BattleStateInfoForRetreat.cpp 1.2 KB

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  1. /*
  2. * BattleStateInfoForRetreat.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleStateInfoForRetreat.h"
  12. #include "Unit.h"
  13. #include "CBattleInfoCallback.h"
  14. #include "../mapObjects/CGHeroInstance.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. BattleStateInfoForRetreat::BattleStateInfoForRetreat():
  17. canFlee(false),
  18. canSurrender(false),
  19. isLastTurnBeforeDie(false),
  20. ourHero(nullptr),
  21. enemyHero(nullptr),
  22. ourSide(BattleSide::NONE)
  23. {
  24. }
  25. uint64_t getFightingStrength(const battle::Units & stacks, const CGHeroInstance * hero = nullptr)
  26. {
  27. uint64_t result = 0;
  28. for(const battle::Unit * stack : stacks)
  29. {
  30. result += stack->creatureId().toCreature()->getAIValue() * stack->getCount();
  31. }
  32. if(hero)
  33. {
  34. result = static_cast<uint64_t>(result * hero->getFightingStrength());
  35. }
  36. return result;
  37. }
  38. uint64_t BattleStateInfoForRetreat::getOurStrength() const
  39. {
  40. return getFightingStrength(ourStacks, ourHero);
  41. }
  42. uint64_t BattleStateInfoForRetreat::getEnemyStrength() const
  43. {
  44. return getFightingStrength(enemyStacks, enemyHero);
  45. }
  46. VCMI_LIB_NAMESPACE_END