123456789101112131415161718192021222324252627282930313233343536373839404142 |
- /*
- * CPlayerBattleCallback.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CBattleInfoCallback.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CGHeroInstance;
- class DLL_LINKAGE CPlayerBattleCallback : public CBattleInfoCallback
- {
- const IBattleInfo * battle;
- PlayerColor player;
- public:
- CPlayerBattleCallback(const IBattleInfo * battle, PlayerColor player);
- #if SCRIPTING_ENABLED
- scripting::Pool * getContextPool() const override;
- #endif
- const IBattleInfo * getBattle() const override;
- std::optional<PlayerColor> getPlayerID() const override;
- bool battleCanFlee() const; //returns true if caller can flee from the battle
- TStacks battleGetStacks(EStackOwnership whose = MINE_AND_ENEMY, bool onlyAlive = true) const; //returns stacks on battlefield
- int battleGetSurrenderCost() const; //returns cost of surrendering battle, -1 if surrendering is not possible
- const CGHeroInstance * battleGetMyHero() const;
- InfoAboutHero battleGetEnemyHero() const;
- };
- VCMI_LIB_NAMESPACE_END
|