BattleOptionsTab.cpp 9.7 KB

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  1. /*
  2. * BattleOptionsTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleOptionsTab.h"
  12. #include "../../battle/BattleInterface.h"
  13. #include "../../GameEngine.h"
  14. #include "../../../lib/CConfigHandler.h"
  15. #include "../../../lib/filesystem/ResourcePath.h"
  16. #include "../../../lib/texts/CGeneralTextHandler.h"
  17. #include "../../widgets/Buttons.h"
  18. #include "../../widgets/TextControls.h"
  19. BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
  20. {
  21. OBJECT_CONSTRUCTION;
  22. setRedrawParent(true);
  23. const JsonNode config(JsonPath::builtin("config/widgets/settings/battleOptionsTab.json"));
  24. addCallback("viewGridChanged", [this, owner](bool value)
  25. {
  26. viewGridChangedCallback(value, owner);
  27. });
  28. addCallback("movementShadowChanged", [this, owner](bool value)
  29. {
  30. movementShadowChangedCallback(value, owner);
  31. });
  32. addCallback("movementHighlightOnHoverChanged", [this, owner](bool value)
  33. {
  34. movementHighlightOnHoverChangedCallback(value, owner);
  35. });
  36. addCallback("rangeLimitHighlightOnHoverChanged", [this, owner](bool value)
  37. {
  38. rangeLimitHighlightOnHoverChangedCallback(value, owner);
  39. });
  40. addCallback("mouseShadowChanged", [this](bool value)
  41. {
  42. mouseShadowChangedCallback(value);
  43. });
  44. addCallback("animationSpeedChanged", [this](int value)
  45. {
  46. animationSpeedChangedCallback(value);
  47. });
  48. addCallback("showQueueChanged", [this, owner](bool value)
  49. {
  50. showQueueChangedCallback(value, owner);
  51. });
  52. addCallback("queueSizeChanged", [this, owner](int value)
  53. {
  54. queueSizeChangedCallback(value, owner);
  55. });
  56. addCallback("skipBattleIntroMusicChanged", [this](bool value)
  57. {
  58. skipBattleIntroMusicChangedCallback(value);
  59. });
  60. addCallback("showStickyHeroWindowsChanged", [this, owner](bool value)
  61. {
  62. showStickyHeroWindowsChangedCallback(value, owner);
  63. });
  64. addCallback("showQuickSpellChanged", [this, owner](bool value)
  65. {
  66. showQuickSpellChangedCallback(value, owner);
  67. });
  68. addCallback("enableAutocombatSpellsChanged", [this](bool value)
  69. {
  70. enableAutocombatSpellsChangedCallback(value);
  71. });
  72. addCallback("endWithAutocombatChanged", [this](bool value)
  73. {
  74. endWithAutocombatChangedCallback(value);
  75. });
  76. addCallback("showHealthBarChanged", [this, owner](bool value)
  77. {
  78. showHealthBarCallback(value, owner);
  79. });
  80. build(config);
  81. std::shared_ptr<CToggleGroup> animationSpeedToggle = widget<CToggleGroup>("animationSpeedPicker");
  82. animationSpeedToggle->setSelected(getAnimSpeed());
  83. std::shared_ptr<CToggleGroup> queueSizeToggle = widget<CToggleGroup>("queueSizePicker");
  84. queueSizeToggle->setSelected(getQueueSizeId());
  85. std::shared_ptr<CToggleButton> viewGridCheckbox = widget<CToggleButton>("viewGridCheckbox");
  86. viewGridCheckbox->setSelected(settings["battle"]["cellBorders"].Bool());
  87. std::shared_ptr<CToggleButton> movementShadowCheckbox = widget<CToggleButton>("movementShadowCheckbox");
  88. movementShadowCheckbox->setSelected(settings["battle"]["stackRange"].Bool());
  89. std::shared_ptr<CToggleButton> movementHighlightOnHoverCheckbox = widget<CToggleButton>("movementHighlightOnHoverCheckbox");
  90. movementHighlightOnHoverCheckbox->setSelected(settings["battle"]["movementHighlightOnHover"].Bool());
  91. std::shared_ptr<CToggleButton> rangeLimitHighlightOnHoverCheckbox = widget<CToggleButton>("rangeLimitHighlightOnHoverCheckbox");
  92. rangeLimitHighlightOnHoverCheckbox->setSelected(settings["battle"]["rangeLimitHighlightOnHover"].Bool());
  93. std::shared_ptr<CToggleButton> showStickyHeroInfoWindowsCheckbox = widget<CToggleButton>("showStickyHeroInfoWindowsCheckbox");
  94. showStickyHeroInfoWindowsCheckbox->setSelected(settings["battle"]["stickyHeroInfoWindows"].Bool());
  95. std::shared_ptr<CToggleButton> showQuickSpellCheckbox = widget<CToggleButton>("showQuickSpellCheckbox");
  96. showQuickSpellCheckbox->setSelected(settings["battle"]["enableQuickSpellPanel"].Bool());
  97. std::shared_ptr<CToggleButton> mouseShadowCheckbox = widget<CToggleButton>("mouseShadowCheckbox");
  98. mouseShadowCheckbox->setSelected(settings["battle"]["mouseShadow"].Bool());
  99. std::shared_ptr<CToggleButton> skipBattleIntroMusicCheckbox = widget<CToggleButton>("skipBattleIntroMusicCheckbox");
  100. skipBattleIntroMusicCheckbox->setSelected(settings["gameTweaks"]["skipBattleIntroMusic"].Bool());
  101. std::shared_ptr<CToggleButton> enableAutocombatSpellsCheckbox = widget<CToggleButton>("enableAutocombatSpellsCheckbox");
  102. enableAutocombatSpellsCheckbox->setSelected(settings["battle"]["enableAutocombatSpells"].Bool());
  103. std::shared_ptr<CToggleButton> endWithAutocombatCheckbox = widget<CToggleButton>("endWithAutocombatCheckbox");
  104. endWithAutocombatCheckbox->setSelected(settings["battle"]["endWithAutocombat"].Bool());
  105. std::shared_ptr<CToggleButton> showHealthBarCheckbox = widget<CToggleButton>("showHealthBarCheckbox");
  106. showHealthBarCheckbox->setSelected(settings["battle"]["showHealthBar"].Bool());
  107. }
  108. int BattleOptionsTab::getAnimSpeed() const
  109. {
  110. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-battle-speed"].isNull())
  111. return static_cast<int>(std::round(settings["session"]["spectate-battle-speed"].Float()));
  112. return static_cast<int>(std::round(settings["battle"]["speedFactor"].Float()));
  113. }
  114. int BattleOptionsTab::getQueueSizeId() const
  115. {
  116. std::string sizeText = settings["battle"]["queueSize"].String();
  117. bool visible = settings["battle"]["showQueue"].Bool();
  118. if(!visible)
  119. return -1;
  120. if(sizeText == "none")
  121. return -1;
  122. if(sizeText == "auto")
  123. return 0;
  124. if(sizeText == "small")
  125. return 1;
  126. if(sizeText == "big")
  127. return 2;
  128. return 0;
  129. }
  130. std::string BattleOptionsTab::getQueueSizeStringFromId(int value) const
  131. {
  132. switch(value)
  133. {
  134. case -1:
  135. return "none";
  136. case 0:
  137. return "auto";
  138. case 1:
  139. return "small";
  140. case 2:
  141. return "big";
  142. default:
  143. return "auto";
  144. }
  145. }
  146. void BattleOptionsTab::viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface)
  147. {
  148. Settings cellBorders = settings.write["battle"]["cellBorders"];
  149. cellBorders->Bool() = value;
  150. if(parentBattleInterface)
  151. parentBattleInterface->redrawBattlefield();
  152. }
  153. void BattleOptionsTab::movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface)
  154. {
  155. Settings stackRange = settings.write["battle"]["stackRange"];
  156. stackRange->Bool() = value;
  157. if(parentBattleInterface)
  158. parentBattleInterface->redrawBattlefield();
  159. }
  160. void BattleOptionsTab::movementHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface)
  161. {
  162. Settings stackRange = settings.write["battle"]["movementHighlightOnHover"];
  163. stackRange->Bool() = value;
  164. if(parentBattleInterface)
  165. parentBattleInterface->redrawBattlefield();
  166. }
  167. void BattleOptionsTab::rangeLimitHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface)
  168. {
  169. Settings stackRange = settings.write["battle"]["rangeLimitHighlightOnHover"];
  170. stackRange->Bool() = value;
  171. if(parentBattleInterface)
  172. parentBattleInterface->redrawBattlefield();
  173. }
  174. void BattleOptionsTab::mouseShadowChangedCallback(bool value)
  175. {
  176. Settings shadow = settings.write["battle"]["mouseShadow"];
  177. shadow->Bool() = value;
  178. }
  179. void BattleOptionsTab::animationSpeedChangedCallback(int value)
  180. {
  181. Settings speed = settings.write["battle"]["speedFactor"];
  182. speed->Float() = static_cast<float>(value);
  183. auto targetLabel = widget<CLabel>("animationSpeedValueLabel");
  184. int valuePercentage = value * 100 / 3; // H3 max value is "3", displaying it to be 100%
  185. if (targetLabel)
  186. targetLabel->setText(std::to_string(valuePercentage) + "%");
  187. }
  188. void BattleOptionsTab::showQueueChangedCallback(bool value, BattleInterface * parentBattleInterface)
  189. {
  190. if(!parentBattleInterface)
  191. {
  192. Settings showQueue = settings.write["battle"]["showQueue"];
  193. showQueue->Bool() = value;
  194. }
  195. else
  196. {
  197. parentBattleInterface->setBattleQueueVisibility(value);
  198. }
  199. }
  200. void BattleOptionsTab::showStickyHeroWindowsChangedCallback(bool value, BattleInterface * parentBattleInterface)
  201. {
  202. if(!parentBattleInterface)
  203. {
  204. Settings showStickyWindows = settings.write["battle"]["stickyHeroInfoWindows"];
  205. showStickyWindows->Bool() = value;
  206. }
  207. else
  208. {
  209. parentBattleInterface->setStickyHeroWindowsVisibility(value);
  210. }
  211. }
  212. void BattleOptionsTab::showQuickSpellChangedCallback(bool value, BattleInterface * parentBattleInterface)
  213. {
  214. if(!parentBattleInterface)
  215. {
  216. Settings showQuickSpell = settings.write["battle"]["enableQuickSpellPanel"];
  217. showQuickSpell->Bool() = value;
  218. }
  219. else
  220. {
  221. parentBattleInterface->setStickyQuickSpellWindowVisibility(value);
  222. }
  223. }
  224. void BattleOptionsTab::queueSizeChangedCallback(int value, BattleInterface * parentBattleInterface)
  225. {
  226. if (value == -1)
  227. {
  228. showQueueChangedCallback(false, parentBattleInterface);
  229. return;
  230. }
  231. std::string stringifiedValue = getQueueSizeStringFromId(value);
  232. Settings size = settings.write["battle"]["queueSize"];
  233. size->String() = stringifiedValue;
  234. showQueueChangedCallback(true, parentBattleInterface);
  235. }
  236. void BattleOptionsTab::skipBattleIntroMusicChangedCallback(bool value)
  237. {
  238. Settings musicSkipSettingValue = settings.write["gameTweaks"]["skipBattleIntroMusic"];
  239. musicSkipSettingValue->Bool() = value;
  240. }
  241. void BattleOptionsTab::enableAutocombatSpellsChangedCallback(bool value)
  242. {
  243. Settings enableAutocombatSpells = settings.write["battle"]["enableAutocombatSpells"];
  244. enableAutocombatSpells->Bool() = value;
  245. }
  246. void BattleOptionsTab::endWithAutocombatChangedCallback(bool value)
  247. {
  248. Settings endWithAutocombat = settings.write["battle"]["endWithAutocombat"];
  249. endWithAutocombat->Bool() = value;
  250. }
  251. void BattleOptionsTab::showHealthBarCallback(bool value, BattleInterface * parentBattleInterface)
  252. {
  253. Settings showHealthBar = settings.write["battle"]["showHealthBar"];
  254. showHealthBar->Bool() = value;
  255. if(parentBattleInterface)
  256. parentBattleInterface->redrawBattlefield();
  257. }