Limiters.cpp 17 KB

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  1. /*
  2. * Limiters.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Limiters.h"
  12. #include "Updaters.h"
  13. #include "../CBonusTypeHandler.h"
  14. #include "../GameLibrary.h"
  15. #include "../entities/faction/CTownHandler.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CStack.h"
  18. #include "../TerrainHandler.h"
  19. #include "../constants/StringConstants.h"
  20. #include "../battle/BattleInfo.h"
  21. #include "../json/JsonUtils.h"
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. const std::map<std::string, TLimiterPtr> bonusLimiterMap =
  24. {
  25. {"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(BonusType::SHOOTER)},
  26. {"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(BonusType::DRAGON_NATURE)},
  27. {"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNDEAD)},
  28. {"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
  29. {"CREATURES_ONLY", std::make_shared<CreatureLevelLimiter>()},
  30. {"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()},
  31. };
  32. static const CStack * retrieveStackBattle(const CBonusSystemNode * node)
  33. {
  34. switch(node->getNodeType())
  35. {
  36. case BonusNodeType::STACK_BATTLE:
  37. return dynamic_cast<const CStack *>(node);
  38. default:
  39. return nullptr;
  40. }
  41. }
  42. static const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
  43. {
  44. switch(node->getNodeType())
  45. {
  46. case BonusNodeType::STACK_INSTANCE:
  47. return (dynamic_cast<const CStackInstance *>(node));
  48. case BonusNodeType::STACK_BATTLE:
  49. return (dynamic_cast<const CStack *>(node))->base;
  50. default:
  51. return nullptr;
  52. }
  53. }
  54. static const CCreature * retrieveCreature(const CBonusSystemNode *node)
  55. {
  56. switch(node->getNodeType())
  57. {
  58. case BonusNodeType::CREATURE:
  59. return (dynamic_cast<const CCreature *>(node));
  60. case BonusNodeType::STACK_BATTLE:
  61. return (dynamic_cast<const CStack *>(node))->unitType();
  62. default:
  63. const CStackInstance * csi = retrieveStackInstance(node);
  64. if(csi)
  65. return csi->getCreature();
  66. return nullptr;
  67. }
  68. }
  69. ILimiter::EDecision ILimiter::limit(const BonusLimitationContext &context) const
  70. {
  71. return ILimiter::EDecision::ACCEPT;
  72. }
  73. std::string ILimiter::toString() const
  74. {
  75. return typeid(*this).name();
  76. }
  77. JsonNode ILimiter::toJsonNode() const
  78. {
  79. JsonNode root;
  80. root["type"].String() = toString();
  81. return root;
  82. }
  83. ILimiter::EDecision CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
  84. {
  85. const CCreature *c = retrieveCreature(&context.node);
  86. if(!c)
  87. return ILimiter::EDecision::NOT_APPLICABLE;
  88. auto accept = c->getId() == creatureID || (includeUpgrades && creatureID.toCreature()->isMyDirectOrIndirectUpgrade(c));
  89. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  90. //drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
  91. }
  92. CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades)
  93. : creatureID(creature_.getId()), includeUpgrades(IncludeUpgrades)
  94. {
  95. }
  96. void CCreatureTypeLimiter::setCreature(const CreatureID & id)
  97. {
  98. creatureID = id;
  99. }
  100. std::string CCreatureTypeLimiter::toString() const
  101. {
  102. boost::format fmt("CCreatureTypeLimiter(creature=%s, includeUpgrades=%s)");
  103. fmt % creatureID.toEntity(LIBRARY)->getJsonKey() % (includeUpgrades ? "true" : "false");
  104. return fmt.str();
  105. }
  106. JsonNode CCreatureTypeLimiter::toJsonNode() const
  107. {
  108. JsonNode root;
  109. root["type"].String() = "CREATURE_TYPE_LIMITER";
  110. root["parameters"].Vector().emplace_back(creatureID.toEntity(LIBRARY)->getJsonKey());
  111. root["parameters"].Vector().emplace_back(includeUpgrades);
  112. return root;
  113. }
  114. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus )
  115. : type(bonus), isSubtypeRelevant(false), isSourceRelevant(false), isSourceIDRelevant(false)
  116. {
  117. }
  118. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus, BonusSubtypeID _subtype )
  119. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), isSourceRelevant(false), isSourceIDRelevant(false)
  120. {
  121. }
  122. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSource src)
  123. : type(bonus), source(src), isSubtypeRelevant(false), isSourceRelevant(true), isSourceIDRelevant(false)
  124. {
  125. }
  126. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src)
  127. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), source(src), isSourceRelevant(true), isSourceIDRelevant(false)
  128. {
  129. }
  130. ILimiter::EDecision HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
  131. {
  132. boost::container::static_vector<CSelector, 4> selectorSegments;
  133. if (type != BonusType::NONE)
  134. selectorSegments.push_back(Selector::type()(type));
  135. if(isSubtypeRelevant)
  136. selectorSegments.push_back(Selector::subtype()(subtype));
  137. if(isSourceRelevant && isSourceIDRelevant)
  138. selectorSegments.push_back(Selector::source(source, sid));
  139. else if (isSourceRelevant)
  140. selectorSegments.push_back(Selector::sourceTypeSel(source));
  141. auto mySelector = selectorSegments.empty() ? Selector::none : selectorSegments[0];
  142. for (size_t i = 1; i <selectorSegments.size(); ++i)
  143. mySelector = mySelector.And(selectorSegments[i]);
  144. //if we have a bonus of required type accepted, limiter should accept also this bonus
  145. if(context.alreadyAccepted.getFirst(mySelector))
  146. return ILimiter::EDecision::ACCEPT;
  147. //if there are no matching bonuses pending, we can (and must) reject right away
  148. if(!context.stillUndecided.getFirst(mySelector))
  149. return ILimiter::EDecision::DISCARD;
  150. //do not accept for now but it may change if more bonuses gets included
  151. return ILimiter::EDecision::NOT_SURE;
  152. }
  153. std::string HasAnotherBonusLimiter::toString() const
  154. {
  155. std::string typeName = LIBRARY->bth->bonusToString(type);
  156. if(isSubtypeRelevant)
  157. {
  158. boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%s)");
  159. fmt % typeName % subtype.toString();
  160. return fmt.str();
  161. }
  162. else
  163. {
  164. boost::format fmt("HasAnotherBonusLimiter(type=%s)");
  165. fmt % typeName;
  166. return fmt.str();
  167. }
  168. }
  169. JsonNode HasAnotherBonusLimiter::toJsonNode() const
  170. {
  171. JsonNode root;
  172. std::string typeName = LIBRARY->bth->bonusToString(type);
  173. auto sourceTypeName = vstd::findKey(bonusSourceMap, source);
  174. root["type"].String() = "HAS_ANOTHER_BONUS_LIMITER";
  175. root["parameters"].Vector().emplace_back(typeName);
  176. if(isSubtypeRelevant)
  177. root["parameters"].Vector().emplace_back(subtype.toString());
  178. if(isSourceRelevant)
  179. root["parameters"].Vector().emplace_back(sourceTypeName);
  180. return root;
  181. }
  182. ILimiter::EDecision UnitOnHexLimiter::limit(const BonusLimitationContext &context) const
  183. {
  184. const auto * stack = retrieveStackBattle(&context.node);
  185. if(!stack)
  186. return ILimiter::EDecision::NOT_APPLICABLE;
  187. auto accept = false;
  188. for (const auto & hex : stack->getHexes())
  189. accept |= applicableHexes.contains(hex);
  190. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  191. }
  192. UnitOnHexLimiter::UnitOnHexLimiter(const BattleHexArray & applicableHexes):
  193. applicableHexes(applicableHexes)
  194. {
  195. }
  196. JsonNode UnitOnHexLimiter::toJsonNode() const
  197. {
  198. JsonNode root;
  199. root["type"].String() = "UNIT_ON_HEXES";
  200. for(const auto & hex : applicableHexes)
  201. root["parameters"].Vector().emplace_back(hex.toInt());
  202. return root;
  203. }
  204. CreatureTerrainLimiter::CreatureTerrainLimiter()
  205. : terrainType(ETerrainId::NATIVE_TERRAIN)
  206. {
  207. }
  208. CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
  209. terrainType(terrain)
  210. {
  211. }
  212. ILimiter::EDecision CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
  213. {
  214. if (context.node.getNodeType() != BonusNodeType::STACK_BATTLE && context.node.getNodeType() != BonusNodeType::STACK_INSTANCE)
  215. return ILimiter::EDecision::NOT_APPLICABLE;
  216. if (terrainType == ETerrainId::NATIVE_TERRAIN)
  217. {
  218. auto selector = Selector::type()(BonusType::TERRAIN_NATIVE);
  219. if(context.alreadyAccepted.getFirst(selector))
  220. return ILimiter::EDecision::ACCEPT;
  221. if(context.stillUndecided.getFirst(selector))
  222. return ILimiter::EDecision::NOT_SURE;
  223. // TODO: CStack and CStackInstance need some common base type that represents any stack
  224. // Closest existing class is ACreature, however it is also used as base for CCreature, which is not a stack
  225. if (context.node.getNodeType() == BonusNodeType::STACK_BATTLE)
  226. {
  227. const auto * unit = dynamic_cast<const CStack *>(&context.node);
  228. auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
  229. if (unit->getCurrentTerrain() == unitNativeTerrain)
  230. return ILimiter::EDecision::ACCEPT;
  231. }
  232. else
  233. {
  234. const auto * unit = dynamic_cast<const CStackInstance *>(&context.node);
  235. auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
  236. if (unit->getCurrentTerrain() == unitNativeTerrain)
  237. return ILimiter::EDecision::ACCEPT;
  238. }
  239. }
  240. else
  241. {
  242. if (context.node.getNodeType() == BonusNodeType::STACK_BATTLE)
  243. {
  244. const auto * unit = dynamic_cast<const CStack *>(&context.node);
  245. if (unit->getCurrentTerrain() == terrainType)
  246. return ILimiter::EDecision::ACCEPT;
  247. }
  248. else
  249. {
  250. const auto * unit = dynamic_cast<const CStackInstance*>(&context.node);
  251. if (unit->getCurrentTerrain() == terrainType)
  252. return ILimiter::EDecision::ACCEPT;
  253. }
  254. }
  255. return ILimiter::EDecision::DISCARD;
  256. }
  257. std::string CreatureTerrainLimiter::toString() const
  258. {
  259. boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
  260. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  261. fmt % (terrainType == ETerrainId::NATIVE_TERRAIN ? "native" : terrainName);
  262. return fmt.str();
  263. }
  264. JsonNode CreatureTerrainLimiter::toJsonNode() const
  265. {
  266. JsonNode root;
  267. root["type"].String() = "CREATURE_TERRAIN_LIMITER";
  268. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  269. root["parameters"].Vector().emplace_back(terrainName);
  270. return root;
  271. }
  272. FactionLimiter::FactionLimiter(FactionID creatureFaction)
  273. : faction(creatureFaction)
  274. {
  275. }
  276. ILimiter::EDecision FactionLimiter::limit(const BonusLimitationContext &context) const
  277. {
  278. const auto * bearer = dynamic_cast<const INativeTerrainProvider*>(&context.node);
  279. if(bearer)
  280. {
  281. if(faction != FactionID::DEFAULT)
  282. return bearer->getFactionID() == faction ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  283. switch(context.b.source)
  284. {
  285. case BonusSource::CREATURE_ABILITY:
  286. return bearer->getFactionID() == context.b.sid.as<CreatureID>().toCreature()->getFactionID() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  287. case BonusSource::TOWN_STRUCTURE:
  288. return bearer->getFactionID() == context.b.sid.as<BuildingTypeUniqueID>().getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  289. //TODO: other sources of bonuses
  290. }
  291. }
  292. return ILimiter::EDecision::NOT_APPLICABLE; //Discard by default
  293. }
  294. std::string FactionLimiter::toString() const
  295. {
  296. boost::format fmt("FactionLimiter(faction=%s)");
  297. fmt % LIBRARY->factions()->getById(faction)->getJsonKey();
  298. return fmt.str();
  299. }
  300. JsonNode FactionLimiter::toJsonNode() const
  301. {
  302. JsonNode root;
  303. root["type"].String() = "FACTION_LIMITER";
  304. root["parameters"].Vector().emplace_back(LIBRARY->factions()->getById(faction)->getJsonKey());
  305. return root;
  306. }
  307. CreatureLevelLimiter::CreatureLevelLimiter(uint32_t minLevel, uint32_t maxLevel) :
  308. minLevel(minLevel),
  309. maxLevel(maxLevel)
  310. {
  311. }
  312. ILimiter::EDecision CreatureLevelLimiter::limit(const BonusLimitationContext &context) const
  313. {
  314. const auto *c = retrieveCreature(&context.node);
  315. if (!c)
  316. return ILimiter::EDecision::NOT_APPLICABLE;
  317. auto accept = c->getLevel() < maxLevel && c->getLevel() >= minLevel;
  318. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD; //drop bonus for non-creatures or non-native residents
  319. }
  320. std::string CreatureLevelLimiter::toString() const
  321. {
  322. boost::format fmt("CreatureLevelLimiter(minLevel=%d,maxLevel=%d)");
  323. fmt % minLevel % maxLevel;
  324. return fmt.str();
  325. }
  326. JsonNode CreatureLevelLimiter::toJsonNode() const
  327. {
  328. JsonNode root;
  329. root["type"].String() = "CREATURE_LEVEL_LIMITER";
  330. root["parameters"].Vector().emplace_back(minLevel);
  331. root["parameters"].Vector().emplace_back(maxLevel);
  332. return root;
  333. }
  334. CreatureAlignmentLimiter::CreatureAlignmentLimiter(EAlignment Alignment)
  335. : alignment(Alignment)
  336. {
  337. }
  338. ILimiter::EDecision CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
  339. {
  340. const auto * c = retrieveCreature(&context.node);
  341. if(c) {
  342. if(alignment == EAlignment::GOOD && c->isGood())
  343. return ILimiter::EDecision::ACCEPT;
  344. if(alignment == EAlignment::EVIL && c->isEvil())
  345. return ILimiter::EDecision::ACCEPT;
  346. if(alignment == EAlignment::NEUTRAL && !c->isEvil() && !c->isGood())
  347. return ILimiter::EDecision::ACCEPT;
  348. return ILimiter::EDecision::DISCARD;
  349. }
  350. return ILimiter::EDecision::NOT_APPLICABLE;
  351. }
  352. std::string CreatureAlignmentLimiter::toString() const
  353. {
  354. boost::format fmt("CreatureAlignmentLimiter(alignment=%s)");
  355. fmt % GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)];
  356. return fmt.str();
  357. }
  358. JsonNode CreatureAlignmentLimiter::toJsonNode() const
  359. {
  360. JsonNode root;
  361. root["type"].String() = "CREATURE_ALIGNMENT_LIMITER";
  362. root["parameters"].Vector().emplace_back(GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)]);
  363. return root;
  364. }
  365. RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
  366. :minRank(Min), maxRank(Max)
  367. {
  368. }
  369. RankRangeLimiter::RankRangeLimiter()
  370. {
  371. minRank = maxRank = -1;
  372. }
  373. ILimiter::EDecision RankRangeLimiter::limit(const BonusLimitationContext &context) const
  374. {
  375. const CStackInstance * csi = retrieveStackInstance(&context.node);
  376. if(csi)
  377. {
  378. if (csi->getNodeType() == BonusNodeType::COMMANDER) //no stack exp bonuses for commander creatures
  379. return ILimiter::EDecision::DISCARD;
  380. if (csi->getExpRank() > minRank && csi->getExpRank() < maxRank)
  381. return ILimiter::EDecision::ACCEPT;
  382. return ILimiter::EDecision::DISCARD;
  383. }
  384. return ILimiter::EDecision::NOT_APPLICABLE;
  385. }
  386. OppositeSideLimiter::OppositeSideLimiter()
  387. {
  388. }
  389. ILimiter::EDecision OppositeSideLimiter::limit(const BonusLimitationContext & context) const
  390. {
  391. PlayerColor contextOwner = context.node.getOwner();
  392. PlayerColor bonusOwner = context.b.bonusOwner;
  393. if (contextOwner == PlayerColor::UNFLAGGABLE)
  394. contextOwner = PlayerColor::NEUTRAL;
  395. auto decision = (bonusOwner == contextOwner || bonusOwner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::EDecision::DISCARD : ILimiter::EDecision::ACCEPT;
  396. return decision;
  397. }
  398. // Aggregate/Boolean Limiters
  399. AggregateLimiter::AggregateLimiter(std::vector<TLimiterPtr> limiters):
  400. limiters(std::move(limiters))
  401. {
  402. }
  403. void AggregateLimiter::add(const TLimiterPtr & limiter)
  404. {
  405. if(limiter)
  406. limiters.push_back(limiter);
  407. }
  408. JsonNode AggregateLimiter::toJsonNode() const
  409. {
  410. JsonNode result;
  411. result.Vector().emplace_back(getAggregator());
  412. for(const auto & l : limiters)
  413. result.Vector().push_back(l->toJsonNode());
  414. return result;
  415. }
  416. const std::string AllOfLimiter::aggregator = "allOf";
  417. const std::string & AllOfLimiter::getAggregator() const
  418. {
  419. return aggregator;
  420. }
  421. AllOfLimiter::AllOfLimiter(std::vector<TLimiterPtr> limiters):
  422. AggregateLimiter(limiters)
  423. {
  424. }
  425. ILimiter::EDecision AllOfLimiter::limit(const BonusLimitationContext & context) const
  426. {
  427. bool wasntSure = false;
  428. for(const auto & limiter : limiters)
  429. {
  430. auto result = limiter->limit(context);
  431. if(result == ILimiter::EDecision::DISCARD || result == ILimiter::EDecision::NOT_APPLICABLE)
  432. return result;
  433. if(result == ILimiter::EDecision::NOT_SURE)
  434. wasntSure = true;
  435. }
  436. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  437. }
  438. const std::string AnyOfLimiter::aggregator = "anyOf";
  439. const std::string & AnyOfLimiter::getAggregator() const
  440. {
  441. return aggregator;
  442. }
  443. AnyOfLimiter::AnyOfLimiter(std::vector<TLimiterPtr> limiters):
  444. AggregateLimiter(limiters)
  445. {
  446. }
  447. ILimiter::EDecision AnyOfLimiter::limit(const BonusLimitationContext & context) const
  448. {
  449. bool wasntSure = false;
  450. for(const auto & limiter : limiters)
  451. {
  452. auto result = limiter->limit(context);
  453. if(result == ILimiter::EDecision::ACCEPT)
  454. return result;
  455. if(result == ILimiter::EDecision::NOT_SURE)
  456. wasntSure = true;
  457. }
  458. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::DISCARD;
  459. }
  460. const std::string NoneOfLimiter::aggregator = "noneOf";
  461. const std::string & NoneOfLimiter::getAggregator() const
  462. {
  463. return aggregator;
  464. }
  465. NoneOfLimiter::NoneOfLimiter(std::vector<TLimiterPtr> limiters):
  466. AggregateLimiter(limiters)
  467. {
  468. }
  469. ILimiter::EDecision NoneOfLimiter::limit(const BonusLimitationContext & context) const
  470. {
  471. bool wasntSure = false;
  472. for(const auto & limiter : limiters)
  473. {
  474. auto result = limiter->limit(context);
  475. if(result == ILimiter::EDecision::NOT_APPLICABLE)
  476. return ILimiter::EDecision::NOT_APPLICABLE;
  477. if(result == ILimiter::EDecision::ACCEPT)
  478. return ILimiter::EDecision::DISCARD;
  479. if(result == ILimiter::EDecision::NOT_SURE)
  480. wasntSure = true;
  481. }
  482. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  483. }
  484. HasChargesLimiter::HasChargesLimiter(const uint16_t cost)
  485. : chargeCost(cost)
  486. {
  487. }
  488. ILimiter::EDecision HasChargesLimiter::limit(const BonusLimitationContext & context) const
  489. {
  490. for(const auto & bonus : context.stillUndecided)
  491. {
  492. if(bonus->type == BonusType::ARTIFACT_CHARGE && bonus->sid == context.b.sid)
  493. return ILimiter::EDecision::NOT_SURE;
  494. }
  495. for(const auto & bonus : context.alreadyAccepted)
  496. {
  497. if(bonus->type == BonusType::ARTIFACT_CHARGE && bonus->sid == context.b.sid)
  498. return bonus->val >= chargeCost ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  499. }
  500. return ILimiter::EDecision::DISCARD;
  501. }
  502. VCMI_LIB_NAMESPACE_END