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- /*
- * CBonusSystemNode.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "BonusList.h"
- #include "IBonusBearer.h"
- #include "../serializer/Serializeable.h"
- #include <tbb/concurrent_hash_map.h>
- VCMI_LIB_NAMESPACE_BEGIN
- using TNodes = std::set<CBonusSystemNode *>;
- using TCNodes = std::set<const CBonusSystemNode *>;
- using TNodesVector = std::vector<CBonusSystemNode *>;
- using TCNodesVector = std::vector<const CBonusSystemNode *>;
- class DLL_LINKAGE CBonusSystemNode : public virtual IBonusBearer, public virtual Serializeable, public boost::noncopyable
- {
- public:
- struct HashStringCompare {
- static size_t hash(const std::string& data)
- {
- std::hash<std::string> hasher;
- return hasher(data);
- }
- static bool equal(const std::string& x, const std::string& y)
- {
- return x == y;
- }
- };
- private:
- /// List of bonuses that affect this node, whether local, or propagated to this node
- BonusList bonuses;
- /// List of bonuses that ar ecoming from this node.
- /// Also includes nodes that are propagated away from this node, and might not affect this node itself
- BonusList exportedBonuses;
- TCNodesVector parentsToInherit; // we inherit bonuses from them
- TNodesVector parentsToPropagate; // we may attach our bonuses to them
- TNodesVector children;
- BonusNodeType nodeType;
- bool isHypotheticNode;
- mutable BonusList cachedBonuses;
- mutable int32_t cachedLast;
- std::atomic<int32_t> nodeChanged;
- void invalidateChildrenNodes(int32_t changeCounter);
- // Setting a value to cachingStr before getting any bonuses caches the result for later requests.
- // This string needs to be unique, that's why it has to be set in the following manner:
- // [property key]_[value] => only for selector
- using RequestsMap = tbb::concurrent_hash_map<std::string, std::pair<int32_t, TBonusListPtr>, HashStringCompare>;
- mutable RequestsMap cachedRequests;
- mutable std::shared_mutex sync;
- void getAllBonusesRec(BonusList &out) const;
- TConstBonusListPtr getAllBonusesWithoutCaching(const CSelector &selector) const;
- std::shared_ptr<Bonus> getUpdatedBonus(const std::shared_ptr<Bonus> & b, const TUpdaterPtr & updater) const;
- void limitBonuses(const BonusList &allBonuses, BonusList &out) const; //out will bo populed with bonuses that are not limited here
- void getRedParents(TCNodes &out) const; //retrieves list of red parent nodes (nodes bonuses propagate from)
- void getRedAncestors(TCNodes &out) const;
- void getRedChildren(TNodes &out);
- void propagateBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & source);
- void unpropagateBonus(const std::shared_ptr<Bonus> & b);
- bool actsAsBonusSourceOnly() const;
- void newRedDescendant(CBonusSystemNode & descendant) const; //propagation needed
- void removedRedDescendant(CBonusSystemNode & descendant) const; //de-propagation needed
- std::string nodeShortInfo() const;
- void exportBonus(const std::shared_ptr<Bonus> & b);
- protected:
- bool isIndependentNode() const; //node is independent when it has no parents nor children
- void exportBonuses();
- public:
- explicit CBonusSystemNode(BonusNodeType nodeType, bool isHypotetic);
- explicit CBonusSystemNode(BonusNodeType nodeType);
- virtual ~CBonusSystemNode();
- TConstBonusListPtr getAllBonuses(const CSelector &selector, const std::string &cachingStr = "") const override;
- void getDirectParents(TCNodes &out) const; //retrieves list of parent nodes (nodes to inherit bonuses from),
- /// Returns first bonus matching selector
- std::shared_ptr<const Bonus> getFirstBonus(const CSelector & selector) const;
- /// Provides write access to first bonus from this node that matches selector
- std::shared_ptr<Bonus> getLocalBonus(const CSelector & selector);
- void attachTo(CBonusSystemNode & parent);
- void attachToSource(const CBonusSystemNode & parent);
- void detachFrom(CBonusSystemNode & parent);
- void detachFromSource(const CBonusSystemNode & parent);
- void detachFromAll();
- virtual void addNewBonus(const std::shared_ptr<Bonus>& b);
- void accumulateBonus(const std::shared_ptr<Bonus>& b); //add value of bonus with same type/subtype or create new
- void removeBonus(const std::shared_ptr<Bonus>& b);
- void removeBonuses(const CSelector & selector);
- void removeBonusesRecursive(const CSelector & s);
- ///updates count of remaining turns and removes outdated bonuses by selector
- void reduceBonusDurations(const CSelector &s);
- virtual std::string bonusToString(const std::shared_ptr<Bonus>& bonus) const {return "";}; //description or bonus name
- virtual std::string nodeName() const;
- bool isHypothetic() const { return isHypotheticNode; }
- BonusList & getExportedBonusList();
- const BonusList & getExportedBonusList() const;
- BonusNodeType getNodeType() const;
- const TCNodesVector & getParentNodes() const;
- void nodeHasChanged();
- int32_t getTreeVersion() const override;
- virtual PlayerColor getOwner() const
- {
- return PlayerColor::NEUTRAL;
- }
- template <typename Handler> void serialize(Handler &h)
- {
- h & nodeType;
- h & exportedBonuses;
- if(!h.saving && h.loadingGamestate)
- exportBonuses();
- }
- friend class CBonusProxy;
- };
- VCMI_LIB_NAMESPACE_END
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