IBattleState.h 3.1 KB

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  1. /*
  2. * IBattleState.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CBattleInfoEssentials.h"
  12. #include "BattleUnitTurnReason.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. class ObstacleChanges;
  15. class UnitChanges;
  16. struct Bonus;
  17. struct BattleLayout;
  18. class JsonNode;
  19. class JsonSerializeFormat;
  20. class BattleField;
  21. class int3;
  22. namespace vstd
  23. {
  24. class RNG;
  25. }
  26. namespace battle
  27. {
  28. class UnitInfo;
  29. }
  30. class DLL_LINKAGE IBattleInfo : public IConstBonusProvider
  31. {
  32. public:
  33. using ObstacleCList = std::vector<std::shared_ptr<const CObstacleInstance>>;
  34. virtual ~IBattleInfo() = default;
  35. virtual BattleID getBattleID() const = 0;
  36. virtual int32_t getActiveStackID() const = 0;
  37. virtual TStacks getStacksIf(const TStackFilter & predicate) const = 0;
  38. virtual battle::Units getUnitsIf(const battle::UnitFilter & predicate) const = 0;
  39. virtual BattleField getBattlefieldType() const = 0;
  40. virtual TerrainId getTerrainType() const = 0;
  41. virtual ObstacleCList getAllObstacles() const = 0;
  42. virtual const CGTownInstance * getDefendedTown() const = 0;
  43. virtual EWallState getWallState(EWallPart partOfWall) const = 0;
  44. virtual EGateState getGateState() const = 0;
  45. virtual PlayerColor getSidePlayer(BattleSide side) const = 0;
  46. virtual const CArmedInstance * getSideArmy(BattleSide side) const = 0;
  47. virtual const CGHeroInstance * getSideHero(BattleSide side) const = 0;
  48. /// Returns list of all spells used by specified side (and that can be learned by opposite hero)
  49. virtual std::vector<SpellID> getUsedSpells(BattleSide side) const = 0;
  50. virtual int32_t getCastSpells(BattleSide side) const = 0;
  51. virtual int32_t getEnchanterCounter(BattleSide side) const = 0;
  52. virtual ui8 getTacticDist() const = 0;
  53. virtual BattleSide getTacticsSide() const = 0;
  54. virtual uint32_t nextUnitId() const = 0;
  55. virtual int64_t getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const = 0;
  56. virtual int3 getLocation() const = 0;
  57. virtual BattleLayout getLayout() const = 0;
  58. };
  59. class DLL_LINKAGE IBattleState : public IBattleInfo
  60. {
  61. public:
  62. virtual void nextRound() = 0;
  63. virtual void nextTurn(uint32_t unitId, BattleUnitTurnReason reason) = 0;
  64. virtual void addUnit(uint32_t id, const JsonNode & data) = 0;
  65. virtual void setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta) = 0;
  66. virtual void moveUnit(uint32_t id, const BattleHex & destination) = 0;
  67. virtual void removeUnit(uint32_t id) = 0;
  68. virtual void updateUnit(uint32_t id, const JsonNode & data) = 0;
  69. virtual void addUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
  70. virtual void updateUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
  71. virtual void removeUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
  72. virtual void setWallState(EWallPart partOfWall, EWallState state) = 0;
  73. virtual void addObstacle(const ObstacleChanges & changes) = 0;
  74. virtual void updateObstacle(const ObstacleChanges & changes) = 0;
  75. virtual void removeObstacle(uint32_t id) = 0;
  76. };
  77. VCMI_LIB_NAMESPACE_END