CampaignRegionsHandler.h 1.1 KB

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  1. /*
  2. * CampaignRegionsHandler.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CampaignRegions.h"
  12. #include "../IHandlerBase.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. /// Managed campaign region sets - "map" of campaign locations, with selectable scenarios
  15. /// Used only for .h3c campaigns. .vmap's embed campaign regions layout in its format
  16. class DLL_LINKAGE CampaignRegionsHandler : public IHandlerBase
  17. {
  18. public:
  19. std::vector<JsonNode> loadLegacyData() override;
  20. /// loads single object into game. Scope is namespace of this object, same as name of source mod
  21. void loadObject(std::string scope, std::string name, const JsonNode & data) override;
  22. void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
  23. const CampaignRegions * getByIndex(int index) const
  24. {
  25. return objects.at(index).get();
  26. }
  27. private:
  28. std::vector<std::shared_ptr<CampaignRegions>> objects;
  29. };
  30. VCMI_LIB_NAMESPACE_END