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- /*
- * IImage.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/filesystem/ResourcePath.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class PlayerColor;
- class Rect;
- class Point;
- class ColorRGBA;
- VCMI_LIB_NAMESPACE_END
- struct SDL_Surface;
- struct SDL_Palette;
- class ColorFilter;
- class ISharedImage;
- /// Defines which blit method will be selected when image is used for rendering
- enum class EImageBlitMode : uint8_t
- {
- /// Preferred for images that don't need any background
- /// Indexed or RGBA: Image can have no transparency and can be only used as background
- OPAQUE,
- /// Preferred for images that may need transparency
- /// Indexed: Image can have only a single color as transparency and has no semi-transparent areas
- /// RGBA: full alpha transparency range, e.g. shadows
- COLORKEY,
- /// Full transparency including shadow, but treated as a single image
- /// Indexed: Image can have alpha transparency, e.g. shadow
- /// RGBA: full alpha transparency range, e.g. shadows
- /// Upscaled form: single image, no option to display shadow separately
- SIMPLE,
- /// RGBA, may consist from 2 separate parts: base and shadow, overlay not preset or treated as part of body
- WITH_SHADOW,
- /// RGBA, may consist from 3 separate parts: base, shadow, and overlay
- WITH_SHADOW_AND_SELECTION,
- WITH_SHADOW_AND_FLAG_COLOR,
- /// RGBA, contains only body, with shadow and overlay disabled
- GRAYSCALE_BODY_HIDE_SELECTION,
- ONLY_BODY_HIDE_SELECTION,
- ONLY_BODY_HIDE_FLAG_COLOR,
- /// RGBA, contains only body, with shadow disabled and overlay treated as part of body
- ONLY_BODY_IGNORE_OVERLAY,
- /// RGBA, contains only shadow
- ONLY_SHADOW_HIDE_SELECTION,
- ONLY_SHADOW_HIDE_FLAG_COLOR,
- /// RGBA, contains only overlay
- ONLY_SELECTION,
- ONLY_FLAG_COLOR,
- };
- enum class EScalingAlgorithm : int8_t
- {
- NEAREST,
- BILINEAR,
- XBRZ_OPAQUE, // xbrz, image edges are considered to have same color as pixel inside image. Only for integer scaling
- XBRZ_ALPHA // xbrz, image edges are considered to be transparent. Only for integer scaling
- };
- /// Base class for images for use in client code.
- /// This class represents current state of image, with potential transformations applied, such as player coloring
- class IImage
- {
- public:
- //draws image on surface "where" at position
- virtual void draw(SDL_Surface * where, const Point & pos, const Rect * src, int scalingFactor) const = 0;
- virtual void scaleTo(const Point & size, EScalingAlgorithm algorithm) = 0;
- virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
- //Change palette to specific player
- virtual void playerColored(const PlayerColor & player) = 0;
- //test transparency of specific pixel
- virtual bool isTransparent(const Point & coords) const = 0;
- virtual Rect contentRect() const = 0;
- virtual Point dimensions() const = 0;
- int width() const;
- int height() const;
- //only indexed bitmaps, 16 colors maximum
- virtual void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) = 0;
- virtual void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) = 0;
- virtual void setAlpha(uint8_t value) = 0;
- virtual void setOverlayColor(const ColorRGBA & color) = 0;
- virtual void setEffectColor(const ColorRGBA & color) = 0;
- virtual ~IImage() = default;
- };
- /// Base class for image data, mostly for internal use
- /// Represents unmodified pixel data, usually loaded from file
- /// This image can be shared between multiple image handlers (IImage instances)
- class ISharedImage
- {
- public:
- virtual Point dimensions() const = 0;
- virtual void exportBitmap(const boost::filesystem::path & path, SDL_Palette * palette) const = 0;
- virtual bool isTransparent(const Point & coords) const = 0;
- virtual Rect contentRect() const = 0;
- virtual void scaledDraw(SDL_Surface * where, SDL_Palette * palette, const Point & scaling, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const = 0;
- virtual void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const = 0;
- /// Returns true if this image is still loading and can't be used
- virtual bool isLoading() const = 0;
- /// When disabled upscaling needs to be done in sync (e.g. because there is no 1x base image)
- virtual void setAsyncUpscale(bool on) = 0;
- virtual bool getAsyncUpscale() const = 0;
- virtual ~ISharedImage() = default;
- virtual const SDL_Palette * getPalette() const = 0;
- [[nodiscard]] virtual std::shared_ptr<const ISharedImage> horizontalFlip() const = 0;
- [[nodiscard]] virtual std::shared_ptr<const ISharedImage> verticalFlip() const = 0;
- [[nodiscard]] virtual std::shared_ptr<const ISharedImage> scaleInteger(int factor, SDL_Palette * palette, EImageBlitMode blitMode) const = 0;
- [[nodiscard]] virtual std::shared_ptr<const ISharedImage> scaleTo(const Point & size, SDL_Palette * palette) const = 0;
- };
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