Unit.cpp 6.1 KB

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  1. /*
  2. * Unit.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Unit.h"
  12. #include "../GameLibrary.h"
  13. #include "../texts/CGeneralTextHandler.h"
  14. #include "../serializer/JsonDeserializer.h"
  15. #include "../serializer/JsonSerializer.h"
  16. #include <vcmi/Faction.h>
  17. #include <vcmi/FactionService.h>
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. namespace battle
  20. {
  21. ///Unit
  22. Unit::~Unit() = default;
  23. bool Unit::isDead() const
  24. {
  25. return !alive() && !isGhost();
  26. }
  27. bool Unit::isTurret() const
  28. {
  29. return creatureIndex() == CreatureID::ARROW_TOWERS;
  30. }
  31. std::string Unit::getDescription() const
  32. {
  33. boost::format fmt("Unit %d of side %d");
  34. fmt % unitId() % static_cast<int>(unitSide());
  35. return fmt.str();
  36. }
  37. //TODO: deduplicate these functions
  38. const IBonusBearer* Unit::getBonusBearer() const
  39. {
  40. return this;
  41. }
  42. const BattleHexArray & Unit::getSurroundingHexes(const BattleHex & assumedPosition) const
  43. {
  44. BattleHex hex = (assumedPosition.toInt() != BattleHex::INVALID) ? assumedPosition : getPosition(); //use hypothetical position
  45. return getSurroundingHexes(hex, doubleWide(), unitSide());
  46. }
  47. const BattleHexArray & Unit::getSurroundingHexes(const BattleHex & position, bool twoHex, BattleSide side)
  48. {
  49. if(!twoHex)
  50. return position.getNeighbouringTiles();
  51. return position.getNeighbouringTilesDoubleWide(side);
  52. }
  53. BattleHexArray Unit::getAttackableHexes(const Unit * attacker) const
  54. {
  55. if (!attacker->doubleWide())
  56. {
  57. return getSurroundingHexes();
  58. }
  59. else
  60. {
  61. BattleHexArray result;
  62. for (const auto & attackOrigin : getSurroundingHexes())
  63. {
  64. if (!coversPos(attacker->occupiedHex(attackOrigin)) && attackOrigin.isAvailable())
  65. result.insert(attackOrigin);
  66. bool isAttacker = attacker->unitSide() == BattleSide::ATTACKER;
  67. BattleHex::EDir headDirection = isAttacker ? BattleHex::RIGHT : BattleHex::LEFT;
  68. BattleHex headHex = attackOrigin.cloneInDirection(headDirection);
  69. if (!coversPos(headHex) && headHex.isAvailable())
  70. result.insert(headHex);
  71. }
  72. return result;
  73. }
  74. }
  75. bool Unit::coversPos(const BattleHex & pos) const
  76. {
  77. return getPosition() == pos || (doubleWide() && (occupiedHex() == pos));
  78. }
  79. const BattleHexArray & Unit::getHexes() const
  80. {
  81. return getHexes(getPosition(), doubleWide(), unitSide());
  82. }
  83. const BattleHexArray & Unit::getHexes(const BattleHex & assumedPos) const
  84. {
  85. return getHexes(assumedPos, doubleWide(), unitSide());
  86. }
  87. BattleHexArray::ArrayOfBattleHexArrays Unit::precomputeUnitHexes(BattleSide side, bool twoHex)
  88. {
  89. BattleHexArray::ArrayOfBattleHexArrays result;
  90. for (BattleHex assumedPos = 0; assumedPos < GameConstants::BFIELD_SIZE; ++assumedPos)
  91. {
  92. BattleHexArray hexes;
  93. hexes.insert(assumedPos);
  94. if(twoHex)
  95. hexes.insert(occupiedHex(assumedPos, twoHex, side));
  96. result[assumedPos.toInt()] = std::move(hexes);
  97. }
  98. return result;
  99. }
  100. const BattleHexArray & Unit::getHexes(const BattleHex & assumedPos, bool twoHex, BattleSide side)
  101. {
  102. static const std::array<BattleHexArray::ArrayOfBattleHexArrays, 4> precomputed = {
  103. precomputeUnitHexes(BattleSide::ATTACKER, false),
  104. precomputeUnitHexes(BattleSide::ATTACKER, true),
  105. precomputeUnitHexes(BattleSide::DEFENDER, false),
  106. precomputeUnitHexes(BattleSide::DEFENDER, true),
  107. };
  108. static const std::array<BattleHexArray, 5> invalidHexes = {
  109. BattleHexArray({BattleHex( 0)}),
  110. BattleHexArray({BattleHex(-1)}),
  111. BattleHexArray({BattleHex(-2)}),
  112. BattleHexArray({BattleHex(-3)}),
  113. BattleHexArray({BattleHex(-4)})
  114. };
  115. if (assumedPos.isValid())
  116. {
  117. int index = side == BattleSide::ATTACKER ? 0 : 2;
  118. return precomputed[index + twoHex][assumedPos.toInt()];
  119. }
  120. else
  121. {
  122. // Towers and such
  123. return invalidHexes.at(-assumedPos.toInt());
  124. }
  125. }
  126. BattleHex Unit::occupiedHex() const
  127. {
  128. return occupiedHex(getPosition(), doubleWide(), unitSide());
  129. }
  130. BattleHex Unit::occupiedHex(const BattleHex & assumedPos) const
  131. {
  132. return occupiedHex(assumedPos, doubleWide(), unitSide());
  133. }
  134. BattleHex Unit::occupiedHex(const BattleHex & assumedPos, bool twoHex, BattleSide side)
  135. {
  136. if(twoHex)
  137. {
  138. if(side == BattleSide::ATTACKER)
  139. return assumedPos.toInt() - 1;
  140. else
  141. return assumedPos.toInt() + 1;
  142. }
  143. else
  144. {
  145. return BattleHex::INVALID;
  146. }
  147. }
  148. void Unit::addText(MetaString & text, EMetaText type, int32_t serial, const boost::logic::tribool & plural) const
  149. {
  150. if(boost::logic::indeterminate(plural))
  151. serial = LIBRARY->generaltexth->pluralText(serial, getCount());
  152. else if(plural)
  153. serial = LIBRARY->generaltexth->pluralText(serial, 2);
  154. else
  155. serial = LIBRARY->generaltexth->pluralText(serial, 1);
  156. text.appendLocalString(type, serial);
  157. }
  158. void Unit::addNameReplacement(MetaString & text, const boost::logic::tribool & plural) const
  159. {
  160. if(boost::logic::indeterminate(plural))
  161. text.replaceName(creatureId(), getCount());
  162. else if(plural)
  163. text.replaceNamePlural(creatureIndex());
  164. else
  165. text.replaceNameSingular(creatureIndex());
  166. }
  167. std::string Unit::formatGeneralMessage(const int32_t baseTextId) const
  168. {
  169. const int32_t textId = LIBRARY->generaltexth->pluralText(baseTextId, getCount());
  170. MetaString text;
  171. text.appendLocalString(EMetaText::GENERAL_TXT, textId);
  172. text.replaceName(creatureId(), getCount());
  173. return text.toString();
  174. }
  175. int Unit::getRawSurrenderCost() const
  176. {
  177. //we pay for our stack that comes from our army slots - condition eliminates summoned cres and war machines
  178. if(unitSlot().validSlot())
  179. return creatureCost() * getCount();
  180. else
  181. return 0;
  182. }
  183. ///UnitInfo
  184. void UnitInfo::serializeJson(JsonSerializeFormat & handler)
  185. {
  186. handler.serializeInt("count", count);
  187. handler.serializeId("type", type, CreatureID(CreatureID::NONE));
  188. handler.serializeInt("side", side);
  189. si16 positionValue = position.toInt();
  190. handler.serializeInt("position", positionValue);
  191. position = positionValue;
  192. handler.serializeBool("summoned", summoned);
  193. }
  194. void UnitInfo::save(JsonNode & data)
  195. {
  196. data.clear();
  197. JsonSerializer ser(nullptr, data);
  198. ser.serializeStruct("newUnitInfo", *this);
  199. }
  200. void UnitInfo::load(uint32_t id_, const JsonNode & data)
  201. {
  202. id = id_;
  203. JsonDeserializer deser(nullptr, data);
  204. deser.serializeStruct("newUnitInfo", *this);
  205. }
  206. }
  207. VCMI_LIB_NAMESPACE_END