123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187 |
- /*
- * Unit.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <vcmi/Creature.h>
- #include <vcmi/spells/Caster.h>
- #include "../bonuses/Bonus.h"
- #include "../bonuses/IBonusBearer.h"
- #include "IUnitInfo.h"
- #include "BattleHexArray.h"
- VCMI_LIB_NAMESPACE_BEGIN
- enum class EMetaText : uint8_t;
- class MetaString;
- class JsonNode;
- class JsonSerializeFormat;
- namespace battle
- {
- namespace BattlePhases
- {
- enum Type
- {
- SIEGE, // turrets/catapult,
- NORMAL, // normal (unmoved) creatures, other war machines,
- WAIT_MORALE, // waited creatures that had morale,
- WAIT, // rest of waited creatures
- NUMBER_OF_PHASES // number of phases.
- };
- }
- // Healed HP (also drained life) and resurrected units info
- struct HealInfo
- {
- HealInfo() = default;
- HealInfo(int64_t healedHP, int32_t resurrected)
- : healedHealthPoints(healedHP), resurrectedCount(resurrected)
- { }
- int64_t healedHealthPoints = 0;
- int32_t resurrectedCount = 0;
- HealInfo & operator+=(const HealInfo & other)
- {
- healedHealthPoints += other.healedHealthPoints;
- resurrectedCount += other.resurrectedCount;
- return *this;
- }
- };
- class CUnitState;
- class DLL_LINKAGE Unit : public IUnitInfo, public spells::Caster, public virtual IBonusBearer, public ACreature
- {
- static BattleHexArray::ArrayOfBattleHexArrays precomputeUnitHexes(BattleSide side, bool twoHex);
- public:
- virtual ~Unit();
- virtual bool doubleWide() const = 0;
- virtual int32_t creatureIndex() const = 0;
- virtual CreatureID creatureId() const = 0;
- virtual int32_t creatureLevel() const = 0;
- virtual int32_t creatureCost() const = 0;
- virtual int32_t creatureIconIndex() const = 0;
- virtual bool ableToRetaliate() const = 0;
- virtual bool alive() const = 0;
- virtual bool isGhost() const = 0;
- virtual bool isFrozen() const = 0;
- bool isDead() const;
- bool isTurret() const;
- virtual bool isValidTarget(bool allowDead = false) const = 0; //non-turret non-ghost stacks (can be attacked or be object of magic effect)
- virtual bool isHypnotized() const = 0;
- virtual bool isInvincible() const = 0;
- virtual bool isClone() const = 0;
- virtual bool hasClone() const = 0;
- virtual bool canCast() const = 0;
- virtual bool isCaster() const = 0;
- virtual bool canShootBlocked() const = 0;
- virtual bool canShoot() const = 0;
- virtual bool isShooter() const = 0;
- /// returns initial size of this unit
- virtual int32_t getCount() const = 0;
- /// returns remaining health of first unit
- virtual int32_t getFirstHPleft() const = 0;
- /// returns total amount of killed in this unit
- virtual int32_t getKilled() const = 0;
- /// returns total health that unit still has
- virtual int64_t getAvailableHealth() const = 0;
- /// returns total health that unit had initially
- virtual int64_t getTotalHealth() const = 0;
- virtual int getTotalAttacks(bool ranged) const = 0;
- virtual BattleHex getPosition() const = 0;
- virtual void setPosition(const BattleHex & hex) = 0;
- virtual bool canMove(int turn = 0) const = 0; //if stack can move
- virtual bool defended(int turn = 0) const = 0;
- virtual bool moved(int turn = 0) const = 0; //if stack was already moved this turn
- virtual bool willMove(int turn = 0) const = 0; //if stack has remaining move this turn
- virtual bool waited(int turn = 0) const = 0;
- virtual std::shared_ptr<Unit> acquire() const = 0;
- virtual std::shared_ptr<CUnitState> acquireState() const = 0;
- virtual BattlePhases::Type battleQueuePhase(int turn) const = 0;
- virtual std::string getDescription() const;
- const BattleHexArray & getSurroundingHexes(const BattleHex & assumedPosition = BattleHex::INVALID) const; // get six or 8 surrounding hexes depending on creature size
- /// Returns list of hexes from which attacker can attack this unit
- BattleHexArray getAttackableHexes(const Unit * attacker) const;
- static const BattleHexArray & getSurroundingHexes(const BattleHex & position, bool twoHex, BattleSide side);
- bool coversPos(const BattleHex & position) const; //checks also if unit is double-wide
- const BattleHexArray & getHexes() const; //up to two occupied hexes, starting from front
- const BattleHexArray & getHexes(const BattleHex & assumedPos) const; //up to two occupied hexes, starting from front
- static const BattleHexArray & getHexes(const BattleHex & assumedPos, bool twoHex, BattleSide side);
- BattleHex occupiedHex() const; //returns number of occupied hex (not the position) if stack is double wide; otherwise -1
- BattleHex occupiedHex(const BattleHex & assumedPos) const; //returns number of occupied hex (not the position) if stack is double wide and would stand on assumedPos; otherwise -1
- static BattleHex occupiedHex(const BattleHex & assumedPos, bool twoHex, BattleSide side);
- ///MetaStrings
- void addText(MetaString & text, EMetaText type, int32_t serial, const boost::logic::tribool & plural = boost::logic::indeterminate) const;
- void addNameReplacement(MetaString & text, const boost::logic::tribool & plural = boost::logic::indeterminate) const;
- std::string formatGeneralMessage(const int32_t baseTextId) const;
- int getRawSurrenderCost() const;
- //IConstBonusProvider
- const IBonusBearer* getBonusBearer() const override;
- //NOTE: save could possibly be const, but this requires heavy changes to Json serialization,
- //also this method should be called only after modifying object
- virtual void save(JsonNode & data) = 0;
- virtual void load(const JsonNode & data) = 0;
- virtual void damage(int64_t & amount) = 0;
- virtual HealInfo heal(int64_t & amount, EHealLevel level, EHealPower power) = 0;
- };
- class DLL_LINKAGE UnitInfo
- {
- public:
- uint32_t id = 0;
- TQuantity count = 0;
- CreatureID type;
- BattleSide side = BattleSide::NONE;
- BattleHex position;
- bool summoned = false;
- void serializeJson(JsonSerializeFormat & handler);
- void save(JsonNode & data);
- void load(uint32_t id_, const JsonNode & data);
- };
- }
- VCMI_LIB_NAMESPACE_END
|