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- /*
- * AutocombatPreferences.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- struct AutocombatPreferences
- {
- bool enableSpellsUsage = true;
- //TODO: below options exist in original H3, consider usefulness of mixed human-AI combat when enabling autocombat inside battle
- // bool enableUnitsUsage = true;
- // bool enableCatapultUsage = true;
- // bool enableBallistaUsage = true;
- // bool enableFirstAidTendUsage = true;
- };
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