DamageCalculator.h 2.3 KB

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  1. /*
  2. * DamageCalculator.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. class CBattleInfoCallback;
  14. class IBonusBearer;
  15. class CSelector;
  16. struct BattleAttackInfo;
  17. struct DamageRange;
  18. struct DamageEstimation;
  19. class DLL_LINKAGE DamageCalculator
  20. {
  21. const CBattleInfoCallback & callback;
  22. const BattleAttackInfo & info;
  23. int battleBonusValue(const IBonusBearer * bearer, const CSelector & selector) const;
  24. DamageRange getCasualties(const DamageRange & damageDealt) const;
  25. int64_t getCasualties(int64_t damageDealt) const;
  26. DamageRange getBaseDamageSingle() const;
  27. DamageRange getBaseDamageBlessCurse() const;
  28. DamageRange getBaseDamageStack() const;
  29. int getActorAttackBase() const;
  30. int getActorAttackEffective() const;
  31. int getActorAttackSlayer() const;
  32. int getActorAttackIgnored() const;
  33. int getTargetDefenseBase() const;
  34. int getTargetDefenseEffective() const;
  35. int getTargetDefenseIgnored() const;
  36. double getAttackSkillFactor() const;
  37. double getAttackOffenseArcheryFactor() const;
  38. double getAttackBlessFactor() const;
  39. double getAttackLuckFactor() const;
  40. double getAttackJoustingFactor() const;
  41. double getAttackDeathBlowFactor() const;
  42. double getAttackDoubleDamageFactor() const;
  43. double getAttackHateFactor() const;
  44. double getAttackRevengeFactor() const;
  45. double getAttackFromBackFactor() const;
  46. double getDefenseSkillFactor() const;
  47. double getDefenseArmorerFactor() const;
  48. double getDefenseMagicShieldFactor() const;
  49. double getDefenseRangePenaltiesFactor() const;
  50. double getDefenseObstacleFactor() const;
  51. double getDefenseBlindParalysisFactor() const;
  52. double getDefenseUnluckyFactor() const;
  53. double getDefenseForgetfulnessFactor() const;
  54. double getDefensePetrificationFactor() const;
  55. double getDefenseMagicFactor() const;
  56. double getDefenseMindFactor() const;
  57. std::vector<double> getAttackFactors() const;
  58. std::vector<double> getDefenseFactors() const;
  59. public:
  60. DamageCalculator(const CBattleInfoCallback & callback, const BattleAttackInfo & info ):
  61. callback(callback),
  62. info(info)
  63. {}
  64. DamageEstimation calculateDmgRange() const;
  65. };
  66. VCMI_LIB_NAMESPACE_END