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CPlayerBattleCallback.h 1.1 KB

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  1. /*
  2. * CPlayerBattleCallback.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CBattleInfoCallback.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. class CGHeroInstance;
  14. class DLL_LINKAGE CPlayerBattleCallback : public CBattleInfoCallback
  15. {
  16. const IBattleInfo * battle;
  17. PlayerColor player;
  18. public:
  19. CPlayerBattleCallback(const IBattleInfo * battle, PlayerColor player);
  20. #if SCRIPTING_ENABLED
  21. scripting::Pool * getContextPool() const override;
  22. #endif
  23. const IBattleInfo * getBattle() const override;
  24. std::optional<PlayerColor> getPlayerID() const override;
  25. bool battleCanFlee() const; //returns true if caller can flee from the battle
  26. TStacks battleGetStacks(EStackOwnership whose = MINE_AND_ENEMY, bool onlyAlive = true) const; //returns stacks on battlefield
  27. int battleGetSurrenderCost() const; //returns cost of surrendering battle, -1 if surrendering is not possible
  28. const CGHeroInstance * battleGetMyHero() const;
  29. InfoAboutHero battleGetEnemyHero() const;
  30. };
  31. VCMI_LIB_NAMESPACE_END