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- /*
- * CWindowWithArtifacts.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CWindowWithArtifacts.h"
- #include "CHeroWindow.h"
- #include "CSpellWindow.h"
- #include "CHeroBackpackWindow.h"
- #include "../GameEngine.h"
- #include "../GameInstance.h"
- #include "../gui/CursorHandler.h"
- #include "../gui/WindowHandler.h"
- #include "../render/IRenderHandler.h"
- #include "../render/CAnimation.h"
- #include "../render/IImage.h"
- #include "../widgets/CComponent.h"
- #include "../CPlayerInterface.h"
- #include "../../lib/CConfigHandler.h"
- #include "../../lib/GameLibrary.h"
- #include "../../lib/callback/CCallback.h"
- #include "../../lib/entities/artifact/ArtifactUtils.h"
- #include "../../lib/entities/artifact/CArtifact.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/networkPacks/ArtifactLocation.h"
- #include "../../lib/texts/CGeneralTextHandler.h"
- CWindowWithArtifacts::CWindowWithArtifacts(const std::vector<CArtifactsOfHeroPtr> * artSets)
- {
- if(artSets)
- this->artSets.insert(this->artSets.end(), artSets->begin(), artSets->end());
- }
- void CWindowWithArtifacts::addSet(const std::shared_ptr<CArtifactsOfHeroBase> & newArtSet)
- {
- artSets.emplace_back(newArtSet);
- }
- const CGHeroInstance * CWindowWithArtifacts::getHeroPickedArtifact() const
- {
- const CGHeroInstance * hero = nullptr;
- for(const auto & artSet : artSets)
- if(artSet->getHero()->getArt(ArtifactPosition::TRANSITION_POS) != nullptr)
- {
- hero = artSet->getHero();
- break;
- }
- return hero;
- }
- const CArtifactInstance * CWindowWithArtifacts::getPickedArtifact() const
- {
- for(const auto & artSet : artSets)
- if(const auto pickedArt = artSet->getHero()->getArt(ArtifactPosition::TRANSITION_POS))
- {
- return pickedArt;
- }
- return nullptr;
- }
- void CWindowWithArtifacts::clickPressedOnArtPlace(const CGHeroInstance * hero, const ArtifactPosition & slot,
- bool allowExchange, bool altarTrading, bool closeWindow, const Point & cursorPosition)
- {
- if(!GAME->interface()->makingTurn)
- return;
- if(hero == nullptr)
- return;
- if(const auto heroArtOwner = getHeroPickedArtifact())
- {
- if(allowExchange || hero->id == heroArtOwner->id)
- putPickedArtifact(*hero, slot);
- }
- else if(ENGINE->isKeyboardShiftDown())
- {
- showQuickBackpackWindow(hero, slot, cursorPosition);
- }
- else if(auto art = hero->getArt(slot))
- {
- if(hero->getOwner() == GAME->interface()->playerID)
- {
- if(checkSpecialArts(*art, *hero, altarTrading))
- onClickPressedCommonArtifact(*hero, slot, closeWindow);
- }
- else
- {
- for(const auto & artSlot : ArtifactUtils::unmovableSlots())
- if(slot == artSlot)
- {
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->allTexts[21]);
- break;
- }
- }
- }
- }
- void CWindowWithArtifacts::swapArtifactAndClose(const CArtifactsOfHeroBase & artsInst, const ArtifactPosition & slot,
- const ArtifactLocation & dstLoc)
- {
- GAME->interface()->cb->swapArtifacts(ArtifactLocation(artsInst.getHero()->id, slot), dstLoc);
- close();
- }
- void CWindowWithArtifacts::showArtifactPopup(const CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace,
- const Point & cursorPosition) const
- {
- if(artsInst.getArt(artPlace.slot))
- {
- if(GAME->interface()->artifactController->askToDisassemble(artsInst.getHero(), artPlace.slot))
- return;
- if(!artPlace.text.empty())
- {
- artPlace.LRClickableAreaWTextComp::showPopupWindow(cursorPosition);
- artPlace.setClosePopupWindowCallback([hero = artsInst.getHero(), artPlacePtr = &artPlace]()
- {
- GAME->interface()->artifactController->askToAssemble(hero, artPlacePtr->slot);
- artPlacePtr->setClosePopupWindowCallback([](){});
- });
- }
- }
- }
- void CWindowWithArtifacts::showQuickBackpackWindow(const CGHeroInstance * hero, const ArtifactPosition & slot,
- const Point & cursorPosition) const
- {
- if(!settings["general"]["enableUiEnhancements"].Bool())
- return;
- if(!ArtifactUtils::isSlotEquipment(slot))
- return;
- ENGINE->windows().createAndPushWindow<CHeroQuickBackpackWindow>(hero, slot);
- auto backpackWindow = ENGINE->windows().topWindow<CHeroQuickBackpackWindow>();
- backpackWindow->moveTo(cursorPosition - Point(1, 1));
- backpackWindow->fitToScreen(15);
- }
- void CWindowWithArtifacts::activate()
- {
- if(const auto art = getPickedArtifact())
- {
- markPossibleSlots();
- setCursorAnimation(*art);
- }
- CWindowObject::activate();
- }
- void CWindowWithArtifacts::deactivate()
- {
- ENGINE->cursor().dragAndDropCursor(nullptr);
- CWindowObject::deactivate();
- }
- void CWindowWithArtifacts::enableKeyboardShortcuts() const
- {
- for(auto & artSet : artSets)
- artSet->enableKeyboardShortcuts();
- }
- void CWindowWithArtifacts::updateArtifacts()
- {
- for(const auto & artSet : artSets)
- {
- artSet->updateWornSlots();
- artSet->updateBackpackSlots();
- if(const auto pickedArtInst = getPickedArtifact())
- {
- markPossibleSlots();
- setCursorAnimation(*pickedArtInst);
- }
- else
- {
- artSet->unmarkSlots();
- ENGINE->cursor().dragAndDropCursor(nullptr);
- }
- // Make sure the status bar is updated so it does not display old text
- if(auto artPlace = artSet->getArtPlace(ENGINE->getCursorPosition()))
- artPlace->hover(true);
- }
- redraw();
- }
- void CWindowWithArtifacts::markPossibleSlots() const
- {
- if(const auto pickedArtInst = getPickedArtifact())
- {
- for(const auto & artSet : artSets)
- {
- const auto hero = artSet->getHero();
- if(hero == nullptr || !artSet->isActive())
- continue;
- if(getHeroPickedArtifact() == hero || !std::dynamic_pointer_cast<CArtifactsOfHeroKingdom>(artSet))
- artSet->markPossibleSlots(pickedArtInst->getType(), hero->tempOwner == GAME->interface()->playerID);
- }
- }
- }
- bool CWindowWithArtifacts::checkSpecialArts(const CArtifactInstance & artInst, const CGHeroInstance & hero, bool isTrade) const
- {
- const auto artId = artInst.getTypeId();
-
- if(artId == ArtifactID::SPELLBOOK)
- {
- ENGINE->windows().createAndPushWindow<CSpellWindow>(&hero, GAME->interface(), GAME->interface()->battleInt.get());
- return false;
- }
- if(artId == ArtifactID::CATAPULT)
- {
- // The Catapult must be equipped
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->allTexts[312],
- std::vector<std::shared_ptr<CComponent>>(1, std::make_shared<CComponent>(ComponentType::ARTIFACT, ArtifactID(ArtifactID::CATAPULT))));
- return false;
- }
- if(isTrade && !artInst.getType()->isTradable())
- {
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->allTexts[21],
- std::vector<std::shared_ptr<CComponent>>(1, std::make_shared<CComponent>(ComponentType::ARTIFACT, artId)));
- return false;
- }
- return true;
- }
- void CWindowWithArtifacts::setCursorAnimation(const CArtifactInstance & artInst) const
- {
- if(artInst.isScroll() && settings["general"]["enableUiEnhancements"].Bool())
- {
- assert(artInst.getScrollSpellID().num >= 0);
- auto image = ENGINE->renderHandler().loadImage(AnimationPath::builtin("spellscr"), artInst.getScrollSpellID().num, 0, EImageBlitMode::COLORKEY);
- image->scaleTo(Point(44,34), EScalingAlgorithm::BILINEAR);
- ENGINE->cursor().dragAndDropCursor(image);
- }
- else
- {
- ENGINE->cursor().dragAndDropCursor(AnimationPath::builtin("artifact"), artInst.getType()->getIconIndex());
- }
- }
- void CWindowWithArtifacts::putPickedArtifact(const CGHeroInstance & curHero, const ArtifactPosition & targetSlot) const
- {
- const auto heroArtOwner = getHeroPickedArtifact();
- const auto pickedArt = getPickedArtifact();
- auto srcLoc = ArtifactLocation(heroArtOwner->id, ArtifactPosition::TRANSITION_POS);
- auto dstLoc = ArtifactLocation(curHero.id, targetSlot);
- if(ArtifactUtils::isSlotBackpack(dstLoc.slot))
- {
- if(pickedArt->getType()->isBig())
- {
- // War machines cannot go to backpack
- GAME->interface()->showInfoDialog(boost::str(boost::format(LIBRARY->generaltexth->allTexts[153]) % pickedArt->getType()->getNameTranslated()));
- }
- else
- {
- if(ArtifactUtils::isBackpackFreeSlots(heroArtOwner))
- GAME->interface()->cb->swapArtifacts(srcLoc, dstLoc);
- else
- GAME->interface()->showInfoDialog(LIBRARY->generaltexth->translate("core.genrltxt.152"));
- }
- }
- // Check if artifact transfer is possible
- else if(pickedArt->canBePutAt(&curHero, dstLoc.slot, true) && (!curHero.getArt(targetSlot) || curHero.tempOwner == GAME->interface()->playerID))
- {
- GAME->interface()->cb->swapArtifacts(srcLoc, dstLoc);
- }
- }
- void CWindowWithArtifacts::onClickPressedCommonArtifact(const CGHeroInstance & curHero, const ArtifactPosition & slot, bool closeWindow)
- {
- assert(curHero.getArt(slot));
- auto srcLoc = ArtifactLocation(curHero.id, slot);
- auto dstLoc = ArtifactLocation(curHero.id, ArtifactPosition::TRANSITION_POS);
- if(ENGINE->isKeyboardCmdDown())
- {
- for(const auto & anotherSet : artSets)
- {
- if(std::dynamic_pointer_cast<CArtifactsOfHeroMain>(anotherSet) && curHero.id != anotherSet->getHero()->id)
- {
- dstLoc.slot = ArtifactPosition::FIRST_AVAILABLE;
- dstLoc.artHolder = anotherSet->getHero()->id;
- break;
- }
- if(const auto heroSetAltar = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(anotherSet))
- {
- dstLoc.slot = ArtifactPosition::FIRST_AVAILABLE;
- dstLoc.artHolder = heroSetAltar->altarId;
- break;
- }
- }
- }
- else if(ENGINE->isKeyboardAltDown())
- {
- const auto artId = curHero.getArt(slot)->getTypeId();
- if(ArtifactUtils::isSlotEquipment(slot))
- dstLoc.slot = ArtifactUtils::getArtBackpackPosition(&curHero, artId);
- else if(ArtifactUtils::isSlotBackpack(slot))
- dstLoc.slot = ArtifactUtils::getArtEquippedPosition(&curHero, artId);
- }
- else if(closeWindow)
- {
- close();
- }
- if(dstLoc.slot != ArtifactPosition::PRE_FIRST)
- GAME->interface()->cb->swapArtifacts(srcLoc, dstLoc);
- }
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