) const;
- /// Returns distance from top of the font glyphs to baseline
- size_t getFontAscent() const;
- /// Internal function to render font, see renderTextLeft
- virtual void renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const = 0;
- virtual bool canRepresentCharacter(const char * data) const = 0;
- /**
- * @param surface - destination to print text on
- * @param data - string to print
- * @param color - font color
- * @param pos - position of rendered font
- */
- /// pos = topleft corner of the text
- void renderTextLeft(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const;
- /// pos = center of the text
- void renderTextRight(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const;
- /// pos = bottomright corner of the text
- void renderTextCenter(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const;
- /// pos = topleft corner of the text
- void renderTextLinesLeft(SDL_Surface * surface, const std::vector<std::string> & data, const ColorRGBA & color, const Point & pos) const;
- /// pos = center of the text
- void renderTextLinesRight(SDL_Surface * surface, const std::vector<std::string> & data, const ColorRGBA & color, const Point & pos) const;
- /// pos = bottomright corner of the text
- void renderTextLinesCenter(SDL_Surface * surface, const std::vector<std::string> & data, const ColorRGBA & color, const Point & pos) const;
- };
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