CCreatureWindow.h 6.2 KB

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  1. /*
  2. * CCreatureWindow.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../../lib/bonuses/Bonus.h"
  12. #include "../../lib/filesystem/ResourcePath.h"
  13. #include "../widgets/MiscWidgets.h"
  14. #include "CWindowObject.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. class CCommanderInstance;
  17. class CStackInstance;
  18. class CStack;
  19. class UpgradeInfo;
  20. VCMI_LIB_NAMESPACE_END
  21. class UnitView;
  22. class CTabbedInt;
  23. class CButton;
  24. class CMultiLineLabel;
  25. class CListBox;
  26. class CArtPlace;
  27. class CCommanderArtPlace;
  28. class LRClickableArea;
  29. class GraphicalPrimitiveCanvas;
  30. class CFilledTexture;
  31. class CCommanderSkillIcon : public LRClickableAreaWText //TODO: maybe bring commander skill button initialization logic inside?
  32. {
  33. std::shared_ptr<CIntObject> object; // passive object that will be used to determine clickable area
  34. bool isMasterAbility; // refers to WoG abilities obtainable via combining master skills (for example attack + speed unlocks shoot)
  35. bool isSelected; // used only for programmatically created border around selected "master abilities"
  36. public:
  37. CCommanderSkillIcon(std::shared_ptr<CIntObject> object_, bool isMasterAbility_, std::function<void()> callback);
  38. std::function<void()> callback;
  39. void clickPressed(const Point & cursorPosition) override;
  40. void setObject(std::shared_ptr<CIntObject> object);
  41. void deselect(); //TODO: consider using observer pattern instead?
  42. bool getIsMasterAbility();
  43. void show(Canvas &to) override;
  44. };
  45. class CStackWindow : public CWindowObject
  46. {
  47. struct BonusInfo
  48. {
  49. std::string description;
  50. ImagePath imagePath;
  51. BonusSource bonusSource;
  52. };
  53. class CWindowSection : public CIntObject
  54. {
  55. private:
  56. std::shared_ptr<CPicture> background;
  57. protected:
  58. CStackWindow * parent;
  59. public:
  60. CWindowSection(CStackWindow * parent, const ImagePath & backgroundPath, int yOffset);
  61. };
  62. class ActiveSpellsSection : public CWindowSection
  63. {
  64. std::vector<std::shared_ptr<CAnimImage>> spellIcons;
  65. std::vector<std::shared_ptr<LRClickableAreaWText>> clickableAreas;
  66. std::vector<std::shared_ptr<CLabel>> labels;
  67. public:
  68. ActiveSpellsSection(CStackWindow * owner, int yOffset);
  69. };
  70. class BonusLineSection : public CWindowSection
  71. {
  72. std::array<std::shared_ptr<CPicture>, 2> icon;
  73. std::array<std::shared_ptr<CMultiLineLabel>, 2> description;
  74. std::array<std::shared_ptr<GraphicalPrimitiveCanvas>, 2> frame;
  75. std::array<std::vector<std::shared_ptr<CLabel>>, 2> bonusSource;
  76. public:
  77. BonusLineSection(CStackWindow * owner, size_t lineIndex);
  78. };
  79. class BonusesSection : public CWindowSection
  80. {
  81. std::shared_ptr<CListBox> lines;
  82. public:
  83. BonusesSection(CStackWindow * owner, int yOffset, std::optional<size_t> preferredSize = std::optional<size_t>());
  84. };
  85. class ButtonsSection : public CWindowSection
  86. {
  87. std::shared_ptr<CButton> dismiss;
  88. std::array<std::shared_ptr<CButton>, 3> upgrade;// no more than 3 buttons - space limit
  89. std::shared_ptr<CButton> exit;
  90. public:
  91. ButtonsSection(CStackWindow * owner, int yOffset);
  92. };
  93. class CommanderMainSection : public CWindowSection
  94. {
  95. std::vector<std::shared_ptr<CCommanderSkillIcon>> skillIcons;
  96. std::vector<std::shared_ptr<CCommanderArtPlace>> artifacts;
  97. std::shared_ptr<CPicture> abilitiesBackground;
  98. std::shared_ptr<CListBox> abilities;
  99. std::shared_ptr<CButton> leftBtn;
  100. std::shared_ptr<CButton> rightBtn;
  101. public:
  102. CommanderMainSection(CStackWindow * owner, int yOffset);
  103. };
  104. class MainSection : public CWindowSection
  105. {
  106. enum class EStat : size_t
  107. {
  108. ATTACK,
  109. DEFENCE,
  110. SHOTS,
  111. DAMAGE,
  112. HEALTH,
  113. HEALTH_LEFT,
  114. SPEED,
  115. MANA,
  116. AFTER_LAST
  117. };
  118. std::shared_ptr<CCreaturePic> animation;
  119. std::shared_ptr<LRClickableArea> animationArea;
  120. std::shared_ptr<CLabel> name;
  121. std::shared_ptr<CPicture> icons;
  122. std::shared_ptr<MoraleLuckBox> morale;
  123. std::shared_ptr<MoraleLuckBox> luck;
  124. std::vector<std::shared_ptr<CLabel>> stats;
  125. std::shared_ptr<CAnimImage> expRankIcon;
  126. std::shared_ptr<LRClickableAreaWText> expArea;
  127. std::shared_ptr<CLabel> expLabel;
  128. void addStatLabel(EStat index, int64_t value1, int64_t value2);
  129. void addStatLabel(EStat index, int64_t value);
  130. static ImagePath getBackgroundName(bool showExp, bool showArt);
  131. std::array<std::string, 8> statNames;
  132. std::array<std::string, 8> statFormats;
  133. public:
  134. MainSection(CStackWindow * owner, int yOffset, bool showExp, bool showArt);
  135. };
  136. std::shared_ptr<CFilledTexture> background;
  137. std::shared_ptr<CArtPlace> stackArtifact;
  138. std::shared_ptr<CButton> stackArtifactButton;
  139. std::unique_ptr<UnitView> info;
  140. std::unique_ptr<CStackInstance> fakeNode;
  141. std::vector<BonusInfo> activeBonuses;
  142. size_t activeTab;
  143. std::shared_ptr<CTabbedInt> commanderTab;
  144. std::map<size_t, std::shared_ptr<CButton>> switchButtons;
  145. std::shared_ptr<CWindowSection> mainSection;
  146. std::shared_ptr<CWindowSection> activeSpellsSection;
  147. std::shared_ptr<CWindowSection> commanderMainSection;
  148. std::shared_ptr<CWindowSection> commanderBonusesSection;
  149. std::shared_ptr<CWindowSection> bonusesSection;
  150. std::shared_ptr<CWindowSection> buttonsSection;
  151. std::shared_ptr<CCommanderSkillIcon> selectedIcon;
  152. si32 selectedSkill;
  153. void setSelection(si32 newSkill, std::shared_ptr<CCommanderSkillIcon> newIcon);
  154. std::shared_ptr<CIntObject> switchTab(size_t index);
  155. void removeStackArtifact(ArtifactPosition pos);
  156. void initSections();
  157. void initBonusesList();
  158. void init();
  159. std::string generateStackExpDescription();
  160. std::string getCommanderSkillDescription(int skillIndex, int skillLevel);
  161. public:
  162. // for battles
  163. CStackWindow(const CStack * stack, bool popup);
  164. // for non-existing stacks, e.g. recruit screen
  165. CStackWindow(const CCreature * creature, bool popup);
  166. // for normal stacks in armies
  167. CStackWindow(const CStackInstance * stack, bool popup);
  168. CStackWindow(const CStackInstance * stack, std::function<void()> dismiss, const UpgradeInfo & info, std::function<void(CreatureID)> callback);
  169. // for commanders & commander level-up dialog
  170. CStackWindow(const CCommanderInstance * commander, bool popup);
  171. CStackWindow(const CCommanderInstance * commander, std::vector<ui32> &skills, std::function<void(ui32)> callback);
  172. ~CStackWindow();
  173. };