AutocombatPreferences.h 592 B

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  1. /*
  2. * AutocombatPreferences.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. struct AutocombatPreferences
  12. {
  13. bool enableSpellsUsage = true;
  14. //TODO: below options exist in original H3, consider usefulness of mixed human-AI combat when enabling autocombat inside battle
  15. // bool enableUnitsUsage = true;
  16. // bool enableCatapultUsage = true;
  17. // bool enableBallistaUsage = true;
  18. // bool enableFirstAidTendUsage = true;
  19. };