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- set(lib_SRCS
- StdInc.cpp
- filesystem/AdapterLoaders.cpp
- filesystem/CArchiveLoader.cpp
- filesystem/CBinaryReader.cpp
- filesystem/CCompressedStream.cpp
- filesystem/CFileInputStream.cpp
- filesystem/CFilesystemLoader.cpp
- filesystem/CMemoryBuffer.cpp
- filesystem/CMemoryStream.cpp
- filesystem/CZipLoader.cpp
- filesystem/CZipSaver.cpp
- filesystem/FileInfo.cpp
- filesystem/Filesystem.cpp
- filesystem/MinizipExtensions.cpp
- filesystem/ResourcePath.cpp
- json/JsonNode.cpp
- json/JsonParser.cpp
- json/JsonUtils.cpp
- json/JsonValidator.cpp
- json/JsonWriter.cpp
- logging/CBasicLogConfigurator.cpp
- logging/CLogger.cpp
- logging/VisualLogger.cpp
- network/NetworkConnection.cpp
- network/NetworkHandler.cpp
- network/NetworkServer.cpp
- texts/TextOperations.cpp
- vstd/DateUtils.cpp
- vstd/StringUtils.cpp
- CConfigHandler.cpp
- CConsoleHandler.cpp
- CThreadHelper.cpp
- VCMIDirs.cpp
- )
- set(lib_MAIN_SRCS
- battle/AccessibilityInfo.cpp
- battle/BattleAction.cpp
- battle/BattleAttackInfo.cpp
- battle/BattleHex.cpp
- battle/BattleHexArray.cpp
- battle/BattleInfo.cpp
- battle/BattleLayout.cpp
- battle/BattleProxy.cpp
- battle/BattleStateInfoForRetreat.cpp
- battle/CBattleInfoCallback.cpp
- battle/CBattleInfoEssentials.cpp
- battle/CObstacleInstance.cpp
- battle/CPlayerBattleCallback.cpp
- battle/CUnitState.cpp
- battle/DamageCalculator.cpp
- battle/Destination.cpp
- battle/IBattleState.cpp
- battle/ReachabilityInfo.cpp
- battle/SideInBattle.cpp
- battle/SiegeInfo.cpp
- battle/Unit.cpp
- bonuses/Bonus.cpp
- bonuses/BonusCache.cpp
- bonuses/BonusEnum.cpp
- bonuses/BonusList.cpp
- bonuses/BonusSelector.cpp
- bonuses/BonusCustomTypes.cpp
- bonuses/CBonusSystemNode.cpp
- bonuses/IBonusBearer.cpp
- bonuses/Limiters.cpp
- bonuses/Propagators.cpp
- bonuses/Updaters.cpp
- callback/CAdventureAI.cpp
- callback/CBattleCallback.cpp
- callback/CCallback.cpp
- callback/CDynLibHandler.cpp
- callback/CGameInfoCallback.cpp
- callback/CNonConstInfoCallback.cpp
- callback/CPlayerSpecificInfoCallback.cpp
- callback/GameRandomizer.cpp
- callback/MapInfoCallback.cpp
- callback/EditorCallback.cpp
- campaign/CampaignBonus.cpp
- campaign/CampaignHandler.cpp
- campaign/CampaignState.cpp
- campaign/CampaignRegions.cpp
- campaign/CampaignRegionsHandler.cpp
- constants/EntityIdentifiers.cpp
- entities/artifact/ArtifactUtils.cpp
- entities/artifact/ArtSlotInfo.cpp
- entities/artifact/CArtHandler.cpp
- entities/artifact/CArtifact.cpp
- entities/artifact/CArtifactFittingSet.cpp
- entities/artifact/CArtifactInstance.cpp
- entities/artifact/CArtifactSet.cpp
- entities/building/CBuilding.cpp
- entities/faction/CFaction.cpp
- entities/faction/CTown.cpp
- entities/faction/CTownHandler.cpp
- entities/hero/CHero.cpp
- entities/hero/CHeroClass.cpp
- entities/hero/CHeroClassHandler.cpp
- entities/hero/CHeroHandler.cpp
- entities/ResourceTypeHandler.cpp
- events/ApplyDamage.cpp
- events/GameResumed.cpp
- events/ObjectVisitEnded.cpp
- events/ObjectVisitStarted.cpp
- events/PlayerGotTurn.cpp
- events/TurnStarted.cpp
- json/JsonBonus.cpp
- json/JsonRandom.cpp
- gameState/CGameState.cpp
- gameState/CGameStateCampaign.cpp
- gameState/GameStatePackVisitor.cpp
- gameState/HighScore.cpp
- gameState/InfoAboutArmy.cpp
- gameState/QuestInfo.cpp
- gameState/RumorState.cpp
- gameState/TavernHeroesPool.cpp
- gameState/GameStatistics.cpp
- gameState/UpgradeInfo.cpp
- mapObjectConstructors/AObjectTypeHandler.cpp
- mapObjectConstructors/CObjectClassesHandler.cpp
- mapObjectConstructors/CommonConstructors.cpp
- mapObjectConstructors/CRewardableConstructor.cpp
- mapObjectConstructors/DwellingInstanceConstructor.cpp
- mapObjectConstructors/FlaggableInstanceConstructor.cpp
- mapObjectConstructors/HillFortInstanceConstructor.cpp
- mapObjectConstructors/MarketInstanceConstructor.cpp
- mapObjectConstructors/ShipyardInstanceConstructor.cpp
- mapObjects/CGCreature.cpp
- mapObjects/CGDwelling.cpp
- mapObjects/CGHeroInstance.cpp
- mapObjects/CGMarket.cpp
- mapObjects/CGObjectInstance.cpp
- mapObjects/CGPandoraBox.cpp
- mapObjects/CGResource.cpp
- mapObjects/TownBuildingInstance.cpp
- mapObjects/CGTownInstance.cpp
- mapObjects/CQuest.cpp
- mapObjects/CRewardableObject.cpp
- mapObjects/FlaggableMapObject.cpp
- mapObjects/IMarket.cpp
- mapObjects/IObjectInterface.cpp
- mapObjects/MiscObjects.cpp
- mapObjects/ObjectTemplate.cpp
- mapObjects/ObstacleSetHandler.cpp
- mapObjects/army/CArmedInstance.cpp
- mapObjects/army/CCommanderInstance.cpp
- mapObjects/army/CCreatureSet.cpp
- mapObjects/army/CStackBasicDescriptor.cpp
- mapObjects/army/CStackInstance.cpp
- mapping/CDrawRoadsOperation.cpp
- mapping/CMap.cpp
- mapping/CMapHeader.cpp
- mapping/CMapEditManager.cpp
- mapping/CMapInfo.cpp
- mapping/CMapOperation.cpp
- mapping/CMapService.cpp
- mapping/MapEditUtils.cpp
- mapping/MapIdentifiersH3M.cpp
- mapping/MapFeaturesH3M.cpp
- mapping/MapFormatH3M.cpp
- mapping/MapReaderH3M.cpp
- mapping/MapFormatJson.cpp
- mapping/MapFormatSettings.cpp
- mapping/ObstacleProxy.cpp
- modding/ActiveModsInSaveList.cpp
- modding/CModHandler.cpp
- modding/CModVersion.cpp
- modding/ContentTypeHandler.cpp
- modding/IdentifierStorage.cpp
- modding/ModDescription.cpp
- modding/ModManager.cpp
- modding/ModUtility.cpp
- modding/ModVerificationInfo.cpp
- networkPacks/NetPacksLib.cpp
- pathfinder/CGPathNode.cpp
- pathfinder/CPathfinder.cpp
- pathfinder/NodeStorage.cpp
- pathfinder/PathfinderCache.cpp
- pathfinder/PathfinderOptions.cpp
- pathfinder/PathfindingRules.cpp
- pathfinder/TurnInfo.cpp
- rewardable/Configuration.cpp
- rewardable/Info.cpp
- rewardable/Interface.cpp
- rewardable/Limiter.cpp
- rewardable/Reward.cpp
- rmg/RmgArea.cpp
- rmg/RmgObject.cpp
- rmg/RmgPath.cpp
- rmg/CMapGenerator.cpp
- rmg/CMapGenOptions.cpp
- rmg/CRmgTemplate.cpp
- rmg/CRmgTemplateStorage.cpp
- rmg/CZonePlacer.cpp
- rmg/CRoadRandomizer.cpp
- rmg/TileInfo.cpp
- rmg/Zone.cpp
- rmg/Functions.cpp
- rmg/ObjectInfo.cpp
- rmg/ObjectConfig.cpp
- rmg/RmgMap.cpp
- rmg/PenroseTiling.cpp
- rmg/modificators/Modificator.cpp
- rmg/modificators/ObjectManager.cpp
- rmg/modificators/ObjectDistributor.cpp
- rmg/modificators/RoadPlacer.cpp
- rmg/modificators/TreasurePlacer.cpp
- rmg/modificators/PrisonHeroPlacer.cpp
- rmg/modificators/QuestArtifactPlacer.cpp
- rmg/modificators/ConnectionsPlacer.cpp
- rmg/modificators/WaterAdopter.cpp
- rmg/modificators/MinePlacer.cpp
- rmg/modificators/TownPlacer.cpp
- rmg/modificators/WaterProxy.cpp
- rmg/modificators/WaterRoutes.cpp
- rmg/modificators/RockPlacer.cpp
- rmg/modificators/RockFiller.cpp
- rmg/modificators/ObstaclePlacer.cpp
- rmg/modificators/RiverPlacer.cpp
- rmg/modificators/TerrainPainter.cpp
- rmg/MapProxy.cpp
- serializer/CLoadFile.cpp
- serializer/CMemorySerializer.cpp
- serializer/GameConnection.cpp
- serializer/CSaveFile.cpp
- serializer/CTypeList.cpp
- serializer/JsonDeserializer.cpp
- serializer/JsonSerializeFormat.cpp
- serializer/JsonSerializer.cpp
- serializer/JsonUpdater.cpp
- serializer/SerializerReflection.cpp
- spells/AbilityCaster.cpp
- spells/BattleSpellMechanics.cpp
- spells/BonusCaster.cpp
- spells/CSpellHandler.cpp
- spells/ExternalCaster.cpp
- spells/ISpellMechanics.cpp
- spells/ObstacleCasterProxy.cpp
- spells/Problem.cpp
- spells/ProxyCaster.cpp
- spells/SpellSchoolHandler.cpp
- spells/TargetCondition.cpp
- spells/ViewSpellInt.cpp
- spells/adventure/AdventureSpellEffect.cpp
- spells/adventure/AdventureSpellMechanics.cpp
- spells/adventure/DimensionDoorEffect.cpp
- spells/adventure/RemoveObjectEffect.cpp
- spells/adventure/SummonBoatEffect.cpp
- spells/adventure/TownPortalEffect.cpp
- spells/adventure/ViewWorldEffect.cpp
- spells/effects/Catapult.cpp
- spells/effects/Clone.cpp
- spells/effects/Damage.cpp
- spells/effects/DemonSummon.cpp
- spells/effects/Dispel.cpp
- spells/effects/Effect.cpp
- spells/effects/Effects.cpp
- spells/effects/Heal.cpp
- spells/effects/LocationEffect.cpp
- spells/effects/Moat.cpp
- spells/effects/Obstacle.cpp
- spells/effects/Registry.cpp
- spells/effects/UnitEffect.cpp
- spells/effects/Summon.cpp
- spells/effects/Teleport.cpp
- spells/effects/Timed.cpp
- spells/effects/RemoveObstacle.cpp
- spells/effects/Sacrifice.cpp
- texts/CGeneralTextHandler.cpp
- texts/CLegacyConfigParser.cpp
- texts/MetaString.cpp
- texts/TextLocalizationContainer.cpp
- BasicTypes.cpp
- BattleFieldHandler.cpp
- CAndroidVMHelper.cpp
- CBonusTypeHandler.cpp
- CCreatureHandler.cpp
- CPlayerState.cpp
- CRandomGenerator.cpp
- CScriptingModule.cpp
- CSkillHandler.cpp
- CStack.cpp
- GameSettings.cpp
- IHandlerBase.cpp
- LoadProgress.cpp
- LogicalExpression.cpp
- ObstacleHandler.cpp
- StartInfo.cpp
- ResourceSet.cpp
- RiverHandler.cpp
- RoadHandler.cpp
- ScriptHandler.cpp
- TerrainHandler.cpp
- TurnTimerInfo.cpp
- GameLibrary.cpp
- )
- if (NOT ENABLE_MINIMAL_LIB)
- list(APPEND lib_SRCS ${lib_MAIN_SRCS})
- endif()
- # Version.cpp is a generated file
- if(ENABLE_GITVERSION)
- list(APPEND lib_SRCS ${CMAKE_BINARY_DIR}/Version.cpp)
- set_source_files_properties(${CMAKE_BINARY_DIR}/Version.cpp
- PROPERTIES GENERATED TRUE
- )
- endif()
- set(lib_HEADERS
- ../include/vstd/CLoggerBase.h
- ../include/vstd/DateUtils.h
- ../include/vstd/StringUtils.h
- ../Global.h
- ../AUTHORS.h
- StdInc.h
- filesystem/AdapterLoaders.h
- filesystem/CArchiveLoader.h
- filesystem/CBinaryReader.h
- filesystem/CCompressedStream.h
- filesystem/CFileInputStream.h
- filesystem/CFilesystemLoader.h
- filesystem/CInputOutputStream.h
- filesystem/CInputStream.h
- filesystem/CMemoryBuffer.h
- filesystem/CMemoryStream.h
- filesystem/COutputStream.h
- filesystem/CStream.h
- filesystem/CZipLoader.h
- filesystem/CZipSaver.h
- filesystem/FileInfo.h
- filesystem/Filesystem.h
- filesystem/ISimpleResourceLoader.h
- filesystem/MinizipExtensions.h
- filesystem/ResourcePath.h
- json/JsonFormatException.h
- json/JsonNode.h
- json/JsonParser.h
- json/JsonUtils.h
- json/JsonValidator.h
- json/JsonWriter.h
- logging/CBasicLogConfigurator.h
- logging/CLogger.h
- logging/VisualLogger.h
- network/NetworkConnection.h
- network/NetworkDefines.h
- network/NetworkHandler.h
- network/NetworkInterface.h
- network/NetworkServer.h
- texts/TextOperations.h
- CConfigHandler.h
- CConsoleHandler.h
- CThreadHelper.h
- VCMIDirs.h
- )
- set(lib_MAIN_HEADERS
- ../include/vstd/ContainerUtils.h
- ../include/vstd/RNG.h
- ../include/vcmi/events/AdventureEvents.h
- ../include/vcmi/events/ApplyDamage.h
- ../include/vcmi/events/BattleEvents.h
- ../include/vcmi/events/Event.h
- ../include/vcmi/events/EventBus.h
- ../include/vcmi/events/GameResumed.h
- ../include/vcmi/events/GenericEvents.h
- ../include/vcmi/events/ObjectVisitEnded.h
- ../include/vcmi/events/ObjectVisitStarted.h
- ../include/vcmi/events/PlayerGotTurn.h
- ../include/vcmi/events/SubscriptionRegistry.h
- ../include/vcmi/events/TurnStarted.h
- ../include/vcmi/scripting/Service.h
- ../include/vcmi/spells/Caster.h
- ../include/vcmi/spells/Magic.h
- ../include/vcmi/spells/Service.h
- ../include/vcmi/spells/Spell.h
- ../include/vcmi/Artifact.h
- ../include/vcmi/ArtifactService.h
- ../include/vcmi/Creature.h
- ../include/vcmi/CreatureService.h
- ../include/vcmi/Entity.h
- ../include/vcmi/Environment.h
- ../include/vcmi/Faction.h
- ../include/vcmi/FactionService.h
- ../include/vcmi/HeroClass.h
- ../include/vcmi/HeroClassService.h
- ../include/vcmi/HeroType.h
- ../include/vcmi/HeroTypeService.h
- ../include/vcmi/ResourceType.h
- ../include/vcmi/ResourceTypeService.h
- ../include/vcmi/Metatype.h
- ../include/vcmi/Player.h
- ../include/vcmi/ServerCallback.h
- ../include/vcmi/Services.h
- ../include/vcmi/Skill.h
- ../include/vcmi/SkillService.h
- ../include/vcmi/Team.h
- battle/AccessibilityInfo.h
- battle/AutocombatPreferences.h
- battle/BattleAction.h
- battle/BattleAttackInfo.h
- battle/BattleHex.h
- battle/BattleHexArray.h
- battle/BattleInfo.h
- battle/BattleLayout.h
- battle/BattleSide.h
- battle/BattleStateInfoForRetreat.h
- battle/BattleProxy.h
- battle/BattleUnitTurnReason.h
- battle/CBattleInfoCallback.h
- battle/CBattleInfoEssentials.h
- battle/CObstacleInstance.h
- battle/CPlayerBattleCallback.h
- battle/CUnitState.h
- battle/DamageCalculator.h
- battle/Destination.h
- battle/IBattleInfoCallback.h
- battle/IBattleState.h
- battle/IUnitInfo.h
- battle/PossiblePlayerBattleAction.h
- battle/ReachabilityInfo.h
- battle/SideInBattle.h
- battle/SiegeInfo.h
- battle/Unit.h
- bonuses/Bonus.h
- bonuses/BonusCache.h
- bonuses/BonusEnum.h
- bonuses/BonusList.h
- bonuses/BonusSelector.h
- bonuses/BonusCustomTypes.h
- bonuses/CBonusSystemNode.h
- bonuses/IBonusBearer.h
- bonuses/Limiters.h
- bonuses/Propagators.h
- bonuses/Updaters.h
- callback/CAdventureAI.h
- callback/CBattleCallback.h
- callback/CBattleGameInterface.h
- callback/CCallback.h
- callback/CDynLibHandler.h
- callback/CGameInfoCallback.h
- callback/CGameInterface.h
- callback/CGlobalAI.h
- callback/CNonConstInfoCallback.h
- callback/CPlayerSpecificInfoCallback.h
- callback/GameCallbackHolder.h
- callback/IBattleCallback.h
- callback/IBattleEventsReceiver.h
- callback/IClient.h
- callback/IGameActionCallback.h
- callback/CGameInfoCallback.h
- callback/IGameEventCallback.h
- callback/IGameEventsReceiver.h
- callback/IGameInfoCallback.h
- callback/IGameRandomizer.h
- callback/GameRandomizer.h
- callback/MapInfoCallback.h
- callback/EditorCallback.h
-
- campaign/CampaignBonus.h
- campaign/CampaignConstants.h
- campaign/CampaignHandler.h
- campaign/CampaignRegions.h
- campaign/CampaignRegionsHandler.h
- campaign/CampaignScenarioPrologEpilog.h
- campaign/CampaignState.h
- constants/EntityIdentifiers.h
- constants/Enumerations.h
- constants/IdentifierBase.h
- constants/VariantIdentifier.h
- constants/NumericConstants.h
- constants/StringConstants.h
- entities/artifact/ArtBearer.h
- entities/artifact/ArtifactUtils.h
- entities/artifact/ArtSlotInfo.h
- entities/artifact/CArtHandler.h
- entities/artifact/CArtifact.h
- entities/artifact/CArtifactInstance.h
- entities/artifact/CArtifactFittingSet.h
- entities/artifact/CArtifactSet.h
- entities/artifact/EArtifactClass.h
- entities/building/CBuilding.h
- entities/building/TownFortifications.h
- entities/faction/CFaction.h
- entities/faction/CTown.h
- entities/faction/CTownHandler.h
- entities/hero/CHero.h
- entities/hero/CHeroClass.h
- entities/hero/CHeroClassHandler.h
- entities/hero/CHeroHandler.h
- entities/hero/EHeroGender.h
- entities/ResourceTypeHandler.h
- events/ApplyDamage.h
- events/GameResumed.h
- events/ObjectVisitEnded.h
- events/ObjectVisitStarted.h
- events/PlayerGotTurn.h
- events/TurnStarted.h
- json/JsonBonus.h
- json/JsonRandom.h
- gameState/CGameState.h
- gameState/CGameStateCampaign.h
- gameState/EVictoryLossCheckResult.h
- gameState/GameStatePackVisitor.h
- gameState/HighScore.h
- gameState/InfoAboutArmy.h
- gameState/RumorState.h
- gameState/SThievesGuildInfo.h
- gameState/TavernHeroesPool.h
- gameState/GameStatistics.h
- gameState/TavernSlot.h
- gameState/QuestInfo.h
- mapObjectConstructors/AObjectTypeHandler.h
- mapObjectConstructors/CDefaultObjectTypeHandler.h
- mapObjectConstructors/CObjectClassesHandler.h
- mapObjectConstructors/CommonConstructors.h
- mapObjectConstructors/CRewardableConstructor.h
- mapObjectConstructors/DwellingInstanceConstructor.h
- mapObjectConstructors/HillFortInstanceConstructor.h
- mapObjectConstructors/FlaggableInstanceConstructor.h
- mapObjectConstructors/IObjectInfo.h
- mapObjectConstructors/MarketInstanceConstructor.h
- mapObjectConstructors/RandomMapInfo.h
- mapObjectConstructors/ShipyardInstanceConstructor.h
- mapObjectConstructors/SObjectSounds.h
- mapObjects/CGCreature.h
- mapObjects/CGDwelling.h
- mapObjects/CGHeroInstance.h
- mapObjects/CGMarket.h
- mapObjects/CGObjectInstance.h
- mapObjects/CGPandoraBox.h
- mapObjects/TownBuildingInstance.h
- mapObjects/CGResource.h
- mapObjects/CGTownInstance.h
- mapObjects/CQuest.h
- mapObjects/CRewardableObject.h
- mapObjects/FlaggableMapObject.h
- mapObjects/IMarket.h
- mapObjects/IObjectInterface.h
- mapObjects/IOwnableObject.h
- mapObjects/MapObjects.h
- mapObjects/MiscObjects.h
- mapObjects/CompoundMapObjectID.h
- mapObjects/ObjectTemplate.h
- mapObjects/ObstacleSetHandler.h
- mapObjects/army/CArmedInstance.h
- mapObjects/army/CCommanderInstance.h
- mapObjects/army/CCreatureSet.h
- mapObjects/army/CSimpleArmy.h
- mapObjects/army/CStackBasicDescriptor.h
- mapObjects/army/CStackInstance.h
- mapping/CDrawRoadsOperation.h
- mapping/CCastleEvent.h
- mapping/CMapEditManager.h
- mapping/CMapEvent.h
- mapping/CMapHeader.h
- mapping/CMap.h
- mapping/CMapInfo.h
- mapping/CMapOperation.h
- mapping/CMapService.h
- mapping/MapEditUtils.h
- mapping/MapIdentifiersH3M.h
- mapping/MapFeaturesH3M.h
- mapping/MapFormatH3M.h
- mapping/MapFormat.h
- mapping/MapFormatSettings.h
- mapping/MapReaderH3M.h
- mapping/MapFormatJson.h
- mapping/ObstacleProxy.h
- mapping/TerrainTile.h
- modding/ActiveModsInSaveList.h
- modding/CModHandler.h
- modding/CModVersion.h
- modding/ContentTypeHandler.h
- modding/IdentifierStorage.h
- modding/ModDescription.h
- modding/ModIncompatibility.h
- modding/ModManager.h
- modding/ModScope.h
- modding/ModUtility.h
- modding/ModVerificationInfo.h
- networkPacks/ArtifactLocation.h
- networkPacks/BattleChanges.h
- networkPacks/Component.h
- networkPacks/EInfoWindowMode.h
- networkPacks/EntityChanges.h
- networkPacks/EOpenWindowMode.h
- networkPacks/NetPacksBase.h
- networkPacks/NetPackVisitor.h
- networkPacks/ObjProperty.h
- networkPacks/PacksForClient.h
- networkPacks/PacksForClientBattle.h
- networkPacks/PacksForLobby.h
- networkPacks/PacksForServer.h
- networkPacks/SetRewardableConfiguration.h
- networkPacks/SetStackEffect.h
- networkPacks/SaveLocalState.h
- networkPacks/StackLocation.h
- networkPacks/TradeItem.h
- pathfinder/INodeStorage.h
- pathfinder/CGPathNode.h
- pathfinder/CPathfinder.h
- pathfinder/NodeStorage.h
- pathfinder/PathfinderCache.h
- pathfinder/PathfinderOptions.h
- pathfinder/PathfinderUtil.h
- pathfinder/PathfindingRules.h
- pathfinder/TurnInfo.h
- rewardable/Configuration.h
- rewardable/Info.h
- rewardable/Interface.h
- rewardable/Limiter.h
- rewardable/Reward.h
- rmg/RmgArea.h
- rmg/RmgObject.h
- rmg/RmgPath.h
- rmg/CMapGenerator.h
- rmg/CMapGenOptions.h
- rmg/CRmgTemplate.h
- rmg/CRmgTemplateStorage.h
- rmg/CZonePlacer.h
- rmg/CRoadRandomizer.h
- rmg/TileInfo.h
- rmg/Zone.h
- rmg/RmgMap.h
- rmg/float3.h
- rmg/Functions.h
- rmg/ObjectInfo.h
- rmg/ObjectConfig.h
- rmg/PenroseTiling.h
- rmg/modificators/Modificator.h
- rmg/modificators/ObjectManager.h
- rmg/modificators/ObjectDistributor.h
- rmg/modificators/RoadPlacer.h
- rmg/modificators/TreasurePlacer.h
- rmg/modificators/PrisonHeroPlacer.h
- rmg/modificators/QuestArtifactPlacer.h
- rmg/modificators/ConnectionsPlacer.h
- rmg/modificators/WaterAdopter.h
- rmg/modificators/MinePlacer.h
- rmg/modificators/TownPlacer.h
- rmg/modificators/WaterProxy.h
- rmg/modificators/WaterRoutes.h
- rmg/modificators/RockPlacer.h
- rmg/modificators/RockFiller.h
- rmg/modificators/ObstaclePlacer.h
- rmg/modificators/RiverPlacer.h
- rmg/modificators/TerrainPainter.h
- rmg/MapProxy.h
- serializer/BinaryDeserializer.h
- serializer/BinarySerializer.h
- serializer/CLoadFile.h
- serializer/CMemorySerializer.h
- serializer/GameConnection.h
- serializer/CSaveFile.h
- serializer/CSerializer.h
- serializer/CTypeList.h
- serializer/GameConnectionID.h
- serializer/JsonDeserializer.h
- serializer/JsonSerializeFormat.h
- serializer/JsonSerializer.h
- serializer/JsonUpdater.h
- serializer/ESerializationVersion.h
- serializer/PlayerConnectionID.h
- serializer/RegisterTypes.h
- serializer/Serializeable.h
- serializer/SerializerReflection.h
- spells/AbilityCaster.h
- spells/BattleSpellMechanics.h
- spells/BonusCaster.h
- spells/CSpellHandler.h
- spells/ExternalCaster.h
- spells/ISpellMechanics.h
- spells/ObstacleCasterProxy.h
- spells/Problem.h
- spells/ProxyCaster.h
- spells/SpellSchoolHandler.h
- spells/TargetCondition.h
- spells/ViewSpellInt.h
- spells/adventure/AdventureSpellMechanics.h
- spells/adventure/AdventureSpellEffect.h
- spells/adventure/DimensionDoorEffect.h
- spells/adventure/RemoveObjectEffect.h
- spells/adventure/SummonBoatEffect.h
- spells/adventure/TownPortalEffect.h
- spells/adventure/ViewWorldEffect.h
- spells/effects/Catapult.h
- spells/effects/Clone.h
- spells/effects/Damage.h
- spells/effects/DemonSummon.h
- spells/effects/Dispel.h
- spells/effects/Effect.h
- spells/effects/Effects.h
- spells/effects/EffectsFwd.h
- spells/effects/Heal.h
- spells/effects/LocationEffect.h
- spells/effects/Obstacle.h
- spells/effects/Registry.h
- spells/effects/UnitEffect.h
- spells/effects/Summon.h
- spells/effects/Teleport.h
- spells/effects/Timed.h
- spells/effects/RemoveObstacle.h
- spells/effects/Sacrifice.h
- texts/CGeneralTextHandler.h
- texts/Languages.h
- texts/CLegacyConfigParser.h
- texts/MetaString.h
- texts/TextIdentifier.h
- texts/TextLocalizationContainer.h
- AsyncRunner.h
- BattleFieldHandler.h
- CAndroidVMHelper.h
- CBonusTypeHandler.h
- CCreatureHandler.h
- ConditionalWait.h
- Color.h
- CPlayerState.h
- CRandomGenerator.h
- CScriptingModule.h
- CSkillHandler.h
- CSoundBase.h
- CStack.h
- CStopWatch.h
- ExceptionsCommon.h
- ExtraOptionsInfo.h
- FunctionList.h
- GameConstants.h
- GameSettings.h
- IBonusTypeHandler.h
- IGameSettings.h
- IHandlerBase.h
- int3.h
- LoadProgress.h
- LogicalExpression.h
- ObstacleHandler.h
- Point.h
- Rect.h
- Rect.cpp
- ResourceSet.h
- RiverHandler.h
- RoadHandler.h
- ScriptHandler.h
- ScopeGuard.h
- StartInfo.h
- TerrainHandler.h
- TurnTimerInfo.h
- UnlockGuard.h
- vcmi_endian.h
- GameLibrary.h
- )
- if (NOT ENABLE_MINIMAL_LIB)
- list(APPEND lib_HEADERS ${lib_MAIN_HEADERS})
- endif()
- assign_source_group(${lib_SRCS} ${lib_HEADERS})
- if(ENABLE_STATIC_LIBS)
- add_library(vcmi STATIC ${lib_SRCS} ${lib_HEADERS})
- else()
- add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
- endif()
- set_target_properties(vcmi PROPERTIES COMPILE_DEFINITIONS "VCMI_DLL=1")
- target_link_libraries(vcmi PUBLIC
- minizip::minizip ZLIB::ZLIB TBB::tbb
- ${SYSTEM_LIBS} Boost::boost Boost::filesystem Boost::program_options Boost::locale Boost::date_time
- )
- if(ENABLE_STATIC_LIBS AND ENABLE_CLIENT)
- target_compile_definitions(vcmi PRIVATE STATIC_AI)
- target_link_libraries(vcmi PRIVATE
- BattleAI
- EmptyAI
- StupidAI
- VCAI
- )
- if(ENABLE_NULLKILLER_AI)
- target_link_libraries(vcmi PRIVATE Nullkiller)
- endif()
- endif()
- # no longer necessary, but might be useful to keep in future
- # unfortunately at the moment tests do not support namespaced build, so enable only on some systems
- if(IOS OR ANDROID)
- target_compile_definitions(vcmi PUBLIC VCMI_LIB_NAMESPACE=VCMI)
- endif()
- if(IOS)
- target_link_libraries(vcmi PUBLIC iOS_utils)
- endif()
- target_include_directories(vcmi
- PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
- PUBLIC ${CMAKE_SOURCE_DIR}
- PUBLIC ${CMAKE_SOURCE_DIR}/include
- )
- if(WIN32)
- set_target_properties(vcmi
- PROPERTIES
- OUTPUT_NAME "VCMI_lib"
- PROJECT_LABEL "VCMI_lib"
- )
- endif()
- # Use '-Wa,-mbig-obj' for files that generate very large object files
- # when compiling with MinGW lest you get "too many sections" assembler errors
- if(MINGW AND CMAKE_BUILD_TYPE STREQUAL "Debug")
- set_source_files_properties(
- serializer/SerializerReflection.cpp
- CGameInfoCallback.cpp
- PROPERTIES
- COMPILE_OPTIONS "-Wa,-mbig-obj")
- endif()
- vcmi_set_output_dir(vcmi "")
- enable_pch(vcmi)
- # We want to deploy assets into build directory for easier debugging without install
- if(COPY_CONFIG_ON_BUILD)
- add_custom_command(TARGET vcmi POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/config
- COMMAND ${CMAKE_COMMAND} -E remove_directory ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/Mods
- COMMAND ${CMAKE_COMMAND} -P ${CMAKE_SOURCE_DIR}/cmake_modules/create_link.cmake ${CMAKE_SOURCE_DIR}/config ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/config
- COMMAND ${CMAKE_COMMAND} -P ${CMAKE_SOURCE_DIR}/cmake_modules/create_link.cmake ${CMAKE_SOURCE_DIR}/Mods ${CMAKE_BINARY_DIR}/bin/${CMAKE_CFG_INTDIR}/Mods
- )
- endif()
- # Update version before vcmi compiling
- if(TARGET update_version)
- add_dependencies(vcmi update_version)
- endif()
- if(NOT ENABLE_STATIC_LIBS)
- install(TARGETS vcmi RUNTIME DESTINATION ${LIB_DIR} LIBRARY DESTINATION ${LIB_DIR})
- endif()
- if(IOS AND NOT USING_CONAN)
- install(IMPORTED_RUNTIME_ARTIFACTS TBB::tbb LIBRARY DESTINATION ${LIB_DIR}) # CMake 3.21+
- get_target_property(LINKED_LIBS vcmi LINK_LIBRARIES)
- foreach(LINKED_LIB IN LISTS LINKED_LIBS)
- if(NOT TARGET ${LINKED_LIB})
- if(LINKED_LIB MATCHES "\\${CMAKE_SHARED_LIBRARY_SUFFIX}$")
- install(FILES ${LINKED_LIB} DESTINATION ${LIB_DIR})
- endif()
- continue()
- endif()
- get_target_property(LIB_TYPE ${LINKED_LIB} TYPE)
- if(NOT LIB_TYPE STREQUAL "SHARED_LIBRARY")
- continue()
- endif()
- get_target_property(_aliased ${LINKED_LIB} ALIASED_TARGET)
- if(_aliased)
- set(LINKED_LIB_REAL ${_aliased})
- else()
- set(LINKED_LIB_REAL ${LINKED_LIB})
- endif()
- get_target_property(_imported ${LINKED_LIB_REAL} IMPORTED)
- if(_imported)
- set(INSTALL_TYPE IMPORTED_RUNTIME_ARTIFACTS)
- get_target_property(BOOST_DEPENDENCIES ${LINKED_LIB_REAL} INTERFACE_LINK_LIBRARIES)
- foreach(BOOST_DEPENDENCY IN LISTS BOOST_DEPENDENCIES)
- get_target_property(BOOST_DEPENDENCY_TYPE ${BOOST_DEPENDENCY} TYPE)
- if(BOOST_DEPENDENCY_TYPE STREQUAL "SHARED_LIBRARY")
- install(IMPORTED_RUNTIME_ARTIFACTS ${BOOST_DEPENDENCY} LIBRARY DESTINATION ${LIB_DIR})
- endif()
- endforeach()
- else()
- set(INSTALL_TYPE TARGETS)
- endif()
- install(${INSTALL_TYPE} ${LINKED_LIB_REAL} LIBRARY DESTINATION ${LIB_DIR})
- endforeach()
- endif()
- if(VCMI_PORTMASTER)
- target_compile_definitions(vcmi PRIVATE VCMI_PORTMASTER)
- endif()
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