12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485 |
- /*
- * BattleAction.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "Destination.h"
- #include "../GameConstants.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CBattleInfoCallback;
- namespace battle
- {
- class Unit;
- }
- /// A struct which handles battle actions like defending, walking,... - represents a creature stack in a battle
- class DLL_LINKAGE BattleAction
- {
- public:
- BattleSide side; //who made this action
- ui32 stackNumber; //stack ID, -1 left hero, -2 right hero,
- EActionType actionType; //use ActionType enum for values
- SpellID spell;
- BattleAction();
- static BattleAction makeHeal(const battle::Unit * healer, const battle::Unit * healed);
- static BattleAction makeDefend(const battle::Unit * stack);
- static BattleAction makeWait(const battle::Unit * stack);
- static BattleAction makeMeleeAttack(const battle::Unit * stack, const BattleHex & destination, const BattleHex & attackFrom, bool returnAfterAttack = true);
- static BattleAction makeShotAttack(const battle::Unit * shooter, const battle::Unit * target);
- static BattleAction makeCreatureSpellcast(const battle::Unit * stack, const battle::Target & target, const SpellID & spellID);
- static BattleAction makeMove(const battle::Unit * stack, const BattleHex & dest);
- static BattleAction makeEndOFTacticPhase(BattleSide side);
- static BattleAction makeRetreat(BattleSide side);
- static BattleAction makeSurrender(BattleSide side);
- bool isTacticsAction() const;
- bool isUnitAction() const;
- bool isSpellAction() const;
- bool isBattleEndAction() const;
- std::string toString() const;
- void aimToHex(const BattleHex & destination);
- void aimToUnit(const battle::Unit * destination);
- battle::Target getTarget(const CBattleInfoCallback * cb) const;
- void setTarget(const battle::Target & target_);
- template <typename Handler> void serialize(Handler & h)
- {
- h & side;
- h & stackNumber;
- h & actionType;
- h & spell;
- h & target;
- }
- private:
- struct DestinationInfo
- {
- int32_t unitValue;
- BattleHex hexValue;
- template <typename Handler> void serialize(Handler & h)
- {
- h & unitValue;
- h & hexValue;
- }
- };
- std::vector<DestinationInfo> target;
- };
- DLL_EXPORT std::ostream & operator<<(std::ostream & os, const BattleAction & ba); //todo: remove
- VCMI_LIB_NAMESPACE_END
|