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- /*
- * CampaignRegionsHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CampaignRegions.h"
- #include "../IHandlerBase.h"
- VCMI_LIB_NAMESPACE_BEGIN
- /// Managed campaign region sets - "map" of campaign locations, with selectable scenarios
- /// Used only for .h3c campaigns. .vmap's embed campaign regions layout in its format
- class DLL_LINKAGE CampaignRegionsHandler : public IHandlerBase
- {
- public:
- std::vector<JsonNode> loadLegacyData() override;
- /// loads single object into game. Scope is namespace of this object, same as name of source mod
- void loadObject(std::string scope, std::string name, const JsonNode & data) override;
- void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
- const CampaignRegions * getByIndex(int index) const
- {
- return objects.at(index).get();
- }
- private:
- std::vector<std::shared_ptr<CampaignRegions>> objects;
- };
- VCMI_LIB_NAMESPACE_END
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