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- /*
- * TurnTimerInfo.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- VCMI_LIB_NAMESPACE_BEGIN
- struct DLL_LINKAGE TurnTimerInfo
- {
- int turnTimer = 0; //in ms, counts down when player is making his turn on adventure map
- int baseTimer = 0; //in ms, counts down only when turn timer runs out
- int battleTimer = 0; //in ms, counts down during battles when creature timer runs out
- int unitTimer = 0; //in ms, counts down when player is choosing action in battle
- bool accumulatingTurnTimer = false;
- bool accumulatingUnitTimer = false;
-
- bool isActive = false; //is being counting down
- bool isBattle = false; //indicator for current timer mode
-
- bool isEnabled() const;
- bool isBattleEnabled() const;
- void subtractTimer(int timeMs);
- int valueMs() const;
- bool operator == (const TurnTimerInfo & other) const;
- template <typename Handler>
- void serialize(Handler &h)
- {
- h & turnTimer;
- h & baseTimer;
- h & battleTimer;
- h & unitTimer;
- h & accumulatingTurnTimer;
- h & accumulatingUnitTimer;
- h & isActive;
- h & isBattle;
- }
- };
- VCMI_LIB_NAMESPACE_END
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