CStack.h 3.9 KB

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  1. /*
  2. * CStack.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "bonuses/Bonus.h"
  12. #include "bonuses/CBonusSystemNode.h"
  13. #include "CCreatureHandler.h" //todo: remove
  14. #include "battle/BattleHex.h"
  15. #include "mapObjects/CGHeroInstance.h" // for commander serialization
  16. #include "battle/CUnitState.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. struct BattleStackAttacked;
  19. class BattleInfo;
  20. //Represents STACK_BATTLE nodes
  21. class DLL_LINKAGE CStack final : public CBonusSystemNode, public battle::CUnitState, public battle::IUnitEnvironment
  22. {
  23. private:
  24. ui32 ID = -1; //unique ID of stack
  25. CreatureID typeID;
  26. ui32 baseAmount = -1;
  27. PlayerColor owner; //owner - player color (255 for neutrals)
  28. BattleSide side = BattleSide::NONE;
  29. SlotID slot; //slot - position in garrison (may be 255 for neutrals/called creatures)
  30. bool doubleWideCached = false;
  31. public:
  32. void postDeserialize(const CArmedInstance * army);
  33. const CStackInstance * base = nullptr; //garrison slot from which stack originates (nullptr for war machines, summoned cres, etc)
  34. BattleHex initialPosition; //position on battlefield; -2 - keep, -3 - lower tower, -4 - upper tower
  35. CStack(const CStackInstance * base, const PlayerColor & O, int I, BattleSide Side, const SlotID & S);
  36. CStack(const CStackBasicDescriptor * stack, const PlayerColor & O, int I, BattleSide Side, const SlotID & S = SlotID(255));
  37. CStack();
  38. ~CStack();
  39. std::string nodeName() const override;
  40. void localInit(BattleInfo * battleInfo);
  41. std::string getName() const; //plural or singular
  42. bool canBeHealed() const; //for first aid tent - only harmed stacks that are not war machines
  43. bool isOnNativeTerrain() const;
  44. TerrainId getCurrentTerrain() const;
  45. ui32 level() const;
  46. si32 magicResistance() const override; //include aura of resistance
  47. std::vector<SpellID> activeSpells() const; //returns vector of active spell IDs sorted by time of cast
  48. const CGHeroInstance * getMyHero() const; //if stack belongs to hero (directly or was by him summoned) returns hero, nullptr otherwise
  49. static BattleHexArray meleeAttackHexes(const battle::Unit * attacker, const battle::Unit * defender, BattleHex attackerPos = BattleHex::INVALID, BattleHex defenderPos = BattleHex::INVALID);
  50. static bool isMeleeAttackPossible(const battle::Unit * attacker, const battle::Unit * defender, BattleHex attackerPos = BattleHex::INVALID, BattleHex defenderPos = BattleHex::INVALID);
  51. BattleHex::EDir destShiftDir() const;
  52. void prepareAttacked(BattleStackAttacked & bsa, vstd::RNG & rand) const; //requires bsa.damageAmount filled
  53. static void prepareAttacked(BattleStackAttacked & bsa,
  54. vstd::RNG & rand,
  55. const std::shared_ptr<battle::CUnitState> & customState); //requires bsa.damageAmount filled
  56. const CCreature * unitType() const override;
  57. int32_t unitBaseAmount() const override;
  58. uint32_t unitId() const override;
  59. BattleSide unitSide() const override;
  60. PlayerColor unitOwner() const override;
  61. SlotID unitSlot() const override;
  62. bool doubleWide() const override { return doubleWideCached;};
  63. std::string getDescription() const override;
  64. bool unitHasAmmoCart(const battle::Unit * unit) const override;
  65. PlayerColor unitEffectiveOwner(const battle::Unit * unit) const override;
  66. void spendMana(ServerCallback * server, const int spellCost) const override;
  67. const IBonusBearer* getBonusBearer() const override;
  68. PlayerColor getOwner() const override
  69. {
  70. return this->owner;
  71. }
  72. template <typename Handler> void serialize(Handler & h)
  73. {
  74. //this assumes that stack objects is newly created
  75. //stackState is not serialized here
  76. assert(isIndependentNode());
  77. h & static_cast<CBonusSystemNode&>(*this);
  78. h & typeID;
  79. h & ID;
  80. h & baseAmount;
  81. h & owner;
  82. h & slot;
  83. h & side;
  84. h & initialPosition;
  85. }
  86. private:
  87. const BattleInfo * battle; //do not serialize
  88. };
  89. VCMI_LIB_NAMESPACE_END