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- /*
- * SettingsMainContainer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "SettingsMainWindow.h"
- #include "AdventureOptionsTab.h"
- #include "BattleOptionsTab.h"
- #include "GeneralOptionsTab.h"
- #include "OtherOptionsTab.h"
- #include "CMT.h"
- #include "../../../lib/texts/CGeneralTextHandler.h"
- #include "../../../lib/GameLibrary.h"
- #include "CPlayerInterface.h"
- #include "CServerHandler.h"
- #include "../../../lib/filesystem/ResourcePath.h"
- #include "../../GameEngine.h"
- #include "../../GameInstance.h"
- #include "gui/WindowHandler.h"
- #include "render/Canvas.h"
- #include "lobby/CSavingScreen.h"
- #include "widgets/Buttons.h"
- #include "widgets/Images.h"
- #include "widgets/ObjectLists.h"
- #include "windows/CMessage.h"
- SettingsMainWindow::SettingsMainWindow(BattleInterface * parentBattleUi) : InterfaceObjectConfigurable()
- {
- OBJECT_CONSTRUCTION;
- const JsonNode config(JsonPath::builtin("config/widgets/settings/settingsMainContainer.json"));
- addCallback("activateSettingsTab", [this](int tabId) { openTab(tabId); });
- addCallback("loadGame", [this](int) { loadGameButtonCallback(); });
- addCallback("saveGame", [this](int) { saveGameButtonCallback(); });
- addCallback("restartGame", [this](int) { restartGameButtonCallback(); });
- addCallback("quitGame", [this](int) { quitGameButtonCallback(); });
- addCallback("returnToMainMenu", [this](int) { mainMenuButtonCallback(); });
- addCallback("closeWindow", [this](int) { backButtonCallback(); });
- build(config);
- addUsedEvents(INPUT_MODE_CHANGE);
- std::shared_ptr<CIntObject> background = widget<CIntObject>("background");
- pos.w = background->pos.w;
- pos.h = background->pos.h;
- pos = center();
- std::shared_ptr<CButton> loadButton = widget<CButton>("loadButton");
- assert(loadButton);
- std::shared_ptr<CButton> saveButton = widget<CButton>("saveButton");
- assert(saveButton);
- std::shared_ptr<CButton> restartButton = widget<CButton>("restartButton");
- assert(restartButton);
- loadButton->block(GAME->server().isGuest());
- saveButton->block(GAME->server().isGuest() || parentBattleUi);
- restartButton->block(GAME->server().isGuest());
- int defaultTabIndex = 0;
- if(parentBattleUi != nullptr)
- defaultTabIndex = 2;
- else if(settings["general"]["lastSettingsTab"].isNumber())
- defaultTabIndex = settings["general"]["lastSettingsTab"].Integer();
- parentBattleInterface = parentBattleUi;
- tabContentArea = std::make_shared<CTabbedInt>(std::bind(&SettingsMainWindow::createTab, this, _1), Point(0, 0), defaultTabIndex);
- tabContentArea->setRedrawParent(true);
- std::shared_ptr<CToggleGroup> mainTabs = widget<CToggleGroup>("settingsTabs");
- mainTabs->setSelected(defaultTabIndex);
-
- GAME->interface()->gamePause(true);
- }
- std::shared_ptr<CIntObject> SettingsMainWindow::createTab(size_t index)
- {
- switch(index)
- {
- case 0:
- return std::make_shared<GeneralOptionsTab>();
- case 1:
- return std::make_shared<AdventureOptionsTab>();
- case 2:
- return std::make_shared<BattleOptionsTab>(parentBattleInterface);
- case 3:
- return std::make_shared<OtherOptionsTab>();
- default:
- logGlobal->error("Wrong settings tab ID!");
- return std::make_shared<GeneralOptionsTab>();
- }
- }
- void SettingsMainWindow::openTab(size_t index)
- {
- tabContentArea->setActive(index);
- CIntObject::redraw();
- Settings lastUsedTab = settings.write["general"]["lastSettingsTab"];
- lastUsedTab->Integer() = index;
- }
- void SettingsMainWindow::close()
- {
- if(!ENGINE->windows().isTopWindow(this))
- logGlobal->error("Only top interface must be closed");
-
- GAME->interface()->gamePause(false);
- ENGINE->windows().popWindows(1);
- }
- void SettingsMainWindow::quitGameButtonCallback()
- {
- GAME->interface()->showYesNoDialog(
- LIBRARY->generaltexth->allTexts[578],
- [this]()
- {
- close();
- ENGINE->user().onShutdownRequested(false);
- },
- nullptr
- );
- }
- void SettingsMainWindow::backButtonCallback()
- {
- close();
- }
- void SettingsMainWindow::mainMenuButtonCallback()
- {
- GAME->interface()->showYesNoDialog(
- LIBRARY->generaltexth->allTexts[578],
- [this]()
- {
- close();
- GAME->server().endGameplay();
- GAME->mainmenu()->menu->switchToTab("main");
- },
- 0
- );
- }
- void SettingsMainWindow::loadGameButtonCallback()
- {
- close();
- GAME->interface()->proposeLoadingGame();
- }
- void SettingsMainWindow::saveGameButtonCallback()
- {
- close();
- ENGINE->windows().createAndPushWindow<CSavingScreen>();
- }
- void SettingsMainWindow::restartGameButtonCallback()
- {
- GAME->interface()->showYesNoDialog(
- LIBRARY->generaltexth->allTexts[67],
- [this]()
- {
- close();
- ENGINE->dispatchMainThread([](){
- GAME->server().sendRestartGame();
- });
- },
- 0
- );
- }
- void SettingsMainWindow::showAll(Canvas & to)
- {
- auto color = GAME->interface() ? GAME->interface()->playerID : PlayerColor(1);
- if(settings["session"]["spectate"].Bool())
- color = PlayerColor(1); // TODO: Spectator shouldn't need special code for UI colors
- CIntObject::showAll(to);
- CMessage::drawBorder(color, to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
- }
- void SettingsMainWindow::onScreenResize()
- {
- InterfaceObjectConfigurable::onScreenResize();
- auto tab = std::dynamic_pointer_cast<GeneralOptionsTab>(tabContentArea->getItem());
- if (tab)
- tab->updateResolutionSelector();
- }
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