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  1. Source: vcmi
  2. Section: games
  3. Priority: optional
  4. Maintainer: Ivan Savenko <[email protected]>
  5. Build-Depends: debhelper (>= 8), cmake, libsdl2-dev, libsdl2-image-dev, libsdl2-ttf-dev, libsdl2-mixer-dev, zlib1g-dev, libavformat-dev, libswscale-dev, libboost-dev (>=1.48), libboost-program-options-dev (>=1.48), libboost-filesystem-dev (>=1.48), libboost-system-dev (>=1.48), libboost-locale-dev (>=1.48), libboost-thread-dev (>=1.48), libboost-iostreams-dev, qtbase5-dev, libtbb-dev, libfuzzylite-dev, libminizip-dev, libluajit-5.1-dev, qttools5-dev, liblzma-dev
  6. Standards-Version: 3.9.1
  7. Homepage: http://vcmi.eu
  8. Vcs-Git: git://github.com/vcmi/vcmi.git
  9. Vcs-Browser: https://github.com/vcmi/vcmi
  10. Package: vcmi
  11. Architecture: any
  12. Depends: ${shlibs:Depends}, ${misc:Depends}
  13. Description: Rewrite of the Heroes of Might and Magic 3 engine
  14. The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
  15. scratch, giving it new and extended possibilities. It will help to support
  16. mods and new towns already made by fans but abandoned because of game code
  17. limitations.
  18. .
  19. In its current state it already supports maps of any sizes, higher
  20. resolutions and extended engine limits.