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- /*
- * IBattleState.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CBattleInfoEssentials.h"
- #include "BattleUnitTurnReason.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class ObstacleChanges;
- class UnitChanges;
- struct Bonus;
- struct BattleLayout;
- class JsonNode;
- class JsonSerializeFormat;
- class BattleField;
- class int3;
- namespace vstd
- {
- class RNG;
- }
- namespace battle
- {
- class UnitInfo;
- }
- class DLL_LINKAGE IBattleInfo : public IConstBonusProvider
- {
- public:
- using ObstacleCList = std::vector<std::shared_ptr<const CObstacleInstance>>;
- virtual ~IBattleInfo() = default;
- virtual BattleID getBattleID() const = 0;
- virtual int32_t getActiveStackID() const = 0;
- virtual TStacks getStacksIf(const TStackFilter & predicate) const = 0;
- virtual battle::Units getUnitsIf(const battle::UnitFilter & predicate) const = 0;
- virtual BattleField getBattlefieldType() const = 0;
- virtual TerrainId getTerrainType() const = 0;
- virtual ObstacleCList getAllObstacles() const = 0;
- virtual const CGTownInstance * getDefendedTown() const = 0;
- virtual EWallState getWallState(EWallPart partOfWall) const = 0;
- virtual EGateState getGateState() const = 0;
- virtual PlayerColor getSidePlayer(BattleSide side) const = 0;
- virtual const CArmedInstance * getSideArmy(BattleSide side) const = 0;
- virtual const CGHeroInstance * getSideHero(BattleSide side) const = 0;
- /// Returns list of all spells used by specified side (and that can be learned by opposite hero)
- virtual std::vector<SpellID> getUsedSpells(BattleSide side) const = 0;
- virtual int32_t getCastSpells(BattleSide side) const = 0;
- virtual int32_t getEnchanterCounter(BattleSide side) const = 0;
- virtual ui8 getTacticDist() const = 0;
- virtual BattleSide getTacticsSide() const = 0;
- virtual uint32_t nextUnitId() const = 0;
- virtual int64_t getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const = 0;
- virtual int3 getLocation() const = 0;
- virtual BattleLayout getLayout() const = 0;
- };
- class DLL_LINKAGE IBattleState : public IBattleInfo
- {
- public:
- virtual void nextRound() = 0;
- virtual void nextTurn(uint32_t unitId, BattleUnitTurnReason reason) = 0;
- virtual void addUnit(uint32_t id, const JsonNode & data) = 0;
- virtual void setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta) = 0;
- virtual void moveUnit(uint32_t id, const BattleHex & destination) = 0;
- virtual void removeUnit(uint32_t id) = 0;
- virtual void updateUnit(uint32_t id, const JsonNode & data) = 0;
- virtual void addUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
- virtual void updateUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
- virtual void removeUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
- virtual void setWallState(EWallPart partOfWall, EWallState state) = 0;
- virtual void addObstacle(const ObstacleChanges & changes) = 0;
- virtual void updateObstacle(const ObstacleChanges & changes) = 0;
- virtual void removeObstacle(uint32_t id) = 0;
- };
- VCMI_LIB_NAMESPACE_END
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