SettingsMainWindow.cpp 5.2 KB

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  1. /*
  2. * SettingsMainContainer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SettingsMainWindow.h"
  12. #include "AdventureOptionsTab.h"
  13. #include "BattleOptionsTab.h"
  14. #include "GeneralOptionsTab.h"
  15. #include "OtherOptionsTab.h"
  16. #include "CMT.h"
  17. #include "../../../lib/texts/CGeneralTextHandler.h"
  18. #include "../../../lib/GameLibrary.h"
  19. #include "CPlayerInterface.h"
  20. #include "CServerHandler.h"
  21. #include "../../../lib/filesystem/ResourcePath.h"
  22. #include "../../GameEngine.h"
  23. #include "../../GameInstance.h"
  24. #include "gui/WindowHandler.h"
  25. #include "render/Canvas.h"
  26. #include "lobby/CSavingScreen.h"
  27. #include "widgets/Buttons.h"
  28. #include "widgets/Images.h"
  29. #include "widgets/ObjectLists.h"
  30. #include "windows/CMessage.h"
  31. SettingsMainWindow::SettingsMainWindow(BattleInterface * parentBattleUi) : InterfaceObjectConfigurable()
  32. {
  33. OBJECT_CONSTRUCTION;
  34. const JsonNode config(JsonPath::builtin("config/widgets/settings/settingsMainContainer.json"));
  35. addCallback("activateSettingsTab", [this](int tabId) { openTab(tabId); });
  36. addCallback("loadGame", [this](int) { loadGameButtonCallback(); });
  37. addCallback("saveGame", [this](int) { saveGameButtonCallback(); });
  38. addCallback("restartGame", [this](int) { restartGameButtonCallback(); });
  39. addCallback("quitGame", [this](int) { quitGameButtonCallback(); });
  40. addCallback("returnToMainMenu", [this](int) { mainMenuButtonCallback(); });
  41. addCallback("closeWindow", [this](int) { backButtonCallback(); });
  42. build(config);
  43. addUsedEvents(INPUT_MODE_CHANGE);
  44. std::shared_ptr<CIntObject> background = widget<CIntObject>("background");
  45. pos.w = background->pos.w;
  46. pos.h = background->pos.h;
  47. pos = center();
  48. std::shared_ptr<CButton> loadButton = widget<CButton>("loadButton");
  49. assert(loadButton);
  50. std::shared_ptr<CButton> saveButton = widget<CButton>("saveButton");
  51. assert(saveButton);
  52. std::shared_ptr<CButton> restartButton = widget<CButton>("restartButton");
  53. assert(restartButton);
  54. loadButton->block(GAME->server().isGuest());
  55. saveButton->block(GAME->server().isGuest() || parentBattleUi);
  56. restartButton->block(GAME->server().isGuest());
  57. int defaultTabIndex = 0;
  58. if(parentBattleUi != nullptr)
  59. defaultTabIndex = 2;
  60. else if(settings["general"]["lastSettingsTab"].isNumber())
  61. defaultTabIndex = settings["general"]["lastSettingsTab"].Integer();
  62. parentBattleInterface = parentBattleUi;
  63. tabContentArea = std::make_shared<CTabbedInt>(std::bind(&SettingsMainWindow::createTab, this, _1), Point(0, 0), defaultTabIndex);
  64. tabContentArea->setRedrawParent(true);
  65. std::shared_ptr<CToggleGroup> mainTabs = widget<CToggleGroup>("settingsTabs");
  66. mainTabs->setSelected(defaultTabIndex);
  67. GAME->interface()->gamePause(true);
  68. }
  69. std::shared_ptr<CIntObject> SettingsMainWindow::createTab(size_t index)
  70. {
  71. switch(index)
  72. {
  73. case 0:
  74. return std::make_shared<GeneralOptionsTab>();
  75. case 1:
  76. return std::make_shared<AdventureOptionsTab>();
  77. case 2:
  78. return std::make_shared<BattleOptionsTab>(parentBattleInterface);
  79. case 3:
  80. return std::make_shared<OtherOptionsTab>();
  81. default:
  82. logGlobal->error("Wrong settings tab ID!");
  83. return std::make_shared<GeneralOptionsTab>();
  84. }
  85. }
  86. void SettingsMainWindow::openTab(size_t index)
  87. {
  88. tabContentArea->setActive(index);
  89. CIntObject::redraw();
  90. Settings lastUsedTab = settings.write["general"]["lastSettingsTab"];
  91. lastUsedTab->Integer() = index;
  92. }
  93. void SettingsMainWindow::close()
  94. {
  95. if(!ENGINE->windows().isTopWindow(this))
  96. logGlobal->error("Only top interface must be closed");
  97. GAME->interface()->gamePause(false);
  98. ENGINE->windows().popWindows(1);
  99. }
  100. void SettingsMainWindow::quitGameButtonCallback()
  101. {
  102. GAME->interface()->showYesNoDialog(
  103. LIBRARY->generaltexth->allTexts[578],
  104. [this]()
  105. {
  106. close();
  107. ENGINE->user().onShutdownRequested(false);
  108. },
  109. nullptr
  110. );
  111. }
  112. void SettingsMainWindow::backButtonCallback()
  113. {
  114. close();
  115. }
  116. void SettingsMainWindow::mainMenuButtonCallback()
  117. {
  118. GAME->interface()->showYesNoDialog(
  119. LIBRARY->generaltexth->allTexts[578],
  120. [this]()
  121. {
  122. close();
  123. GAME->server().endGameplay();
  124. GAME->mainmenu()->menu->switchToTab("main");
  125. },
  126. 0
  127. );
  128. }
  129. void SettingsMainWindow::loadGameButtonCallback()
  130. {
  131. close();
  132. GAME->interface()->proposeLoadingGame();
  133. }
  134. void SettingsMainWindow::saveGameButtonCallback()
  135. {
  136. close();
  137. ENGINE->windows().createAndPushWindow<CSavingScreen>();
  138. }
  139. void SettingsMainWindow::restartGameButtonCallback()
  140. {
  141. GAME->interface()->showYesNoDialog(
  142. LIBRARY->generaltexth->allTexts[67],
  143. [this]()
  144. {
  145. close();
  146. ENGINE->dispatchMainThread([](){
  147. GAME->server().sendRestartGame();
  148. });
  149. },
  150. 0
  151. );
  152. }
  153. void SettingsMainWindow::showAll(Canvas & to)
  154. {
  155. auto color = GAME->interface() ? GAME->interface()->playerID : PlayerColor(1);
  156. if(settings["session"]["spectate"].Bool())
  157. color = PlayerColor(1); // TODO: Spectator shouldn't need special code for UI colors
  158. CIntObject::showAll(to);
  159. CMessage::drawBorder(color, to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
  160. }
  161. void SettingsMainWindow::onScreenResize()
  162. {
  163. InterfaceObjectConfigurable::onScreenResize();
  164. auto tab = std::dynamic_pointer_cast<GeneralOptionsTab>(tabContentArea->getItem());
  165. if (tab)
  166. tab->updateResolutionSelector();
  167. }