| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 | /* * AccessibilityInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma once#include "BattleHex.h"#include "../GameConstants.h"VCMI_LIB_NAMESPACE_BEGINnamespace battle{	class Unit;}//Accessibility is property of hex in battle. It doesn't depend on stack, side's perspective and so on.enum class EAccessibility{	ACCESSIBLE,	ALIVE_STACK,	OBSTACLE,	DESTRUCTIBLE_WALL,	GATE, //sieges -> gate opens only for defender stacks	UNAVAILABLE, //indestructible wall parts, special battlefields (like boat-to-boat)	SIDE_COLUMN //used for first and last columns of hexes that are unavailable but war machines can stand there};using TAccessibilityArray = std::array<EAccessibility, GameConstants::BFIELD_SIZE>;using TBattlefieldTurnsArray = std::array<int8_t, GameConstants::BFIELD_SIZE>;struct DLL_LINKAGE AccessibilityInfo : TAccessibilityArray{	std::shared_ptr<const TBattlefieldTurnsArray> destructibleEnemyTurns; //used only as a view for destructibleEnemyTurns from ReachabilityInfo::Parameters	public:		bool accessible(const BattleHex & tile, const battle::Unit * stack) const; //checks for both tiles if stack is double wide		bool accessible(const BattleHex & tile, bool doubleWide, BattleSide side) const; //checks for both tiles if stack is double wide	private:		bool tileAccessibleWithGate(const BattleHex & tile, BattleSide side) const;};VCMI_LIB_NAMESPACE_END
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