CBattleCallback.h 1.6 KB

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  1. /*
  2. * CBattleCallback.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "IBattleCallback.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. struct CPackForServer;
  14. class IBattleInfo;
  15. class IClient;
  16. class DLL_LINKAGE CBattleCallback : public IBattleCallback
  17. {
  18. std::map<BattleID, std::shared_ptr<CPlayerBattleCallback>> activeBattles;
  19. std::optional<PlayerColor> player;
  20. IClient *cl;
  21. protected:
  22. int sendRequest(const CPackForServer & request); //returns requestID (that'll be matched to requestID in PackageApplied)
  23. public:
  24. CBattleCallback(std::optional<PlayerColor> player, IClient * C);
  25. void battleMakeSpellAction(const BattleID & battleID, const BattleAction & action) override;//for casting spells by hero - DO NOT use it for moving active stack
  26. void battleMakeUnitAction(const BattleID & battleID, const BattleAction & action) override;
  27. void battleMakeTacticAction(const BattleID & battleID, const BattleAction & action) override; // performs tactic phase actions
  28. std::optional<BattleAction> makeSurrenderRetreatDecision(const BattleID & battleID, const BattleStateInfoForRetreat & battleState) override;
  29. std::shared_ptr<CPlayerBattleCallback> getBattle(const BattleID & battleID) override;
  30. std::optional<PlayerColor> getPlayerID() const override;
  31. void onBattleStarted(const IBattleInfo * info);
  32. void onBattleEnded(const BattleID & battleID);
  33. std::map<BattleID, std::shared_ptr<CPlayerBattleCallback>> getActiveBattles();
  34. };
  35. VCMI_LIB_NAMESPACE_END