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- /*
- * IGameInfoCallback.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../constants/EntityIdentifiers.h"
- #include "../constants/Enumerations.h"
- #include "../int3.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct StartInfo;
- class CGHeroInstance;
- class CGObjectInstance;
- struct PlayerSettings;
- struct TerrainTile;
- struct InfoAboutHero;
- struct InfoAboutTown;
- struct TeamState;
- struct TurnTimerInfo;
- struct ArtifactLocation;
- class IGameSettings;
- class PlayerState;
- class UpgradeInfo;
- class CMapHeader;
- class CGameState;
- class PathfinderConfig;
- class CArtifactSet;
- class CArmedInstance;
- class CGTeleport;
- class CGTownInstance;
- class IMarket;
- using FowTilesType = std::set<int3>;
- #if SCRIPTING_ENABLED
- namespace scripting
- {
- class Pool;
- }
- #endif
- namespace vstd
- {
- class RNG;
- }
- /// Provide interfaces through which map objects can access game state data
- /// TODO: currently it is also used as Environment::GameCb. Consider separating these two interfaces
- class DLL_LINKAGE IGameInfoCallback : boost::noncopyable
- {
- public:
- ~IGameInfoCallback() = default;
- /// Access underlying non-const gamestate
- /// TODO: remove ASAP
- virtual CGameState & gameState() = 0;
- /// Access underlying gamestate
- /// TODO: remove
- virtual const CGameState & gameState() const = 0;
- /// Returns current date:
- /// DAY - number of days since start of the game (1..inf)
- /// DAY_OF_WEEK - number of days since start of the week (1..7)
- /// WEEK - number of week within month (1..4)
- /// MONTH - current month (1..inf)
- /// DAY_OF_MONTH - number of day within current month, (1..28)
- virtual int getDate(Date mode=Date::DAY) const = 0;
- /// Return pointer to static map header for current map
- virtual const CMapHeader * getMapHeader() const = 0;
- /// Returns post-randomized startin information on current game
- virtual const StartInfo * getStartInfo() const = 0;
- /// Returns true if corresponding spell is allowed, and not banned in map settings
- virtual bool isAllowed(SpellID id) const = 0;
- /// Returns true if corresponding artifact is allowed, and not banned in map settings
- virtual bool isAllowed(ArtifactID id) const = 0;
- /// Returns true if corresponding secondary skill is allowed, and not banned in map settings
- virtual bool isAllowed(SecondarySkill id) const = 0;
- /// Returns true if specified tile is visible for specific player. Player must be valid
- virtual bool isVisibleFor(int3 pos, PlayerColor player) const = 0;
- /// Returns true if specified object is visible for specific player. Player must be valid
- virtual bool isVisibleFor(const CGObjectInstance * obj, PlayerColor player) const = 0;
- //// Returns game settings for current map
- virtual const IGameSettings & getSettings() const = 0;
- /// Returns dimesions for current map. 'z' coordinate indicates number of level (2 for maps with underground layer)
- virtual int3 getMapSize() const = 0;
- /// Returns true if tile with specified position exists within map
- virtual bool isInTheMap(const int3 &pos) const = 0;
- /// Returns pointer to specified team. Team must be valid
- virtual const TeamState * getTeam(TeamID teamID) const = 0;
- /// Returns pointer to specified team. Player must be valid. Players without belong to a team with single member
- virtual const TeamState * getPlayerTeam(PlayerColor color) const = 0;
- /// Returns current state of a specific player. Player must be valid
- virtual const PlayerState * getPlayerState(PlayerColor color, bool verbose = true) const = 0;
- /// Returns starting settings of a specified player. Player must be valid
- virtual const PlayerSettings * getPlayerSettings(PlayerColor color) const = 0;
- /// Returns relations (allies, enemies, etc) of two specified, valid players
- virtual PlayerRelations getPlayerRelations(PlayerColor color1, PlayerColor color2) const = 0;
- /// Returns number of wandering heroes or wandering and garrisoned heroes for specified player
- virtual int getHeroCount(PlayerColor player, bool includeGarrisoned) const = 0;
- /// Returns in-game status if specified player. Player must be valid
- virtual EPlayerStatus getPlayerStatus(PlayerColor player, bool verbose = true) const = 0;
- /// Returns amount of resource of a specific type owned by a specified player
- virtual int getResource(PlayerColor Player, GameResID which) const = 0;
- /// Returns pointer to hero using provided object ID. Returns null on failure
- virtual const CGHeroInstance * getHero(ObjectInstanceID objid) const = 0;
- /// Returns pointer to town using provided object ID. Returns null on failure
- virtual const CGTownInstance * getTown(ObjectInstanceID objid) const = 0;
- /// Returns pointer to object using provided object ID. Returns null on failure
- virtual const CGObjectInstance * getObj(ObjectInstanceID objid, bool verbose = true) const = 0;
- /// Returns pointer to object using provided object ID. Returns null on failure
- virtual const CGObjectInstance * getObjInstance(ObjectInstanceID oid) const = 0;
- /// Returns pointer to artifact using provided object ID. Returns null on failure
- virtual const CArtifactInstance * getArtInstance(ArtifactInstanceID aid) const = 0;
- /// Returns pointer to specified tile or nullptr on error
- virtual const TerrainTile * getTile(int3 tile, bool verbose = true) const = 0;
- /// Returns pointer to specified tile without checking for permissions. Avoid its usage!
- virtual const TerrainTile * getTileUnchecked(int3 tile) const = 0;
- /// Returns pointer to top-most object on specified tile, or nullptr on error
- virtual const CGObjectInstance * getTopObj(int3 pos) const = 0;
- /// Returns whether it is possible to dig for Grail on specified tile
- virtual EDiggingStatus getTileDigStatus(int3 tile, bool verbose = true) const = 0;
- /// Calculates pathfinding data into specified pathfinder config
- virtual void calculatePaths(const std::shared_ptr<PathfinderConfig> & config) const = 0;
- /// Returns position of creature that guards specified tile, or invalid tile if there are no guards
- virtual int3 guardingCreaturePosition (int3 pos) const = 0;
- /// Return true if src tile is visitable from dst tile
- virtual bool checkForVisitableDir(const int3 & src, const int3 & dst) const = 0;
- /// Returns all wandering monsters that guard specified tile
- virtual std::vector<const CGObjectInstance *> getGuardingCreatures (int3 pos) const = 0;
- /// Returns if tile is guarded by wandering monsters without checking whether player has access to the tile. AVOID USAGE.
- virtual bool isTileGuardedUnchecked(int3 tile) const = 0;
- /// Returns all tiles within specified range with specific tile visibility mode
- virtual void getTilesInRange(FowTilesType & tiles, const int3 & pos, int radius, ETileVisibility mode, std::optional<PlayerColor> player = std::optional<PlayerColor>(), int3::EDistanceFormula formula = int3::DIST_2D) const = 0;
- /// returns all tiles on given level (-1 - both levels, otherwise number of level)
- virtual void getAllTiles(FowTilesType &tiles, std::optional<PlayerColor> player, int level, const std::function<bool(const TerrainTile *)> & filter) const = 0;
- virtual std::vector<ObjectInstanceID> getVisibleTeleportObjects(std::vector<ObjectInstanceID> ids, PlayerColor player) const = 0;
- virtual std::vector<ObjectInstanceID> getTeleportChannelEntrances(TeleportChannelID id, PlayerColor Player = PlayerColor::UNFLAGGABLE) const = 0;
- virtual std::vector<ObjectInstanceID> getTeleportChannelExits(TeleportChannelID id, PlayerColor Player = PlayerColor::UNFLAGGABLE) const = 0;
- virtual bool isTeleportChannelImpassable(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const = 0;
- virtual bool isTeleportChannelBidirectional(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const = 0;
- virtual bool isTeleportChannelUnidirectional(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const = 0;
- virtual bool isTeleportEntrancePassable(const CGTeleport * obj, PlayerColor player) const = 0;
- #if SCRIPTING_ENABLED
- virtual scripting::Pool * getGlobalContextPool() const = 0;
- #endif
- };
- VCMI_LIB_NAMESPACE_END
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