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- /*
- * CCreatureWindow.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CCreatureWindow.h"
- #include <vcmi/spells/Spell.h>
- #include <vcmi/spells/Service.h>
- #include "../CPlayerInterface.h"
- #include "../render/Canvas.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/CComponent.h"
- #include "../widgets/CComponentHolder.h"
- #include "../widgets/GraphicalPrimitiveCanvas.h"
- #include "../widgets/Images.h"
- #include "../widgets/TextControls.h"
- #include "../widgets/ObjectLists.h"
- #include "../widgets/GraphicalPrimitiveCanvas.h"
- #include "../windows/InfoWindows.h"
- #include "../GameEngine.h"
- #include "../GameInstance.h"
- #include "../gui/Shortcut.h"
- #include "../battle/BattleInterface.h"
- #include "../../lib/CBonusTypeHandler.h"
- #include "../../lib/CStack.h"
- #include "../../lib/GameLibrary.h"
- #include "../../lib/IGameSettings.h"
- #include "../../lib/bonuses/Propagators.h"
- #include "../../lib/callback/CCallback.h"
- #include "../../lib/entities/artifact/ArtifactUtils.h"
- #include "../../lib/entities/hero/CHeroHandler.h"
- #include "../../lib/gameState/CGameState.h"
- #include "../../lib/gameState/UpgradeInfo.h"
- #include "../../lib/networkPacks/ArtifactLocation.h"
- #include "../../lib/texts/CGeneralTextHandler.h"
- #include "../../lib/texts/TextOperations.h"
- #include "../../lib/texts/Languages.h"
- class CCreatureArtifactInstance;
- class CSelectableSkill;
- class UnitView
- {
- public:
- // helper structs
- struct CommanderLevelInfo
- {
- std::vector<ui32> skills;
- std::function<void(ui32)> callback;
- };
- struct StackDismissInfo
- {
- std::function<void()> callback;
- };
- struct StackUpgradeInfo
- {
- StackUpgradeInfo() = delete;
- StackUpgradeInfo(const UpgradeInfo & upgradeInfo)
- : info(upgradeInfo)
- { }
- UpgradeInfo info;
- std::function<void(CreatureID)> callback;
- };
- // pointers to permanent objects in game state
- const CCreature * creature;
- const CCommanderInstance * commander;
- const CStackInstance * stackNode;
- const CStack * stack;
- const CGHeroInstance * owner;
- // temporary objects which should be kept as copy if needed
- std::optional<CommanderLevelInfo> levelupInfo;
- std::optional<StackDismissInfo> dismissInfo;
- std::optional<StackUpgradeInfo> upgradeInfo;
- // misc fields
- unsigned int creatureCount;
- bool popupWindow;
- UnitView()
- : creature(nullptr),
- commander(nullptr),
- stackNode(nullptr),
- stack(nullptr),
- owner(nullptr),
- creatureCount(0),
- popupWindow(false)
- {
- }
- std::string getName() const
- {
- if(commander)
- return commander->getType()->getNameSingularTranslated();
- else
- return creature->getNamePluralTranslated();
- }
- private:
- };
- CCommanderSkillIcon::CCommanderSkillIcon(std::shared_ptr<CIntObject> object_, bool isMasterAbility_, std::function<void()> callback)
- : object(),
- isMasterAbility(isMasterAbility_),
- isSelected(false),
- callback(callback)
- {
- pos = object_->pos;
- this->isMasterAbility = isMasterAbility_;
- setObject(object_);
- }
- void CCommanderSkillIcon::setObject(std::shared_ptr<CIntObject> newObject)
- {
- if(object)
- removeChild(object.get());
- object = newObject;
- addChild(object.get());
- object->moveTo(pos.topLeft());
- redraw();
- }
- void CCommanderSkillIcon::clickPressed(const Point & cursorPosition)
- {
- callback();
- isSelected = true;
- redraw();
- }
- void CCommanderSkillIcon::deselect()
- {
- isSelected = false;
- redraw();
- }
- bool CCommanderSkillIcon::getIsMasterAbility()
- {
- return isMasterAbility;
- }
- void CCommanderSkillIcon::show(Canvas &to)
- {
- CIntObject::show(to);
- if(isMasterAbility && isSelected)
- to.drawBorder(pos, Colors::YELLOW, 2);
- }
- static ImagePath skillToFile(int skill, int level, bool selected)
- {
- // FIXME: is this a correct handling?
- // level 0 = skill not present, use image with "no" suffix
- // level 1-5 = skill available, mapped to images indexed as 0-4
- // selecting skill means that it will appear one level higher (as if already upgraded)
- std::string file = "zvs/Lib1.res/_";
- switch (skill)
- {
- case ECommander::ATTACK:
- file += "AT";
- break;
- case ECommander::DEFENSE:
- file += "DF";
- break;
- case ECommander::HEALTH:
- file += "HP";
- break;
- case ECommander::DAMAGE:
- file += "DM";
- break;
- case ECommander::SPEED:
- file += "SP";
- break;
- case ECommander::SPELL_POWER:
- file += "MP";
- break;
- }
- std::string suffix;
- if (selected)
- level++; // UI will display resulting level
- if (level == 0)
- suffix = "no"; //not available - no number
- else
- suffix = std::to_string(level-1);
- if (selected)
- suffix += "="; //level-up highlight
- return ImagePath::builtin(file + suffix + ".bmp");
- }
- CStackWindow::CWindowSection::CWindowSection(CStackWindow * parent, const ImagePath & backgroundPath, int yOffset)
- : parent(parent)
- {
- pos.y += yOffset;
- OBJECT_CONSTRUCTION;
- if(!backgroundPath.empty())
- {
- background = std::make_shared<CPicture>(backgroundPath);
- pos.w = background->pos.w;
- pos.h = background->pos.h;
- }
- }
- CStackWindow::ActiveSpellsSection::ActiveSpellsSection(CStackWindow * owner, int yOffset)
- : CWindowSection(owner, ImagePath::builtin("stackWindow/spell-effects"), yOffset)
- {
- static const Point firstPos(6, 2); // position of 1st spell box
- static const Point offset(54, 0); // offset of each spell box from previous
- OBJECT_CONSTRUCTION;
- const CStack * battleStack = parent->info->stack;
- assert(battleStack); // Section should be created only for battles
- //spell effects
- int printed=0; //how many effect pics have been printed
- std::vector<SpellID> spells = battleStack->activeSpells();
- for(SpellID effect : spells)
- {
- const spells::Spell * spell = LIBRARY->spells()->getById(effect);
- //not all effects have graphics (for eg. Acid Breath)
- //for modded spells iconEffect is added to SpellInt.def
- const bool hasGraphics = (effect < SpellID::THUNDERBOLT) || (effect >= SpellID::AFTER_LAST);
- if (hasGraphics)
- {
- auto spellBonuses = battleStack->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(effect)));
- if (spellBonuses->empty())
- throw std::runtime_error("Failed to find effects for spell " + effect.toSpell()->getJsonKey());
- int duration = spellBonuses->front()->turnsRemain;
- std::string preferredLanguage = LIBRARY->generaltexth->getPreferredLanguage();
- MetaString spellText;
- spellText.appendTextID(spell->getDescriptionTextID(0)); // TODO: select correct mastery level?
- spellText.appendRawString("\n");
- spellText.appendTextID(Languages::getPluralFormTextID( preferredLanguage, duration, "vcmi.battleResultsWindow.spellDurationRemaining"));
- spellText.replaceNumber(duration);
- std::string spellDescription = spellText.toString();
- spellIcons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SpellInt"), effect + 1, 0, firstPos.x + offset.x * printed, firstPos.y + offset.y * printed));
- labels.push_back(std::make_shared<CLabel>(firstPos.x + offset.x * printed + 46, firstPos.y + offset.y * printed + 36, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(duration)));
- clickableAreas.push_back(std::make_shared<LRClickableAreaWText>(Rect(firstPos + offset * printed, Point(50, 38)), spellDescription, spellDescription));
- if(++printed >= 8) // interface limit reached
- break;
- }
- }
- }
- CStackWindow::BonusLineSection::BonusLineSection(CStackWindow * owner, size_t lineIndex)
- : CWindowSection(owner, ImagePath::builtin("stackWindow/bonus-effects"), 0)
- {
- OBJECT_CONSTRUCTION;
- static const std::array<Point, 2> offset =
- {
- Point(6, 2),
- Point(214, 2)
- };
- auto drawBonusSource = [this](int leftRight, Point p, BonusInfo & bi)
- {
- std::map<BonusSource, ColorRGBA> bonusColors = {
- {BonusSource::ARTIFACT, Colors::GREEN},
- {BonusSource::ARTIFACT_INSTANCE, Colors::GREEN},
- {BonusSource::CREATURE_ABILITY, Colors::YELLOW},
- {BonusSource::SPELL_EFFECT, Colors::ORANGE},
- {BonusSource::SECONDARY_SKILL, Colors::PURPLE},
- {BonusSource::HERO_SPECIAL, Colors::PURPLE},
- {BonusSource::STACK_EXPERIENCE, Colors::CYAN},
- {BonusSource::COMMANDER, Colors::CYAN},
- };
- std::map<BonusSource, std::string> bonusNames = {
- {BonusSource::ARTIFACT, LIBRARY->generaltexth->translate("vcmi.bonusSource.artifact")},
- {BonusSource::ARTIFACT_INSTANCE, LIBRARY->generaltexth->translate("vcmi.bonusSource.artifact")},
- {BonusSource::CREATURE_ABILITY, LIBRARY->generaltexth->translate("vcmi.bonusSource.creature")},
- {BonusSource::SPELL_EFFECT, LIBRARY->generaltexth->translate("vcmi.bonusSource.spell")},
- {BonusSource::SECONDARY_SKILL, LIBRARY->generaltexth->translate("vcmi.bonusSource.hero")},
- {BonusSource::HERO_SPECIAL, LIBRARY->generaltexth->translate("vcmi.bonusSource.hero")},
- {BonusSource::STACK_EXPERIENCE, LIBRARY->generaltexth->translate("vcmi.bonusSource.commander")},
- {BonusSource::COMMANDER, LIBRARY->generaltexth->translate("vcmi.bonusSource.commander")},
- };
- auto c = bonusColors.count(bi.bonusSource) ? bonusColors[bi.bonusSource] : ColorRGBA(192, 192, 192);
- std::string t = bonusNames.count(bi.bonusSource) ? bonusNames[bi.bonusSource] : LIBRARY->generaltexth->translate("vcmi.bonusSource.other");
- int maxLen = 50;
- EFonts f = FONT_TINY;
- Point pText = p + Point(4, 38);
- // 1px Black border
- bonusSource[leftRight].push_back(std::make_shared<CLabel>(pText.x - 1, pText.y, f, ETextAlignment::TOPLEFT, Colors::BLACK, t, maxLen));
- bonusSource[leftRight].push_back(std::make_shared<CLabel>(pText.x + 1, pText.y, f, ETextAlignment::TOPLEFT, Colors::BLACK, t, maxLen));
- bonusSource[leftRight].push_back(std::make_shared<CLabel>(pText.x, pText.y - 1, f, ETextAlignment::TOPLEFT, Colors::BLACK, t, maxLen));
- bonusSource[leftRight].push_back(std::make_shared<CLabel>(pText.x, pText.y + 1, f, ETextAlignment::TOPLEFT, Colors::BLACK, t, maxLen));
- bonusSource[leftRight].push_back(std::make_shared<CLabel>(pText.x, pText.y, f, ETextAlignment::TOPLEFT, c, t, maxLen));
- frame[leftRight] = std::make_shared<GraphicalPrimitiveCanvas>(Rect(p.x, p.y, 52, 52));
- frame[leftRight]->addRectangle(Point(0, 0), Point(52, 52), c);
- };
- for(size_t leftRight : {0, 1})
- {
- auto position = offset[leftRight];
- size_t bonusIndex = lineIndex * 2 + leftRight;
- if(parent->activeBonuses.size() > bonusIndex)
- {
- BonusInfo & bi = parent->activeBonuses[bonusIndex];
- if (!bi.imagePath.empty())
- icon[leftRight] = std::make_shared<CPicture>(bi.imagePath, position.x, position.y);
- description[leftRight] = std::make_shared<CMultiLineLabel>(Rect(position.x + 60, position.y, 137, 50), FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, bi.description);
- drawBonusSource(leftRight, Point(position.x - 1, position.y - 1), bi);
- }
- }
- }
- CStackWindow::BonusesSection::BonusesSection(CStackWindow * owner, int yOffset, std::optional<size_t> preferredSize):
- CWindowSection(owner, {}, yOffset)
- {
- OBJECT_CONSTRUCTION;
- // size of single image for an item
- static const int itemHeight = 59;
- size_t totalSize = (owner->activeBonuses.size() + 1) / 2;
- size_t visibleSize = preferredSize.value_or(std::min<size_t>(3, totalSize));
- pos.w = owner->pos.w;
- pos.h = itemHeight * (int)visibleSize;
- auto onCreate = [=](size_t index) -> std::shared_ptr<CIntObject>
- {
- return std::make_shared<BonusLineSection>(owner, index);
- };
- lines = std::make_shared<CListBox>(onCreate, Point(0, 0), Point(0, itemHeight), visibleSize, totalSize, 0, totalSize > 3 ? 1 : 0, Rect(pos.w - 15, 0, pos.h, pos.h));
- }
- CStackWindow::ButtonsSection::ButtonsSection(CStackWindow * owner, int yOffset)
- : CWindowSection(owner, ImagePath::builtin("stackWindow/button-panel"), yOffset)
- {
- OBJECT_CONSTRUCTION;
- if(parent->info->dismissInfo && parent->info->dismissInfo->callback)
- {
- auto onDismiss = [this]()
- {
- parent->info->dismissInfo->callback();
- parent->close();
- };
- auto onClick = [=] ()
- {
- GAME->interface()->showYesNoDialog(LIBRARY->generaltexth->allTexts[12], onDismiss, nullptr);
- };
- dismiss = std::make_shared<CButton>(Point(5, 5),AnimationPath::builtin("IVIEWCR2.DEF"), LIBRARY->generaltexth->zelp[445], onClick, EShortcut::HERO_DISMISS);
- }
- if(parent->info->upgradeInfo && !parent->info->commander)
- {
- // used space overlaps with commander switch button
- // besides - should commander really be upgradeable?
- auto & upgradeInfo = parent->info->upgradeInfo.value();
- const size_t buttonsToCreate = std::min<size_t>(upgradeInfo.info.size(), upgrade.size());
- for(size_t buttonIndex = 0; buttonIndex < buttonsToCreate; buttonIndex++)
- {
- TResources totalCost = upgradeInfo.info.getAvailableUpgradeCosts().at(buttonIndex) * parent->info->creatureCount;
- auto onUpgrade = [this, upgradeInfo, buttonIndex]()
- {
- upgradeInfo.callback(upgradeInfo.info.getAvailableUpgrades().at(buttonIndex));
- parent->close();
- };
- auto onClick = [totalCost, onUpgrade]()
- {
- std::vector<std::shared_ptr<CComponent>> resComps;
- for(TResources::nziterator i(totalCost); i.valid(); i++)
- {
- resComps.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, i->resType, i->resVal));
- }
- if(GAME->interface()->cb->getResourceAmount().canAfford(totalCost))
- {
- GAME->interface()->showYesNoDialog(LIBRARY->generaltexth->allTexts[207], onUpgrade, nullptr, resComps);
- }
- else
- {
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->allTexts[314], resComps);
- }
- };
- auto upgradeBtn = std::make_shared<CButton>(Point(221 + (int)buttonIndex * 40, 5), AnimationPath::builtin("stackWindow/upgradeButton"), LIBRARY->generaltexth->zelp[446], onClick);
- upgradeBtn->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("CPRSMALL"), LIBRARY->creh->objects[upgradeInfo.info.getAvailableUpgrades()[buttonIndex]]->getIconIndex()));
- if(buttonsToCreate == 1) // single upgrade available
- upgradeBtn->assignedKey = EShortcut::RECRUITMENT_UPGRADE;
- upgrade[buttonIndex] = upgradeBtn;
- }
- }
- if(parent->info->commander)
- {
- for(size_t buttonIndex = 0; buttonIndex < 2; buttonIndex++)
- {
- std::string btnIDs[2] = { "showSkills", "showBonuses" };
- auto onSwitch = [buttonIndex, this]()
- {
- logAnim->debug("Switch %d->%d", parent->activeTab, buttonIndex);
- parent->switchButtons[parent->activeTab]->enable();
- parent->commanderTab->setActive(buttonIndex);
- parent->switchButtons[buttonIndex]->disable();
- parent->redraw(); // FIXME: enable/disable don't redraw screen themselves
- };
- std::string tooltipText = "vcmi.creatureWindow." + btnIDs[buttonIndex];
- parent->switchButtons[buttonIndex] = std::make_shared<CButton>(Point(302 + (int)buttonIndex*40, 5), AnimationPath::builtin("stackWindow/upgradeButton"), CButton::tooltipLocalized(tooltipText), onSwitch);
- parent->switchButtons[buttonIndex]->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("stackWindow/switchModeIcons"), buttonIndex));
- }
- parent->switchButtons[parent->activeTab]->disable();
- }
- exit = std::make_shared<CButton>(Point(382, 5), AnimationPath::builtin("hsbtns.def"), LIBRARY->generaltexth->zelp[447], [this](){ parent->close(); }, EShortcut::GLOBAL_RETURN);
- }
- CStackWindow::CommanderMainSection::CommanderMainSection(CStackWindow * owner, int yOffset)
- : CWindowSection(owner, ImagePath::builtin("stackWindow/commander-bg"), yOffset)
- {
- OBJECT_CONSTRUCTION;
- auto getSkillPos = [](int index)
- {
- return Point(10 + 80 * (index%3), 20 + 80 * (index/3));
- };
- auto getSkillImage = [this](int skillIndex)
- {
- bool selected = ((parent->selectedSkill == skillIndex) && parent->info->levelupInfo );
- return skillToFile(skillIndex, parent->info->commander->secondarySkills[skillIndex], selected);
- };
- auto getSkillDescription = [this](int skillIndex) -> std::string
- {
- return parent->getCommanderSkillDescription(skillIndex, parent->info->commander->secondarySkills[skillIndex]);
- };
- for(int index = ECommander::ATTACK; index <= ECommander::SPELL_POWER; ++index)
- {
- Point skillPos = getSkillPos(index);
- auto icon = std::make_shared<CCommanderSkillIcon>(std::make_shared<CPicture>(getSkillImage(index), skillPos.x, skillPos.y), false, [=]()
- {
- GAME->interface()->showInfoDialog(getSkillDescription(index));
- });
- icon->text = getSkillDescription(index); //used to handle right click description via LRClickableAreaWText::ClickRight()
- if(parent->selectedSkill == index)
- parent->selectedIcon = icon;
- if(parent->info->levelupInfo && vstd::contains(parent->info->levelupInfo->skills, index)) // can be upgraded - enable selection switch
- {
- if(parent->selectedSkill == index)
- parent->setSelection(index, icon);
- icon->callback = [this, index, icon]()
- {
- parent->setSelection(index, icon);
- };
- }
- skillIcons.push_back(icon);
- }
- auto getArtifactPos = [](int index)
- {
- return Point(269 + 52 * (index % 3), 22 + 52 * (index / 3));
- };
- for(auto equippedArtifact : parent->info->commander->artifactsWorn)
- {
- Point artPos = getArtifactPos(equippedArtifact.first);
- const auto commanderArt = equippedArtifact.second.getArt();
- assert(commanderArt);
- auto artPlace = std::make_shared<CCommanderArtPlace>(artPos, parent->info->owner, equippedArtifact.first, commanderArt->getTypeId());
- artifacts.push_back(artPlace);
- }
- if(parent->info->levelupInfo)
- {
- abilitiesBackground = std::make_shared<CPicture>(ImagePath::builtin("stackWindow/commander-abilities.png"));
- abilitiesBackground->moveBy(Point(0, pos.h));
- size_t abilitiesCount = boost::range::count_if(parent->info->levelupInfo->skills, [](ui32 skillID)
- {
- return skillID >= 100;
- });
- auto onCreate = [this](size_t index)->std::shared_ptr<CIntObject>
- {
- for(auto skillID : parent->info->levelupInfo->skills)
- {
- if(index == 0 && skillID >= 100)
- {
- const auto bonuses = LIBRARY->creh->skillRequirements[skillID-100].first;
- const CStackInstance * stack = parent->info->commander;
- auto icon = std::make_shared<CCommanderSkillIcon>(std::make_shared<CPicture>(stack->bonusToGraphics(bonuses[0])), true, [](){});
- icon->callback = [this, skillID, icon]()
- {
- parent->setSelection(skillID, icon);
- };
- for(int i = 0; i < bonuses.size(); i++)
- {
- icon->hoverText += stack->bonusToString(bonuses[i]);
- }
- return icon;
- }
- if(skillID >= 100)
- index--;
- }
- return nullptr;
- };
- abilities = std::make_shared<CListBox>(onCreate, Point(38, 3+pos.h), Point(63, 0), 6, abilitiesCount);
- abilities->setRedrawParent(true);
- leftBtn = std::make_shared<CButton>(Point(10, pos.h + 6), AnimationPath::builtin("hsbtns3.def"), CButton::tooltip(), [this](){ abilities->moveToPrev(); }, EShortcut::MOVE_LEFT);
- rightBtn = std::make_shared<CButton>(Point(411, pos.h + 6), AnimationPath::builtin("hsbtns5.def"), CButton::tooltip(), [this](){ abilities->moveToNext(); }, EShortcut::MOVE_RIGHT);
- if(abilitiesCount <= 6)
- {
- leftBtn->block(true);
- rightBtn->block(true);
- }
- pos.h += abilitiesBackground->pos.h;
- }
- }
- CStackWindow::MainSection::MainSection(CStackWindow * owner, int yOffset, bool showExp, bool showArt)
- : CWindowSection(owner, getBackgroundName(showExp, showArt), yOffset)
- {
- OBJECT_CONSTRUCTION;
- statNames =
- {
- LIBRARY->generaltexth->primarySkillNames[0], //ATTACK
- LIBRARY->generaltexth->primarySkillNames[1],//DEFENCE
- LIBRARY->generaltexth->allTexts[198],//SHOTS
- LIBRARY->generaltexth->allTexts[199],//DAMAGE
- LIBRARY->generaltexth->allTexts[388],//HEALTH
- LIBRARY->generaltexth->allTexts[200],//HEALTH_LEFT
- LIBRARY->generaltexth->zelp[441].first,//SPEED
- LIBRARY->generaltexth->allTexts[399]//MANA
- };
- statFormats =
- {
- "%d (%d)",
- "%d (%d)",
- "%d (%d)",
- "%d - %d",
- "%d (%d)",
- "%d (%d)",
- "%d (%d)",
- "%d (%d)"
- };
- animation = std::make_shared<CCreaturePic>(5, 41, parent->info->creature);
- animationArea = std::make_shared<LRClickableArea>(Rect(5, 41, 100, 130), nullptr, [&]{
- if(!parent->info->creature->getDescriptionTranslated().empty())
- CRClickPopup::createAndPush(parent->info->creature->getDescriptionTranslated());
- });
- if(parent->info->stackNode != nullptr && parent->info->commander == nullptr)
- {
- //normal stack, not a commander and not non-existing stack (e.g. recruitment dialog)
- animation->setAmount(parent->info->creatureCount);
- }
- name = std::make_shared<CLabel>(215, 13, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, parent->info->getName());
- const CStack* battleStack = parent->info->stack;
- int dmgMultiply = 1;
- if (battleStack != nullptr && battleStack->hasBonusOfType(BonusType::SIEGE_WEAPON))
- {
- static const auto bonusSelector =
- Selector::sourceTypeSel(BonusSource::ARTIFACT).Or(
- Selector::sourceTypeSel(BonusSource::HERO_BASE_SKILL)).And(
- Selector::typeSubtype(BonusType::PRIMARY_SKILL, BonusSubtypeID(PrimarySkill::ATTACK)));
- dmgMultiply += battleStack->valOfBonuses(bonusSelector);
- }
-
- icons = std::make_shared<CPicture>(ImagePath::builtin("stackWindow/icons"), 117, 32);
- morale = std::make_shared<MoraleLuckBox>(true, Rect(Point(321, 32), Point(42, 42) ));
- luck = std::make_shared<MoraleLuckBox>(false, Rect(Point(375, 32), Point(42, 42) ));
- if(battleStack != nullptr) // in battle
- {
- addStatLabel(EStat::ATTACK, parent->info->creature->getAttack(battleStack->isShooter()), battleStack->getAttack(battleStack->isShooter()));
- addStatLabel(EStat::DEFENCE, parent->info->creature->getDefense(battleStack->isShooter()), battleStack->getDefense(battleStack->isShooter()));
- addStatLabel(EStat::DAMAGE, parent->info->stackNode->getMinDamage(battleStack->isShooter()) * dmgMultiply, battleStack->getMaxDamage(battleStack->isShooter()) * dmgMultiply);
- addStatLabel(EStat::HEALTH, parent->info->creature->getMaxHealth(), battleStack->getMaxHealth());
- addStatLabel(EStat::SPEED, parent->info->creature->getMovementRange(), battleStack->getMovementRange());
- if(battleStack->isShooter())
- addStatLabel(EStat::SHOTS, battleStack->shots.total(), battleStack->shots.available());
- if(battleStack->isCaster())
- addStatLabel(EStat::MANA, battleStack->casts.total(), battleStack->casts.available());
- addStatLabel(EStat::HEALTH_LEFT, battleStack->getFirstHPleft());
- morale->set(battleStack);
- luck->set(battleStack);
- }
- else
- {
- const bool shooter = parent->info->stackNode->hasBonusOfType(BonusType::SHOOTER) && parent->info->stackNode->valOfBonuses(BonusType::SHOTS);
- const bool caster = parent->info->stackNode->valOfBonuses(BonusType::CASTS);
- addStatLabel(EStat::ATTACK, parent->info->creature->getAttack(shooter), parent->info->stackNode->getAttack(shooter));
- addStatLabel(EStat::DEFENCE, parent->info->creature->getDefense(shooter), parent->info->stackNode->getDefense(shooter));
- addStatLabel(EStat::DAMAGE, parent->info->stackNode->getMinDamage(shooter), parent->info->stackNode->getMaxDamage(shooter));
- addStatLabel(EStat::HEALTH, parent->info->creature->getMaxHealth(), parent->info->stackNode->getMaxHealth());
- addStatLabel(EStat::SPEED, parent->info->creature->getMovementRange(), parent->info->stackNode->getMovementRange());
- if(shooter)
- addStatLabel(EStat::SHOTS, parent->info->stackNode->valOfBonuses(BonusType::SHOTS));
- if(caster)
- addStatLabel(EStat::MANA, parent->info->stackNode->valOfBonuses(BonusType::CASTS));
- morale->set(parent->info->stackNode);
- luck->set(parent->info->stackNode);
- }
- if(showExp)
- {
- const CStackInstance * stack = parent->info->stackNode;
- Point pos = showArt ? Point(321, 111) : Point(349, 111);
- if(parent->info->commander)
- {
- const CCommanderInstance * commander = parent->info->commander;
- expRankIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL42"), 4, 0, pos.x, pos.y);
- auto area = std::make_shared<LRClickableAreaWTextComp>(Rect(pos.x, pos.y, 44, 44), ComponentType::EXPERIENCE);
- expArea = area;
- area->text = LIBRARY->generaltexth->allTexts[2];
- area->component.value = commander->getExpRank();
- boost::replace_first(area->text, "%d", std::to_string(commander->getExpRank()));
- boost::replace_first(area->text, "%d", std::to_string(LIBRARY->heroh->reqExp(commander->getExpRank() + 1)));
- boost::replace_first(area->text, "%d", std::to_string(commander->getAverageExperience()));
- }
- else
- {
- expRankIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("stackWindow/levels"), stack->getExpRank(), 0, pos.x, pos.y - 2);
- expArea = std::make_shared<LRClickableAreaWText>(Rect(pos.x, pos.y, 44, 44));
- expArea->text = parent->generateStackExpDescription();
- }
- expLabel = std::make_shared<CLabel>(
- pos.x + 21, pos.y + 55, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
- TextOperations::formatMetric(stack->getAverageExperience(), 6));
- }
- if(showArt)
- {
- Point pos = showExp ? Point(373, 109) : Point(347, 109);
- // ALARMA: do not refactor this into a separate function
- // otherwise, artifact icon is drawn near the hero's portrait
- // this is really strange
- auto art = parent->info->stackNode->getArt(ArtifactPosition::CREATURE_SLOT);
- if(art)
- {
- parent->stackArtifact = std::make_shared<CArtPlace>(pos, art->getTypeId());
- parent->stackArtifact->setShowPopupCallback([](CComponentHolder & artPlace, const Point & cursorPosition)
- {
- artPlace.LRClickableAreaWTextComp::showPopupWindow(cursorPosition);
- });
- if(parent->info->owner)
- {
- parent->stackArtifactButton = std::make_shared<CButton>(
- Point(pos.x , pos.y + 47), AnimationPath::builtin("stackWindow/cancelButton"),
- CButton::tooltipLocalized("vcmi.creatureWindow.returnArtifact"), [this]()
- {
- parent->removeStackArtifact(ArtifactPosition::CREATURE_SLOT);
- });
- }
- }
- }
- }
- ImagePath CStackWindow::MainSection::getBackgroundName(bool showExp, bool showArt)
- {
- if(showExp && showArt)
- return ImagePath::builtin("stackWindow/info-panel-2");
- else if(showExp || showArt)
- return ImagePath::builtin("stackWindow/info-panel-1");
- else
- return ImagePath::builtin("stackWindow/info-panel-0");
- }
- void CStackWindow::MainSection::addStatLabel(EStat index, int64_t value1, int64_t value2)
- {
- const auto title = statNames.at(static_cast<size_t>(index));
- stats.push_back(std::make_shared<CLabel>(145, 32 + (int)index*19, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, title));
- const bool useRange = value1 != value2;
- std::string formatStr = useRange ? statFormats.at(static_cast<size_t>(index)) : "%d";
- boost::format fmt(formatStr);
- fmt % value1;
- if(useRange)
- fmt % value2;
- stats.push_back(std::make_shared<CLabel>(307, 48 + (int)index*19, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, fmt.str()));
- }
- void CStackWindow::MainSection::addStatLabel(EStat index, int64_t value)
- {
- addStatLabel(index, value, value);
- }
- CStackWindow::CStackWindow(const CStack * stack, bool popup)
- : CWindowObject(BORDERED | (popup ? RCLICK_POPUP : 0)),
- info(std::make_unique<UnitView>())
- {
- info->stack = stack;
- info->stackNode = stack->base;
- info->commander = dynamic_cast<const CCommanderInstance*>(stack->base);
- info->creature = stack->unitType();
- info->creatureCount = stack->getCount();
- info->popupWindow = popup;
- init();
- }
- CStackWindow::CStackWindow(const CCreature * creature, bool popup)
- : CWindowObject(BORDERED | (popup ? RCLICK_POPUP : 0)),
- info(std::make_unique<UnitView>())
- {
- info->creature = creature;
- info->popupWindow = popup;
- init();
- }
- CStackWindow::CStackWindow(const CStackInstance * stack, bool popup)
- : CWindowObject(BORDERED | (popup ? RCLICK_POPUP : 0)),
- info(std::make_unique<UnitView>())
- {
- info->stackNode = stack;
- info->creature = stack->getCreature();
- info->creatureCount = stack->getCount();
- info->popupWindow = popup;
- info->owner = dynamic_cast<const CGHeroInstance *> (stack->getArmy());
- init();
- }
- CStackWindow::CStackWindow(const CStackInstance * stack, std::function<void()> dismiss, const UpgradeInfo & upgradeInfo, std::function<void(CreatureID)> callback)
- : CWindowObject(BORDERED),
- info(std::make_unique<UnitView>())
- {
- info->stackNode = stack;
- info->creature = stack->getCreature();
- info->creatureCount = stack->getCount();
- if(upgradeInfo.canUpgrade())
- {
- info->upgradeInfo = std::make_optional(UnitView::StackUpgradeInfo(upgradeInfo));
- info->upgradeInfo->callback = callback;
- }
-
- info->dismissInfo = std::make_optional(UnitView::StackDismissInfo());
- info->dismissInfo->callback = dismiss;
- info->owner = dynamic_cast<const CGHeroInstance *> (stack->getArmy());
- init();
- }
- CStackWindow::CStackWindow(const CCommanderInstance * commander, bool popup)
- : CWindowObject(BORDERED | (popup ? RCLICK_POPUP : 0)),
- info(std::make_unique<UnitView>())
- {
- info->stackNode = commander;
- info->creature = commander->getCreature();
- info->commander = commander;
- info->creatureCount = 1;
- info->popupWindow = popup;
- info->owner = dynamic_cast<const CGHeroInstance *> (commander->getArmy());
- init();
- }
- CStackWindow::CStackWindow(const CCommanderInstance * commander, std::vector<ui32> &skills, std::function<void(ui32)> callback)
- : CWindowObject(BORDERED),
- info(std::make_unique<UnitView>())
- {
- info->stackNode = commander;
- info->creature = commander->getCreature();
- info->commander = commander;
- info->creatureCount = 1;
- info->levelupInfo = std::make_optional(UnitView::CommanderLevelInfo());
- info->levelupInfo->skills = skills;
- info->levelupInfo->callback = callback;
- info->owner = dynamic_cast<const CGHeroInstance *> (commander->getArmy());
- init();
- }
- CStackWindow::~CStackWindow()
- {
- if(info->levelupInfo && !info->levelupInfo->skills.empty())
- info->levelupInfo->callback(vstd::find_pos(info->levelupInfo->skills, selectedSkill));
- }
- void CStackWindow::init()
- {
- OBJECT_CONSTRUCTION;
- background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
- if(!info->stackNode)
- {
- fakeNode = std::make_unique<CStackInstance>(nullptr, info->creature->getId(), 1, true);
- info->stackNode = fakeNode.get();
- }
- selectedIcon = nullptr;
- selectedSkill = -1;
- if(info->levelupInfo && !info->levelupInfo->skills.empty())
- selectedSkill = info->levelupInfo->skills.front();
- activeTab = 0;
- initBonusesList();
- initSections();
- background->pos = pos;
- }
- void CStackWindow::initBonusesList()
- {
- BonusList receivedBonuses = *info->stackNode->getBonuses(CSelector(Bonus::Permanent));
- BonusList abilities = info->creature->getExportedBonusList();
- // remove all bonuses that are not propagated away
- // such bonuses should be present in received bonuses, and if not - this means that they are behind inactive limiter, such as inactive stack experience bonuses
- abilities.remove_if([](const Bonus* b){ return b->propagator == nullptr;});
- const auto & bonusSortingPredicate = [this](const std::shared_ptr<Bonus> & v1, const std::shared_ptr<Bonus> & v2){
- if (v1->source != v2->source)
- {
- int priorityV1 = v1->source == BonusSource::CREATURE_ABILITY ? -1 : static_cast<int>(v1->source);
- int priorityV2 = v2->source == BonusSource::CREATURE_ABILITY ? -1 : static_cast<int>(v2->source);
- return priorityV1 < priorityV2;
- }
- else
- return info->stackNode->bonusToString(v1) < info->stackNode->bonusToString(v2);
- };
- receivedBonuses.remove_if([](const Bonus* b)
- {
- return !LIBRARY->bth->shouldPropagateDescription(b->type);
- });
- std::vector<BonusList> groupedBonuses;
- while (!receivedBonuses.empty())
- {
- auto currentBonus = receivedBonuses.front();
- const auto & sameBonusPredicate = [currentBonus](const std::shared_ptr<Bonus> & b)
- {
- return currentBonus->type == b->type && currentBonus->subtype == b->subtype;
- };
- groupedBonuses.emplace_back();
- std::copy_if(receivedBonuses.begin(), receivedBonuses.end(), std::back_inserter(groupedBonuses.back()), sameBonusPredicate);
- receivedBonuses.remove_if(Selector::typeSubtype(currentBonus->type, currentBonus->subtype));
- // FIXME: potential edge case: unit has ability that is propagated away (and needs to be displayed), but also receives same bonus from someplace else
- abilities.remove_if(Selector::typeSubtype(currentBonus->type, currentBonus->subtype));
- }
- // Add any remaining abilities of this unit that don't affect it at the moment, such as abilities that are propagated away, e.g. to other side in combat
- BonusList visibleBonuses = abilities;
- for (auto & group : groupedBonuses)
- {
- // Try to find the bonus in the group that represents the final effect in the best way.
- std::sort(group.begin(), group.end(), bonusSortingPredicate);
- BonusList groupIndepMin = group;
- BonusList groupIndepMax = group;
- BonusList groupNoMinMax = group;
- BonusList groupBaseOnly = group;
- groupIndepMin.remove_if([](const Bonus * b) { return b->valType != BonusValueType::INDEPENDENT_MIN; });
- groupIndepMax.remove_if([](const Bonus * b) { return b->valType != BonusValueType::INDEPENDENT_MAX; });
- groupNoMinMax.remove_if([](const Bonus * b) { return b->valType == BonusValueType::INDEPENDENT_MAX || b->valType == BonusValueType::INDEPENDENT_MIN; });
- groupBaseOnly.remove_if([](const Bonus * b) { return b->valType != BonusValueType::ADDITIVE_VALUE || b->valType == BonusValueType::BASE_NUMBER; });
- int valIndepMin = groupIndepMin.totalValue();
- int valIndepMax = groupIndepMax.totalValue();
- int valNoMinMax = groupNoMinMax.totalValue();
- BonusList usedGroup;
- if (!groupIndepMin.empty() && valNoMinMax != valIndepMin)
- usedGroup = groupIndepMin; // bonus value was limited due to INDEPENDENT_MIN bonus -> show this bonus
- else if (!groupIndepMax.empty() && valNoMinMax != valIndepMax)
- usedGroup = groupIndepMax; // bonus value was limited due to INDEPENDENT_MAX bonus -> show this bonus
- else if (!groupBaseOnly.empty())
- usedGroup = groupNoMinMax; // bonus value is not limited and has bonuses other than percent to base / percent to all - show first non-independent bonus
- // It is possible that empty group was selected. For example, there is only INDEPENDENT effect with value of 0, which does not actually has any effect on this unit
- // For example, orb of vulnerability on unit without any resistances
- if (!usedGroup.empty())
- visibleBonuses.push_back(usedGroup.front());
- }
- std::sort(visibleBonuses.begin(), visibleBonuses.end(), bonusSortingPredicate);
- BonusInfo bonusInfo;
- for(auto b : visibleBonuses)
- {
- bonusInfo.description = info->stackNode->bonusToString(b);
- bonusInfo.imagePath = info->stackNode->bonusToGraphics(b);
- bonusInfo.bonusSource = b->source;
- //if it's possible to give any description or image for this kind of bonus
- if(!bonusInfo.description.empty() && !b->hidden)
- activeBonuses.push_back(bonusInfo);
- }
- }
- void CStackWindow::initSections()
- {
- OBJECT_CONSTRUCTION;
- bool showArt = GAME->interface()->cb->getSettings().getBoolean(EGameSettings::MODULE_STACK_ARTIFACT) && info->commander == nullptr && info->stackNode;
- bool showExp = (GAME->interface()->cb->getSettings().getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE) || info->commander != nullptr) && info->stackNode;
- mainSection = std::make_shared<MainSection>(this, pos.h, showExp, showArt);
- pos.w = mainSection->pos.w;
- pos.h += mainSection->pos.h;
- if(info->stack) // in battle
- {
- activeSpellsSection = std::make_shared<ActiveSpellsSection>(this, pos.h);
- pos.h += activeSpellsSection->pos.h;
- }
- if(info->commander)
- {
- auto onCreate = [this](size_t index) -> std::shared_ptr<CIntObject>
- {
- auto obj = switchTab(index);
- if(obj)
- {
- obj->activate();
- obj->recActions |= (UPDATE | SHOWALL);
- }
- return obj;
- };
- auto deactivateObj = [=](std::shared_ptr<CIntObject> obj)
- {
- obj->deactivate();
- obj->recActions &= ~(UPDATE | SHOWALL);
- };
- commanderMainSection = std::make_shared<CommanderMainSection>(this, 0);
- auto size = std::make_optional<size_t>((info->levelupInfo) ? 4 : 3);
- commanderBonusesSection = std::make_shared<BonusesSection>(this, 0, size);
- deactivateObj(commanderBonusesSection);
- commanderTab = std::make_shared<CTabbedInt>(onCreate, Point(0, pos.h), 0);
- pos.h += commanderMainSection->pos.h;
- }
- if(!info->commander && !activeBonuses.empty())
- {
- bonusesSection = std::make_shared<BonusesSection>(this, pos.h);
- pos.h += bonusesSection->pos.h;
- }
- if(!info->popupWindow)
- {
- buttonsSection = std::make_shared<ButtonsSection>(this, pos.h);
- pos.h += buttonsSection->pos.h;
- //FIXME: add status bar to image?
- }
- updateShadow();
- pos = center(pos);
- }
- std::string CStackWindow::generateStackExpDescription()
- {
- const CStackInstance * stack = info->stackNode;
- const CCreature * creature = info->creature;
- int tier = stack->getType()->getLevel();
- int rank = stack->getExpRank();
- if (!vstd::iswithin(tier, 1, 7))
- tier = 0;
- int number;
- std::string expText = LIBRARY->generaltexth->translate("vcmi.stackExperience.description");
- boost::replace_first(expText, "%s", creature->getNamePluralTranslated());
- boost::replace_first(expText, "%s", LIBRARY->generaltexth->translate("vcmi.stackExperience.rank", rank));
- boost::replace_first(expText, "%i", std::to_string(rank));
- boost::replace_first(expText, "%i", std::to_string(stack->getAverageExperience()));
- number = static_cast<int>(LIBRARY->creh->expRanks[tier][rank] - stack->getAverageExperience());
- boost::replace_first(expText, "%i", std::to_string(number));
- number = LIBRARY->creh->maxExpPerBattle[tier]; //percent
- boost::replace_first(expText, "%i%", std::to_string(number));
- number *= LIBRARY->creh->expRanks[tier].back() / 100; //actual amount
- boost::replace_first(expText, "%i", std::to_string(number));
- boost::replace_first(expText, "%i", std::to_string(stack->getCount())); //Number of Creatures in stack
- int expmin = std::max(LIBRARY->creh->expRanks[tier][std::max(rank-1, 0)], (ui32)1);
- number = stack->getTotalExperience() / expmin - stack->getCount(); //Maximum New Recruits without losing current Rank
- boost::replace_first(expText, "%i", std::to_string(number)); //TODO
- boost::replace_first(expText, "%.2f", std::to_string(1)); //TODO Experience Multiplier
- number = LIBRARY->creh->expAfterUpgrade;
- boost::replace_first(expText, "%.2f", std::to_string(number) + "%"); //Upgrade Multiplier
- expmin = LIBRARY->creh->expRanks[tier][9];
- int expmax = LIBRARY->creh->expRanks[tier][10];
- number = expmax - expmin;
- boost::replace_first(expText, "%i", std::to_string(number)); //Experience after Rank 10
- number = (stack->getCount() * (expmax - expmin)) / expmin;
- boost::replace_first(expText, "%i", std::to_string(number)); //Maximum New Recruits to remain at Rank 10 if at Maximum Experience
- return expText;
- }
- std::string CStackWindow::getCommanderSkillDescription(int skillIndex, int skillLevel)
- {
- constexpr std::array skillNames = {
- "attack",
- "defence",
- "health",
- "damage",
- "speed",
- "magic"
- };
- std::string textID = TextIdentifier("vcmi", "commander", "skill", skillNames.at(skillIndex), skillLevel).get();
- return LIBRARY->generaltexth->translate(textID);
- }
- void CStackWindow::setSelection(si32 newSkill, std::shared_ptr<CCommanderSkillIcon> newIcon)
- {
- auto getSkillDescription = [this](int skillIndex, bool selected) -> std::string
- {
- if(selected)
- return getCommanderSkillDescription(skillIndex, info->commander->secondarySkills[skillIndex] + 1); //upgrade description
- else
- return getCommanderSkillDescription(skillIndex, info->commander->secondarySkills[skillIndex]);
- };
- auto getSkillImage = [this](int skillIndex)
- {
- bool selected = ((selectedSkill == skillIndex) && info->levelupInfo );
- return skillToFile(skillIndex, info->commander->secondarySkills[skillIndex], selected);
- };
- OBJECT_CONSTRUCTION;
- int oldSelection = selectedSkill; // update selection
- selectedSkill = newSkill;
- if(selectedIcon && oldSelection < 100) // recreate image on old selection, only for skills
- selectedIcon->setObject(std::make_shared<CPicture>(getSkillImage(oldSelection)));
- if(selectedIcon)
- {
- if(!selectedIcon->getIsMasterAbility()) //unlike WoG, in VCMI master skill descriptions are taken from bonus descriptions
- {
- selectedIcon->text = getSkillDescription(oldSelection, false); //update previously selected icon's message to existing skill level
- }
- selectedIcon->deselect();
- }
- selectedIcon = newIcon; // update new selection
- if(newSkill < 100)
- {
- newIcon->setObject(std::make_shared<CPicture>(getSkillImage(newSkill)));
- if(!newIcon->getIsMasterAbility())
- {
- newIcon->text = getSkillDescription(newSkill, true); //update currently selected icon's message to show upgrade description
- }
- }
- }
- std::shared_ptr<CIntObject> CStackWindow::switchTab(size_t index)
- {
- std::shared_ptr<CIntObject> ret;
- switch(index)
- {
- case 0:
- {
- activeTab = 0;
- ret = commanderMainSection;
- }
- break;
- case 1:
- {
- activeTab = 1;
- ret = commanderBonusesSection;
- }
- break;
- default:
- break;
- }
- return ret;
- }
- void CStackWindow::removeStackArtifact(ArtifactPosition pos)
- {
- auto art = info->stackNode->getArt(ArtifactPosition::CREATURE_SLOT);
- if(!art)
- {
- logGlobal->error("Attempt to remove missing artifact");
- return;
- }
- const auto slot = ArtifactUtils::getArtBackpackPosition(info->owner, art->getTypeId());
- if(slot != ArtifactPosition::PRE_FIRST)
- {
- auto artLoc = ArtifactLocation(info->owner->id, pos);
- artLoc.creature = info->stackNode->getArmy()->findStack(info->stackNode);
- GAME->interface()->cb->swapArtifacts(artLoc, ArtifactLocation(info->owner->id, slot));
- stackArtifactButton.reset();
- stackArtifact.reset();
- redraw();
- }
- }
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