CArtifactsOfHeroBase.cpp 9.0 KB

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  1. /*
  2. * CArtifactsOfHeroBase.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CArtifactsOfHeroBase.h"
  12. #include "../GameEngine.h"
  13. #include "../GameInstance.h"
  14. #include "../gui/Shortcut.h"
  15. #include "Buttons.h"
  16. #include "../CPlayerInterface.h"
  17. #include "../../lib/callback/CCallback.h"
  18. #include "../../lib/entities/artifact/ArtifactUtils.h"
  19. #include "../../lib/entities/artifact/CArtifact.h"
  20. #include "../../lib/entities/artifact/CArtifactFittingSet.h"
  21. #include "../../lib/mapObjects/CGHeroInstance.h"
  22. #include "../../lib/networkPacks/ArtifactLocation.h"
  23. CArtifactsOfHeroBase::CArtifactsOfHeroBase()
  24. : curHero(nullptr)
  25. {
  26. }
  27. void CArtifactsOfHeroBase::putBackPickedArtifact()
  28. {
  29. // Artifact located in artifactsTransitionPos should be returned
  30. if(const auto art = getPickedArtifact())
  31. {
  32. auto slot = ArtifactUtils::getArtAnyPosition(curHero, art->getTypeId());
  33. if(slot == ArtifactPosition::PRE_FIRST)
  34. {
  35. GAME->interface()->cb->eraseArtifactByClient(ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS));
  36. }
  37. else
  38. {
  39. GAME->interface()->cb->swapArtifacts(ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero->id, slot));
  40. }
  41. }
  42. }
  43. void CArtifactsOfHeroBase::init(
  44. const Point & position,
  45. const BpackScrollFunctor & scrollCallback)
  46. {
  47. // CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION is removed
  48. OBJECT_CONSTRUCTION;
  49. pos += position;
  50. for(int g = 0; g < ArtifactPosition::BACKPACK_START; g++)
  51. {
  52. artWorn[ArtifactPosition(g)] = std::make_shared<CArtPlace>(slotPos[g]);
  53. }
  54. backpack.clear();
  55. for(int s = 0; s < 5; s++)
  56. {
  57. auto artPlace = std::make_shared<CArtPlace>(Point(403 + 46 * s, 365));
  58. backpack.push_back(artPlace);
  59. }
  60. for(auto & artPlace : artWorn)
  61. {
  62. artPlace.second->slot = artPlace.first;
  63. artPlace.second->setArtifact(ArtifactID(ArtifactID::NONE));
  64. }
  65. for(const auto & artPlace : backpack)
  66. {
  67. artPlace->setArtifact(ArtifactID(ArtifactID::NONE));
  68. }
  69. leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), AnimationPath::builtin("hsbtns3.def"), CButton::tooltip(),
  70. [scrollCallback](){scrollCallback(true);}, EShortcut::MOVE_LEFT);
  71. rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), AnimationPath::builtin("hsbtns5.def"), CButton::tooltip(),
  72. [scrollCallback](){scrollCallback(false);}, EShortcut::MOVE_RIGHT);
  73. leftBackpackRoll->block(true);
  74. rightBackpackRoll->block(true);
  75. backpackScroller = std::make_shared<BackpackScroller>(this, Rect(380, 30, 278, 382));
  76. backpackScroller->setScrollingEnabled(false);
  77. setRedrawParent(true);
  78. }
  79. void CArtifactsOfHeroBase::setClickPressedArtPlacesCallback(const CArtPlace::ClickFunctor & callback) const
  80. {
  81. for(const auto & [slot, artPlace] : artWorn)
  82. artPlace->setClickPressedCallback(callback);
  83. for(const auto & artPlace : backpack)
  84. artPlace->setClickPressedCallback(callback);
  85. }
  86. void CArtifactsOfHeroBase::setShowPopupArtPlacesCallback(const CArtPlace::ClickFunctor & callback) const
  87. {
  88. for(const auto & [slot, artPlace] : artWorn)
  89. artPlace->setShowPopupCallback(callback);
  90. for(const auto & artPlace : backpack)
  91. artPlace->setShowPopupCallback(callback);
  92. }
  93. void CArtifactsOfHeroBase::clickPressedArtPlace(CComponentHolder & artPlace, const Point & cursorPosition)
  94. {
  95. if(auto ownedPlace = getArtPlace(cursorPosition))
  96. {
  97. if(ownedPlace->isLocked())
  98. return;
  99. if(clickPressedCallback)
  100. clickPressedCallback(*ownedPlace, cursorPosition);
  101. }
  102. }
  103. void CArtifactsOfHeroBase::showPopupArtPlace(CComponentHolder & artPlace, const Point & cursorPosition)
  104. {
  105. if(auto ownedPlace = getArtPlace(cursorPosition))
  106. {
  107. if(ownedPlace->isLocked())
  108. return;
  109. if(showPopupCallback)
  110. showPopupCallback(*ownedPlace, cursorPosition);
  111. }
  112. }
  113. void CArtifactsOfHeroBase::gestureArtPlace(CComponentHolder & artPlace, const Point & cursorPosition)
  114. {
  115. if(auto ownedPlace = getArtPlace(cursorPosition))
  116. {
  117. if(ownedPlace->isLocked())
  118. return;
  119. if(gestureCallback)
  120. gestureCallback(*ownedPlace, cursorPosition);
  121. }
  122. }
  123. void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
  124. {
  125. curHero = hero;
  126. if (!hero)
  127. return;
  128. for(auto slot : artWorn)
  129. {
  130. setSlotData(slot.second, slot.first);
  131. }
  132. updateBackpackSlots();
  133. }
  134. const CGHeroInstance * CArtifactsOfHeroBase::getHero() const
  135. {
  136. return curHero;
  137. }
  138. void CArtifactsOfHeroBase::scrollBackpack(bool left)
  139. {
  140. GAME->interface()->cb->scrollBackpackArtifacts(curHero->id, left);
  141. }
  142. void CArtifactsOfHeroBase::markPossibleSlots(const CArtifact * art, bool assumeDestRemoved)
  143. {
  144. for(const auto & artPlace : artWorn)
  145. artPlace.second->selectSlot(art->canBePutAt(curHero, artPlace.second->slot, assumeDestRemoved));
  146. }
  147. void CArtifactsOfHeroBase::unmarkSlots()
  148. {
  149. for(auto & artPlace : artWorn)
  150. artPlace.second->selectSlot(false);
  151. for(auto & artPlace : backpack)
  152. artPlace->selectSlot(false);
  153. }
  154. CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const ArtifactPosition & slot)
  155. {
  156. if(ArtifactUtils::isSlotEquipment(slot) && artWorn.find(slot) != artWorn.end())
  157. return artWorn[slot];
  158. if(ArtifactUtils::isSlotBackpack(slot) && slot - ArtifactPosition::BACKPACK_START < backpack.size())
  159. return(backpack[slot - ArtifactPosition::BACKPACK_START]);
  160. logGlobal->error("CArtifactsOfHero::getArtPlace: invalid slot %d", slot);
  161. return nullptr;
  162. }
  163. CArtifactsOfHeroBase::ArtPlacePtr CArtifactsOfHeroBase::getArtPlace(const Point & cursorPosition)
  164. {
  165. for(const auto & [slot, artPlace] : artWorn)
  166. {
  167. if(artPlace->pos.isInside(cursorPosition))
  168. return artPlace;
  169. }
  170. for(const auto & artPlace : backpack)
  171. {
  172. if(artPlace->pos.isInside(cursorPosition))
  173. return artPlace;
  174. }
  175. return nullptr;
  176. }
  177. void CArtifactsOfHeroBase::updateWornSlots()
  178. {
  179. for(auto place : artWorn)
  180. updateSlot(place.first);
  181. }
  182. void CArtifactsOfHeroBase::updateBackpackSlots()
  183. {
  184. ArtifactPosition slot = ArtifactPosition::BACKPACK_START;
  185. for(const auto & artPlace : backpack)
  186. {
  187. setSlotData(artPlace, slot);
  188. slot = slot + 1;
  189. }
  190. auto scrollingPossible = static_cast<int>(curHero->artifactsInBackpack.size()) > backpack.size();
  191. // Blocking scrolling if there is not enough artifacts to scroll
  192. if(leftBackpackRoll)
  193. leftBackpackRoll->block(!scrollingPossible);
  194. if(rightBackpackRoll)
  195. rightBackpackRoll->block(!scrollingPossible);
  196. if (backpackScroller)
  197. backpackScroller->setScrollingEnabled(scrollingPossible);
  198. }
  199. void CArtifactsOfHeroBase::updateSlot(const ArtifactPosition & slot)
  200. {
  201. setSlotData(getArtPlace(slot), slot);
  202. }
  203. const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
  204. {
  205. // Returns only the picked up artifact. Not just highlighted like in the trading window.
  206. if(curHero)
  207. return curHero->getArt(ArtifactPosition::TRANSITION_POS);
  208. else
  209. return nullptr;
  210. }
  211. void CArtifactsOfHeroBase::enableGesture()
  212. {
  213. for(auto & artPlace : artWorn)
  214. {
  215. artPlace.second->setGestureCallback(std::bind(&CArtifactsOfHeroBase::gestureArtPlace, this, _1, _2));
  216. artPlace.second->addUsedEvents(GESTURE);
  217. }
  218. }
  219. const CArtifactInstance * CArtifactsOfHeroBase::getArt(const ArtifactPosition & slot) const
  220. {
  221. return curHero ? curHero->getArt(slot) : nullptr;
  222. }
  223. void CArtifactsOfHeroBase::enableKeyboardShortcuts()
  224. {
  225. addUsedEvents(AEventsReceiver::KEYBOARD);
  226. }
  227. void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot)
  228. {
  229. // Spurious call from artifactMoved in attempt to update hidden backpack slot
  230. if(!artPlace && ArtifactUtils::isSlotBackpack(slot))
  231. {
  232. return;
  233. }
  234. artPlace->slot = slot;
  235. if(auto slotInfo = curHero->getSlot(slot))
  236. {
  237. const auto curArt = slotInfo->getArt();
  238. artPlace->lockSlot(slotInfo->locked);
  239. artPlace->setArtifact(curArt->getTypeId(), curArt->getScrollSpellID());
  240. if(slotInfo->locked)
  241. return;
  242. // If the artifact has charges, add charges information
  243. if(curArt->getType()->isCharged())
  244. artPlace->addChargedArtInfo(curArt->getCharges());
  245. if(curArt->isCombined())
  246. return;
  247. // If the artifact is part of at least one combined artifact, add additional information
  248. std::map<const ArtifactID, std::vector<ArtifactID>> arts;
  249. for(const auto combinedArt : slotInfo->getArt()->getType()->getPartOf())
  250. {
  251. assert(combinedArt->isCombined());
  252. arts.try_emplace(combinedArt->getId());
  253. CArtifactFittingSet fittingSet(*curHero);
  254. for(const auto part : combinedArt->getConstituents())
  255. {
  256. const auto partSlot = fittingSet.getArtPos(part->getId(), false, false);
  257. if(partSlot != ArtifactPosition::PRE_FIRST)
  258. {
  259. arts.at(combinedArt->getId()).emplace_back(part->getId());
  260. fittingSet.lockSlot(partSlot);
  261. }
  262. }
  263. }
  264. artPlace->addCombinedArtInfo(arts);
  265. }
  266. else
  267. {
  268. artPlace->setArtifact(ArtifactID(ArtifactID::NONE));
  269. }
  270. }
  271. BackpackScroller::BackpackScroller(CArtifactsOfHeroBase * owner, const Rect & dimensions)
  272. : Scrollable(0, Point(), Orientation::HORIZONTAL)
  273. , owner(owner)
  274. {
  275. pos = dimensions + pos.topLeft();
  276. setPanningStep(46);
  277. }
  278. void BackpackScroller::scrollBy(int distance)
  279. {
  280. if (distance != 0)
  281. owner->scrollBackpack(distance < 0);
  282. }