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- /*
- * CampaignBonus.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CampaignBonus.h"
- #include "../filesystem/CBinaryReader.h"
- #include "../mapping/MapIdentifiersH3M.h"
- #include "../json/JsonNode.h"
- #include "../constants/StringConstants.h"
- VCMI_LIB_NAMESPACE_BEGIN
- static const std::map<std::string, CampaignBonusType> bonusTypeMap = {
- {"spell", CampaignBonusType::SPELL},
- {"creature", CampaignBonusType::MONSTER},
- {"building", CampaignBonusType::BUILDING},
- {"artifact", CampaignBonusType::ARTIFACT},
- {"scroll", CampaignBonusType::SPELL_SCROLL},
- {"primarySkill", CampaignBonusType::PRIMARY_SKILL},
- {"secondarySkill", CampaignBonusType::SECONDARY_SKILL},
- {"resource", CampaignBonusType::RESOURCE},
- {"prevHero", CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO},
- {"hero", CampaignBonusType::HERO},
- };
- static const std::map<std::string, ui16> heroSpecialMap = {
- {"strongest", HeroTypeID::CAMP_STRONGEST},
- {"generated", HeroTypeID::CAMP_GENERATED},
- {"random", HeroTypeID::CAMP_RANDOM}
- };
- static const std::map<std::string, ui8> resourceTypeMap = {
- {"wood", EGameResID::WOOD},
- {"mercury", EGameResID::MERCURY},
- {"ore", EGameResID::ORE},
- {"sulfur", EGameResID::SULFUR},
- {"crystal", EGameResID::CRYSTAL},
- {"gems", EGameResID::GEMS},
- {"gold", EGameResID::GOLD},
- {"common", EGameResID::COMMON},
- {"rare", EGameResID::RARE}
- };
- CampaignBonus::CampaignBonus(CBinaryReader & reader, const MapIdentifiersH3M & remapper, CampaignStartOptions mode)
- {
- switch(mode)
- {
- case CampaignStartOptions::NONE:
- // in this mode game should not attempt to create instances of bonuses
- throw std::runtime_error("Attempt to create empty campaign bonus");
- case CampaignStartOptions::START_BONUS:
- {
- auto bonusType = static_cast<CampaignBonusType>(reader.readUInt8());
- switch(bonusType)
- {
- case CampaignBonusType::SPELL:
- {
- HeroTypeID hero(reader.readInt16());
- SpellID spell(reader.readUInt8());
- data = CampaignBonusSpell{remapper.remap(hero), spell};
- break;
- }
- case CampaignBonusType::MONSTER:
- {
- HeroTypeID hero(reader.readInt16());
- CreatureID creature(reader.readUInt16());
- int32_t amount = reader.readUInt16();
- data = CampaignBonusCreatures{remapper.remap(hero), remapper.remap(creature), amount};
- break;
- }
- case CampaignBonusType::BUILDING:
- {
- BuildingID building(reader.readUInt8());
- data = CampaignBonusBuilding{building, remapper.remapBuilding(std::nullopt, building)};
- break;
- }
- case CampaignBonusType::ARTIFACT:
- {
- HeroTypeID hero(reader.readInt16());
- ArtifactID artifact(reader.readUInt16());
- data = CampaignBonusArtifact{remapper.remap(hero), remapper.remap(artifact)};
- break;
- }
- case CampaignBonusType::SPELL_SCROLL:
- {
- HeroTypeID hero(reader.readInt16());
- SpellID spell(reader.readUInt8());
- data = CampaignBonusSpellScroll{remapper.remap(hero), spell};
- break;
- }
- case CampaignBonusType::PRIMARY_SKILL:
- {
- HeroTypeID hero(reader.readInt16());
- std::array<uint8_t, 4> amounts = {};
- for(auto & value : amounts)
- value = reader.readUInt8();
- data = CampaignBonusPrimarySkill{remapper.remap(hero), amounts};
- break;
- }
- case CampaignBonusType::SECONDARY_SKILL:
- {
- HeroTypeID hero(reader.readInt16());
- SecondarySkill skill(reader.readUInt8());
- int32_t skillMastery(reader.readUInt8());
- data = CampaignBonusSecondarySkill{remapper.remap(hero), remapper.remap(skill), skillMastery};
- break;
- }
- case CampaignBonusType::RESOURCE:
- {
- GameResID resource(reader.readInt8());
- int32_t amount(reader.readInt32());
- data = CampaignBonusStartingResources{resource, amount};
- break;
- }
- default:
- throw std::runtime_error("Corrupted or unsupported h3c file");
- }
- break;
- }
- case CampaignStartOptions::HERO_CROSSOVER: //reading of players (colors / scenarios ?) player can choose
- {
- PlayerColor player(reader.readUInt8());
- CampaignScenarioID scenario(reader.readUInt8());
- data = CampaignBonusHeroesFromScenario{player, scenario};
- break;
- }
- case CampaignStartOptions::HERO_OPTIONS: //heroes player can choose between
- {
- PlayerColor player(reader.readUInt8());
- HeroTypeID hero(reader.readInt16());
- data = CampaignBonusStartingHero{player, remapper.remap(hero)};
- break;
- }
- default:
- {
- throw std::runtime_error("Corrupted or unsupported h3c file");
- }
- }
- }
- CampaignBonus::CampaignBonus(const JsonNode & bjson, CampaignStartOptions mode)
- {
- CampaignBonusType bonusType;
- if (!bjson["what"].isNull())
- {
- bonusType = bonusTypeMap.at(bjson["what"].String());
- }
- else if (mode == CampaignStartOptions::HERO_CROSSOVER)
- {
- bonusType = CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO;
- }
- else if (mode == CampaignStartOptions::HERO_OPTIONS)
- {
- bonusType = CampaignBonusType::HERO;
- }
- else
- {
- throw std::runtime_error("Corrupted or unsupported vcmp file");
- }
- const auto & decodeHeroTypeID = [](JsonNode heroType) -> HeroTypeID
- {
- if(vstd::contains(heroSpecialMap, heroType.String()))
- return HeroTypeID(heroSpecialMap.at(heroType.String()));
- else
- return HeroTypeID(HeroTypeID::decode(heroType.String()));
- };
- switch(bonusType)
- {
- case CampaignBonusType::SPELL:
- {
- HeroTypeID hero(decodeHeroTypeID(bjson["hero"]));
- SpellID spell(SpellID::decode(bjson["spellType"].String()));
- data = CampaignBonusSpell{hero, spell};
- break;
- }
- case CampaignBonusType::MONSTER:
- {
- HeroTypeID hero(decodeHeroTypeID(bjson["hero"]));
- CreatureID creature(CreatureID::decode(bjson["creatureType"].String()));
- int32_t amount = bjson["creatureAmount"].Integer();
- data = CampaignBonusCreatures{hero, creature, amount};
- break;
- }
- case CampaignBonusType::BUILDING:
- {
- BuildingID building(vstd::find_pos(EBuildingType::names, bjson["buildingType"].String()));
- data = CampaignBonusBuilding{building, building};
- break;
- }
- case CampaignBonusType::ARTIFACT:
- {
- HeroTypeID hero(decodeHeroTypeID(bjson["hero"]));
- ArtifactID artifact(ArtifactID::decode(bjson["artifactType"].String()));
- data = CampaignBonusArtifact{hero, artifact};
- break;
- }
- case CampaignBonusType::SPELL_SCROLL:
- {
- HeroTypeID hero(decodeHeroTypeID(bjson["hero"]));
- SpellID spell(SpellID::decode(bjson["spellType"].String()));
- data = CampaignBonusSpellScroll{hero, spell};
- break;
- }
- case CampaignBonusType::PRIMARY_SKILL:
- {
- HeroTypeID hero(decodeHeroTypeID(bjson["hero"]));
- std::array<uint8_t, 4> amounts = {};
- for(size_t i = 0; i < amounts.size(); ++i)
- amounts[i] = bjson[NPrimarySkill::names[i]].Integer();
- data = CampaignBonusPrimarySkill{hero, amounts};
- break;
- }
- case CampaignBonusType::SECONDARY_SKILL:
- {
- HeroTypeID hero(decodeHeroTypeID(bjson["hero"]));
- SecondarySkill skill(SecondarySkill::decode(bjson["skillType"].String()));
- int32_t skillMastery = bjson["skillMastery"].Integer();
- data = CampaignBonusSecondarySkill{hero, skill, skillMastery};
- break;
- }
- case CampaignBonusType::RESOURCE:
- {
- GameResID resource(resourceTypeMap.at(bjson["resourceType"].String()));
- int32_t resourceAmount(bjson["resourceAmount"].Integer());
- data = CampaignBonusStartingResources{resource, resourceAmount};
- break;
- }
- case CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO: //reading of players (colors / scenarios ?) player can choose
- {
- PlayerColor player(SecondarySkill::decode(bjson["playerColor"].String()));
- CampaignScenarioID scenario(bjson["scenario"].Integer());
- data = CampaignBonusHeroesFromScenario{player, scenario};
- break;
- }
- case CampaignBonusType::HERO: //heroes player can choose between
- {
- PlayerColor player(SecondarySkill::decode(bjson["playerColor"].String()));
- HeroTypeID hero(decodeHeroTypeID(bjson["hero"]));
- data = CampaignBonusStartingHero{player, hero};
- break;
- }
- default:
- throw std::runtime_error("Corrupted or unsupported h3c file");
- }
- }
- JsonNode CampaignBonus::toJson() const
- {
- JsonNode bnode;
- const auto & encodeHeroTypeID = [](HeroTypeID heroType) -> JsonNode
- {
- if(vstd::contains(vstd::reverseMap(heroSpecialMap), heroType))
- return JsonNode(vstd::reverseMap(heroSpecialMap)[heroType]);
- else
- return JsonNode(HeroTypeID::encode(heroType));
- };
- bnode["what"].String() = vstd::reverseMap(bonusTypeMap).at(getType());
- switch (getType())
- {
- case CampaignBonusType::SPELL:
- {
- const auto & bonusValue = getValue<CampaignBonusSpell>();
- bnode["hero"] = encodeHeroTypeID(bonusValue.hero);
- bnode["spellType"].String() = SpellID::encode(bonusValue.spell.getNum());
- break;
- }
- case CampaignBonusType::MONSTER:
- {
- const auto & bonusValue = getValue<CampaignBonusCreatures>();
- bnode["hero"] = encodeHeroTypeID(bonusValue.hero);
- bnode["creatureType"].String() = CreatureID::encode(bonusValue.creature.getNum());
- bnode["creatureAmount"].Integer() = bonusValue.amount;
- break;
- }
- case CampaignBonusType::BUILDING:
- {
- const auto & bonusValue = getValue<CampaignBonusBuilding>();
- bnode["buildingType"].String() = EBuildingType::names[bonusValue.buildingDecoded.getNum()];
- break;
- }
- case CampaignBonusType::ARTIFACT:
- {
- const auto & bonusValue = getValue<CampaignBonusArtifact>();
- bnode["hero"] = encodeHeroTypeID(bonusValue.hero);
- bnode["artifactType"].String() = ArtifactID::encode(bonusValue.artifact.getNum());
- break;
- }
- case CampaignBonusType::SPELL_SCROLL:
- {
- const auto & bonusValue = getValue<CampaignBonusSpellScroll>();
- bnode["hero"] = encodeHeroTypeID(bonusValue.hero);
- bnode["spellType"].String() = SpellID::encode(bonusValue.spell.getNum());
- break;
- }
- case CampaignBonusType::PRIMARY_SKILL:
- {
- const auto & bonusValue = getValue<CampaignBonusPrimarySkill>();
- bnode["hero"] = encodeHeroTypeID(bonusValue.hero);
- for(size_t i = 0; i < bonusValue.amounts.size(); ++i)
- bnode[NPrimarySkill::names[i]].Integer() = bonusValue.amounts[i];
- break;
- }
- case CampaignBonusType::SECONDARY_SKILL:
- {
- const auto & bonusValue = getValue<CampaignBonusSecondarySkill>();
- bnode["hero"] = encodeHeroTypeID(bonusValue.hero);
- bnode["skillType"].String() = SecondarySkill::encode(bonusValue.skill.getNum());
- bnode["skillMastery"].Integer() = bonusValue.mastery;
- break;
- }
- case CampaignBonusType::RESOURCE:
- {
- const auto & bonusValue = getValue<CampaignBonusStartingResources>();
- bnode["resourceType"].String() = vstd::reverseMap(resourceTypeMap)[bonusValue.resource.getNum()];
- bnode["resourceAmount"].Integer() = bonusValue.amount;
- break;
- }
- case CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO:
- {
- const auto & bonusValue = getValue<CampaignBonusHeroesFromScenario>();
- bnode["playerColor"].String() = PlayerColor::encode(bonusValue.startingPlayer);
- bnode["scenario"].Integer() = bonusValue.scenario.getNum();
- break;
- }
- case CampaignBonusType::HERO:
- {
- const auto & bonusValue = getValue<CampaignBonusStartingHero>();
- bnode["playerColor"].String() = PlayerColor::encode(bonusValue.startingPlayer);
- bnode["hero"] = encodeHeroTypeID(bonusValue.hero);
- break;
- }
- }
- return bnode;
- }
- VCMI_LIB_NAMESPACE_END
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