123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144 |
- /*
- * TerrainHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <vcmi/EntityService.h>
- #include <vcmi/Entity.h>
- #include "GameConstants.h"
- #include "IHandlerBase.h"
- #include "Color.h"
- #include "filesystem/ResourcePath.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct DLL_LINKAGE TerrainPaletteAnimation
- {
- /// index of first color to cycle
- int32_t start;
- /// total numbers of colors to cycle
- int32_t length;
- template <typename Handler> void serialize(Handler& h)
- {
- h & start;
- h & length;
- }
- };
- class DLL_LINKAGE TerrainType : public EntityT<TerrainId>
- {
- friend class TerrainTypeHandler;
- std::string identifier;
- std::string modScope;
- TerrainId id;
- ui8 passabilityType;
- enum PassabilityType : ui8
- {
- //LAND = 1,
- WATER = 2,
- SURFACE = 4,
- SUBTERRANEAN = 8,
- ROCK = 16
- };
- public:
- int32_t getIndex() const override { return id.getNum(); }
- int32_t getIconIndex() const override { return 0; }
- std::string getJsonKey() const override;
- std::string getModScope() const override;
- void registerIcons(const IconRegistar & cb) const override {}
- TerrainId getId() const override { return id;}
- void updateFrom(const JsonNode & data) {};
- std::string getNameTextID() const override;
- std::string getNameTranslated() const override;
- std::vector<BattleField> battleFields;
- std::vector<TerrainId> prohibitTransitions;
- ColorRGBA minimapBlocked;
- ColorRGBA minimapUnblocked;
- std::string shortIdentifier;
- std::vector<AudioPath> musicFilename;
- AnimationPath tilesFilename;
- std::string terrainViewPatterns;
- AudioPath horseSound;
- AudioPath horseSoundPenalty;
- std::vector<TerrainPaletteAnimation> paletteAnimation;
- TerrainId rockTerrain;
- RiverId river;
- int moveCost;
- bool transitionRequired;
- TerrainType() = default;
- inline bool isLand() const;
- inline bool isWater() const;
- inline bool isRock() const;
- inline bool isPassable() const;
- inline bool isSurface() const;
- inline bool isUnderground() const;
- bool isTransitionRequired() const;
- };
- class DLL_LINKAGE TerrainTypeService : public EntityServiceT<TerrainId, TerrainType>
- {
- public:
- };
- class DLL_LINKAGE TerrainTypeHandler : public CHandlerBase<TerrainId, TerrainType, TerrainType, TerrainTypeService>
- {
- public:
- std::shared_ptr<TerrainType> loadFromJson(
- const std::string & scope,
- const JsonNode & json,
- const std::string & identifier,
- size_t index) override;
- const std::vector<std::string> & getTypeNames() const override;
- std::vector<JsonNode> loadLegacyData() override;
- };
- inline bool TerrainType::isLand() const
- {
- return !isWater();
- }
- inline bool TerrainType::isWater() const
- {
- return passabilityType & PassabilityType::WATER;
- }
- inline bool TerrainType::isRock() const
- {
- return passabilityType & PassabilityType::ROCK;
- }
- inline bool TerrainType::isPassable() const
- {
- return !isRock();
- }
- inline bool TerrainType::isSurface() const
- {
- return passabilityType & PassabilityType::SURFACE;
- }
- inline bool TerrainType::isUnderground() const
- {
- return passabilityType & PassabilityType::SUBTERRANEAN;
- }
- VCMI_LIB_NAMESPACE_END
|