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- /*
- * ImageLocator.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "IImage.h"
- #include "../../lib/filesystem/ResourcePath.h"
- #include "../../lib/constants/EntityIdentifiers.h"
- struct SharedImageLocator
- {
- enum class ShadowMode
- {
- SHADOW_NONE,
- SHADOW_NORMAL,
- SHADOW_SHEAR
- };
- enum class OverlayMode
- {
- OVERLAY_NONE,
- OVERLAY_OUTLINE,
- OVERLAY_FLAG
- };
- std::optional<ImagePath> image;
- std::optional<AnimationPath> defFile;
- int defFrame = -1;
- int defGroup = -1;
- EImageBlitMode layer = EImageBlitMode::OPAQUE;
- std::optional<ShadowMode> generateShadow;
- std::optional<OverlayMode> generateOverlay;
- SharedImageLocator() = default;
- SharedImageLocator(const AnimationPath & path, int frame, int group, EImageBlitMode layer);
- SharedImageLocator(const JsonNode & config, EImageBlitMode layer);
- SharedImageLocator(const ImagePath & path, EImageBlitMode layer);
- bool operator < (const SharedImageLocator & other) const;
- };
- struct ImageLocator : SharedImageLocator
- {
- PlayerColor playerColored = PlayerColor::CANNOT_DETERMINE;
- bool verticalFlip = false;
- bool horizontalFlip = false;
- int8_t scalingFactor = 0; // 0 = auto / use default scaling
- using SharedImageLocator::SharedImageLocator;
- ImageLocator(const JsonNode & config, EImageBlitMode layer);
- bool empty() const;
- };
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