AdventureOptionsTab.cpp 8.7 KB

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  1. /*
  2. * AdventureOptionsTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureOptionsTab.h"
  12. #include "KeyBindingsWindow.h"
  13. #include "../../GameEngine.h"
  14. #include "../../GameInstance.h"
  15. #include "../../CPlayerInterface.h"
  16. #include "../../PlayerLocalState.h"
  17. #include "../../eventsSDL/InputHandler.h"
  18. #include "../../gui/WindowHandler.h"
  19. #include "../../widgets/Buttons.h"
  20. #include "../../widgets/Images.h"
  21. #include "../../widgets/TextControls.h"
  22. #include "../../../lib/CConfigHandler.h"
  23. #include "../../../lib/filesystem/ResourcePath.h"
  24. static void setBoolSetting(std::string group, std::string field, bool value)
  25. {
  26. Settings fullscreen = settings.write[group][field];
  27. fullscreen->Bool() = value;
  28. }
  29. static void setIntSetting(std::string group, std::string field, int value)
  30. {
  31. Settings entry = settings.write[group][field];
  32. entry->Float() = value;
  33. }
  34. AdventureOptionsTab::AdventureOptionsTab()
  35. : InterfaceObjectConfigurable()
  36. {
  37. OBJECT_CONSTRUCTION;
  38. setRedrawParent(true);
  39. addConditional("touchscreen", ENGINE->input().getCurrentInputMode() == InputMode::TOUCH);
  40. addConditional("keyboardMouse", ENGINE->input().getCurrentInputMode() == InputMode::KEYBOARD_AND_MOUSE);
  41. addConditional("controller", ENGINE->input().getCurrentInputMode() == InputMode::CONTROLLER);
  42. #ifdef VCMI_MOBILE
  43. addConditional("mobile", true);
  44. addConditional("desktop", false);
  45. #else
  46. addConditional("mobile", false);
  47. addConditional("desktop", true);
  48. #endif
  49. const JsonNode config(JsonPath::builtin("config/widgets/settings/adventureOptionsTab.json"));
  50. addCallback("playerHeroSpeedChanged", [this](int value)
  51. {
  52. auto targetLabel = widget<CLabel>("heroSpeedValueLabel");
  53. if (targetLabel)
  54. {
  55. if (value <= 0)
  56. {
  57. targetLabel->setText("-");
  58. }
  59. else
  60. {
  61. int valuePercentage = 100 * 100 / value;
  62. targetLabel->setText(std::to_string(valuePercentage) + "%");
  63. }
  64. }
  65. setIntSetting("adventure", "heroMoveTime", value);
  66. });
  67. addCallback("enemyHeroSpeedChanged", [this](int value)
  68. {
  69. auto targetLabel = widget<CLabel>("enemySpeedValueLabel");
  70. if (targetLabel)
  71. {
  72. if (value <= 0)
  73. {
  74. targetLabel->setText("-");
  75. }
  76. else
  77. {
  78. int valuePercentage = 100 * 100 / value;
  79. targetLabel->setText(std::to_string(valuePercentage) + "%");
  80. }
  81. }
  82. setIntSetting("adventure", "enemyMoveTime", value);
  83. });
  84. addCallback("mapScrollSpeedChanged", [this](int value)
  85. {
  86. auto targetLabel = widget<CLabel>("mapScrollingValueLabel");
  87. int valuePercentage = 100 * value / 1200; // H3 max value is "1200", displaying it to be 100%
  88. if (targetLabel)
  89. targetLabel->setText(std::to_string(valuePercentage) + "%");
  90. return setIntSetting("adventure", "scrollSpeedPixels", value);
  91. });
  92. addCallback("heroReminderChanged", [](bool value)
  93. {
  94. return setBoolSetting("adventure", "heroReminder", value);
  95. });
  96. addCallback("quickCombatChanged", [](bool value)
  97. {
  98. return setBoolSetting("adventure", "quickCombat", value);
  99. });
  100. //settings that do not belong to base game:
  101. addCallback("numericQuantitiesChanged", [](bool value)
  102. {
  103. return setBoolSetting("gameTweaks", "numericCreaturesQuantities", value);
  104. });
  105. addCallback("forceMovementInfoChanged", [](bool value)
  106. {
  107. return setBoolSetting("gameTweaks", "forceMovementInfo", value);
  108. });
  109. addCallback("showGridChanged", [](bool value)
  110. {
  111. return setBoolSetting("gameTweaks", "showGrid", value);
  112. });
  113. addCallback("infoBarPickChanged", [](bool value)
  114. {
  115. return setBoolSetting("gameTweaks", "infoBarPick", value);
  116. });
  117. addCallback("borderScrollChanged", [](bool value)
  118. {
  119. return setBoolSetting("adventure", "borderScroll", value);
  120. });
  121. addCallback("infoBarCreatureManagementChanged", [](bool value)
  122. {
  123. return setBoolSetting("gameTweaks", "infoBarCreatureManagement", value);
  124. });
  125. addCallback("leftButtonDragChanged", [](bool value)
  126. {
  127. return setBoolSetting("adventure", "leftButtonDrag", value);
  128. });
  129. addCallback("rightButtonDragChanged", [](bool value)
  130. {
  131. return setBoolSetting("adventure", "rightButtonDrag", value);
  132. });
  133. addCallback("smoothDraggingChanged", [](bool value)
  134. {
  135. return setBoolSetting("adventure", "smoothDragging", value);
  136. });
  137. addCallback("skipAdventureMapAnimationsChanged", [](bool value)
  138. {
  139. return setBoolSetting("gameTweaks", "skipAdventureMapAnimations", value);
  140. });
  141. addCallback("hideBackgroundChanged", [](bool value)
  142. {
  143. return setBoolSetting("adventure", "hideBackground", value);
  144. });
  145. addCallback("minimapShowHeroesChanged", [](bool value)
  146. {
  147. setBoolSetting("adventure", "minimapShowHeroes", value);
  148. ENGINE->windows().totalRedraw();
  149. });
  150. addCallback("showMovePathChanged", [](bool value)
  151. {
  152. setBoolSetting("adventure", "showMovePath", value);
  153. if (GAME->interface()->makingTurn && GAME->interface()->localState->getCurrentHero())
  154. GAME->interface()->localState->erasePath(GAME->interface()->localState->getCurrentHero());
  155. ENGINE->windows().totalRedraw();
  156. });
  157. addCallback("openShortcutMenu", [](int dummyValue)
  158. {
  159. ENGINE->windows().createAndPushWindow<KeyBindingsWindow>();
  160. });
  161. build(config);
  162. std::shared_ptr<CToggleGroup> playerHeroSpeedToggle = widget<CToggleGroup>("heroMovementSpeedPicker");
  163. playerHeroSpeedToggle->setSelected(static_cast<int>(settings["adventure"]["heroMoveTime"].Float()));
  164. std::shared_ptr<CToggleGroup> enemyHeroSpeedToggle = widget<CToggleGroup>("enemyMovementSpeedPicker");
  165. enemyHeroSpeedToggle->setSelected(static_cast<int>(settings["adventure"]["enemyMoveTime"].Float()));
  166. std::shared_ptr<CToggleGroup> mapScrollSpeedToggle = widget<CToggleGroup>("mapScrollSpeedPicker");
  167. mapScrollSpeedToggle->setSelected(static_cast<int>(settings["adventure"]["scrollSpeedPixels"].Float()));
  168. std::shared_ptr<CToggleButton> heroReminderCheckbox = widget<CToggleButton>("heroReminderCheckbox");
  169. heroReminderCheckbox->setSelected(settings["adventure"]["heroReminder"].Bool());
  170. std::shared_ptr<CToggleButton> quickCombatCheckbox = widget<CToggleButton>("quickCombatCheckbox");
  171. quickCombatCheckbox->setSelected(settings["adventure"]["quickCombat"].Bool());
  172. std::shared_ptr<CToggleButton> numericQuantitiesCheckbox = widget<CToggleButton>("numericQuantitiesCheckbox");
  173. numericQuantitiesCheckbox->setSelected(settings["gameTweaks"]["numericCreaturesQuantities"].Bool());
  174. std::shared_ptr<CToggleButton> forceMovementInfoCheckbox = widget<CToggleButton>("forceMovementInfoCheckbox");
  175. forceMovementInfoCheckbox->setSelected(settings["gameTweaks"]["forceMovementInfo"].Bool());
  176. std::shared_ptr<CToggleButton> showGridCheckbox = widget<CToggleButton>("showGridCheckbox");
  177. showGridCheckbox->setSelected(settings["gameTweaks"]["showGrid"].Bool());
  178. std::shared_ptr<CToggleButton> infoBarPickCheckbox = widget<CToggleButton>("infoBarPickCheckbox");
  179. infoBarPickCheckbox->setSelected(settings["gameTweaks"]["infoBarPick"].Bool());
  180. std::shared_ptr<CToggleButton> borderScrollCheckbox = widget<CToggleButton>("borderScrollCheckbox");
  181. borderScrollCheckbox->setSelected(settings["adventure"]["borderScroll"].Bool());
  182. std::shared_ptr<CToggleButton> infoBarCreatureManagementCheckbox = widget<CToggleButton>("infoBarCreatureManagementCheckbox");
  183. infoBarCreatureManagementCheckbox->setSelected(settings["gameTweaks"]["infoBarCreatureManagement"].Bool());
  184. std::shared_ptr<CToggleButton> leftButtonDragCheckbox = widget<CToggleButton>("leftButtonDragCheckbox");
  185. if (leftButtonDragCheckbox)
  186. leftButtonDragCheckbox->setSelected(settings["adventure"]["leftButtonDrag"].Bool());
  187. std::shared_ptr<CToggleButton> rightButtonDragCheckbox = widget<CToggleButton>("rightButtonDragCheckbox");
  188. if (rightButtonDragCheckbox)
  189. rightButtonDragCheckbox->setSelected(settings["adventure"]["rightButtonDrag"].Bool());
  190. std::shared_ptr<CToggleButton> smoothDraggingCheckbox = widget<CToggleButton>("smoothDraggingCheckbox");
  191. if (smoothDraggingCheckbox)
  192. smoothDraggingCheckbox->setSelected(settings["adventure"]["smoothDragging"].Bool());
  193. std::shared_ptr<CToggleButton> skipAdventureMapAnimationsCheckbox = widget<CToggleButton>("skipAdventureMapAnimationsCheckbox");
  194. skipAdventureMapAnimationsCheckbox->setSelected(settings["gameTweaks"]["skipAdventureMapAnimations"].Bool());
  195. std::shared_ptr<CToggleButton> hideBackgroundCheckbox = widget<CToggleButton>("hideBackgroundCheckbox");
  196. hideBackgroundCheckbox->setSelected(settings["adventure"]["hideBackground"].Bool());
  197. std::shared_ptr<CToggleButton> minimapShowHeroesCheckbox = widget<CToggleButton>("minimapShowHeroesCheckbox");
  198. minimapShowHeroesCheckbox->setSelected(settings["adventure"]["minimapShowHeroes"].Bool());
  199. std::shared_ptr<CToggleButton> showMovePathCheckbox = widget<CToggleButton>("showMovePathCheckbox");
  200. showMovePathCheckbox->setSelected(settings["adventure"]["showMovePath"].Bool());
  201. }