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- /*
- * PlayerGotTurn.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <vcmi/events/PlayerGotTurn.h>
- #include "../GameConstants.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace events
- {
- class DLL_LINKAGE CPlayerGotTurn : public PlayerGotTurn
- {
- public:
- CPlayerGotTurn();
- bool isEnabled() const override;
- PlayerColor getPlayer() const override;
- void setPlayer(const PlayerColor & value) override;
- int32_t getPlayerIndex() const override;
- void setPlayerIndex(int32_t value) override;
- private:
- PlayerColor player;
- };
- }
- VCMI_LIB_NAMESPACE_END
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